Bulblin Captain (5e Creature)

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Bulblin Captain[edit]

Medium humanoid (moblin), neutral evil


Armor Class 16 (chain shirt, shield)
Hit Points 55 (10d8 + 10)
Speed 20 ft.


STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 12 (+1) 11 (+0) 7 (-2) 7 (-2)

Skills Animal Handling +0, Intimidation +0
Senses passive Perception 8
Languages Blin
Challenge 2 (450 XP)


Brute. A melee weapon deals one extra die of its damage when the bulblin hits with it (included in the attack).

Pack Tactics. The bulblin has advantage on an attack roll against a creature if at least one of the bulblin's allies is within 5 feet of the creature and the ally isn't incapacitated. If the bulblin has a mount, the mounted creature does not count as an ally for this trait.

ACTIONS

Multiattack. The bulblin makes two attacks.

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage, or 13 (2d10 + 2) bludgeoning damage if used in two hands.

Shortbow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 1 fire damage.


See Bulblin (5e Creature).

Of greater skill and strength than most bulblins, captains comprise the elite warriors of their kind. Some may even have a chance to become a king of their own tribe, if their horns are great enough.


See also[edit]

  • Moblin, the race to which this creature belongs
  • Bulblin, the subrace to which this creature belongs
  • Bullbo, a mammalian beast domesticated by bulblins, used both for meals and transport
  • Bulblin summoner, a spellcaster belonging to the same subrace
  • King Bulblin, a large and powerful form of bulblin generally followed by captains
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