Bullet Maestro (3.5e Class)

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Bullet Maestro
Rating: Not rated
(Rate this class)
Status: Alpha
Editing: Constructive edits welcome

Bullet Maestro[edit]

The Bullet Maestro is a master of a unique weapon, the Gun. Weaving in and out of combat unscathed by "primitive" arrows and bolts, or staying far away from the action to pick off primary targets, the Bullet Maestro can adapt to most situations. They use their skill with these weapons to weave in and out of combat, while weilding even the most powerful guns with ease.}}


Making a Bullet Maestro[edit]

The Bullet Maestro is a Master of all forms of Firearm, and has mastered techniques on how to use them. They utilize these new forms of weapons gracefully, lethally, and with the utmost precision.

Abilities:

Races: Any

Alignment: Any.

Starting Gold: 5d4 × 10 gp (125 gp average)

Starting Age: Complex

Table: The Bullet Maestro

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Gunslinger, Twosome Time
2nd +2 +0 +3 +3 Bullet Time, Missle Deflection, Hunter's Eye
3rd +3 +1 +3 +3 Ricochet Shot
4th +4 +1 +4 +4 Bonus Feat
5th +5 +1 +4 +4 Limb Shot
6th +6/+1 +2 +5 +5 Bullet Waltz
7th +7/+2 +2 +5 +5 Execution
8th +8/+3 +2 +6 +6 Bonus Feat
9th +9/+4 +3 +6 +6 Bullet Ballet
10th +10/+5 +3 +7 +7 Bonus Feat
11th +11/+6/+1 +7 +3 +3 Eagle Eye Assault
12th +12/+7/+2 +4 +8 +8 Bonus Feat
13th +13/+8/+3 +4 +8 +8
14th +14/+9/+4 +4 +9 +9 Bonus Feat
15th +15/+10/+5 +5 +9 +9
16th +16/+11/+6/+1 +5 +10 +10 Bonus Feat
17th +17/+12/+7/+2 +5 +10 +10
18th +18/+13/+8/+3 +6 +11 +11 Bonus Feat
19th +19/+14/+9/+4 +6 +11 +11 Bullets Precision
20th +20/+15/+10/+5 +6 +12 +12 Bonus Feat

Class Skills (6 + Int modifier per level, ×4 at 1st level) Appraise, Craft, Disable Device, Disguise, Hide, Knowledge (Architecture and Engineering), Listen, Move Silently, Open Lock, Perform: Gunplay, Profession, Search, Spot, Survival, Swim, Tumble, Use Magic Device

Class Features[edit]

All of the following are class features of the Bullet Maestro.

Weapon and Armor Proficiency: The Bullet Maestro is proficient with light armor, simple weapons, and Firearms.

Gunslinger (Ex): The Bullet Maestro can wield guns with such passion that affects his accuracy and speed, the bullet maestro may now draw a weapon as a free action instead of as a move action, While drawing a firearm you may make an attack as an immediate action, reloading firearms is also a free action. The Bullet Maestro may add +1d6 per Charisma modifier to all damage rolls made with firearms.

Twosome Time (Ex): The Bullet Maestro may weild and fire any firearm one-handed regarless of size and take no penalty for dual weilding firearms, while dual-wielding, the Bullet Maestro may aim each gun at a different target.

Bullet Time (Ex): The Bullet Maestro as a free action enter a state of unmatched burst of speed, agility, and decisive action,and move more quickly than the eye can follow. The Bullet Maestro is free to act for 1d4+ Cha Mod rounds of apparent time, and can use a full attack action two times in succession, Take your first full attack as normal. Once you have resolved those attacks, you can then take another full attack action. You must resolve these actions separately. You cannot combine the attacks provided by both actions as you wish. Instead, you must take them separately and in order as normal for a full attack. After this ability has resolved you must make a DC 20 Fortitude Save or become Unconscious from exertion for 1d4 rounds.

Missle Deflection (Ex): The Bullet Maestro can blast projectiles out of the sky, keeping them from hitting their intended targets. To use this maneuver, the Bullet Maestro must have an initiative before the attacker and Ready their action until a ranged attack is made. To deflect, an opposing attack roll must be made, and must equal or exceed the enemy attacker's attack roll. If the attack roll is successful, deal damage as normal to the projectile. If the damage exceeds the HP of the projectile, the bullet and the projectile negate each other. The Bullet Maestro may deflect as many enemy projectiles as they can fire bullets in a round.

Hunter's Eye (Ex): The Bullet Maetro fires his weapons with such accuracy that they tear through armor like a hot knife through butter, all attacks made with firearms are now treated as Ranged Touch Attacks.

Ricochet Shot (Ex): The Bullet Maestro has learned how to use angles when firing his shots, and can bounce them off one target to hit another. Upon a successful ranged attack, the Bullet Maestro may make a second attack against any other target within 30 feet of the first, at a -2 penalty. A number of secondary targets can be attacked equal to the Bullet Maestro's Cha Modifier, plus one, each attack suffering a cumulative -2 penalty. (So, attacking three targets with the same shot incurs a 0, -2, and -4 penalty.)

Limb Shot (Ex): The Bullet Maestro may now target individual limbs on a target, if attack is successful that limb can no longer be used. Example if shot in one leg, that leg can no longer be used and must move at half base land speed, if on an arm that arm may no longer be used etc. The Only limb that cannot be targeted is the head(For Obvious reasons.)

Bullet Waltz (Ex): The Bullet Maestro may act in the same space an enemy is occupying, also he suffers no detriment for attacking with Firearms at melee range. The Bullet Maestro after killing a target may make a DC 20 Reflex Save, if successful they may gain the ability to act in the Slain creature's Initiative Count.

Orchestrate Execution (Ex): The Bullet Maestro knows that the easiest way to eliminate an opponent quickly is to aim for their skull region. If an attack made with a firearm exceeds a successful hit by 10, you perform an instant Coup De Grace attack, and all enemies with line of sight of the enemy become Panicked for 1d4 + Cha mod Rounds.

Bullet Ballet (Ex): The Bullet Maestro use his skill with gunplay to dance and weave his way around the battlefield almost to where he is attacking from all angles and vantage points, as a full-round action he may make a full-attack against everyone within 10 feet x Ranks in Profession:(Gunplay) skill. Attacks made with this ability ignore any bonus to AC granted by armor, cover, and the creature does not have to be initially within line of sight to be affected by this ability. Creatures who are hit with this ability are Dazed for 1d6 rounds due to the speed the bullet maestro attacked with.

Eagle Eye Assault (Ex): The Bullet Maestro can fire from incredible distances with ease, and still fire in rapid outbursts. The Bullet Maestro's Weapon sight range is now multiplied by his Cha Modifer, and he can ignore detriments made to his attack rolls from range increments.

Bullets Precision (Ex): The Bullet Maestro can add his Dex to damage and add twice his dex to his attack rolls. EX. a Bullet Maestro with a dex mod of 4 adds 8 to attack rolls and +4 to damage.

Epic Bullet Maestro[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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