Brother of the Dark Assassins (3.5e Prestige Class)
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Brother of the Darkness Assassins
No one knows exactly when the Brotherhood of Darkness appeared but it all began when Salavr, a young assassin with great ambition discovered a way in which he could become a deity. Through sacrificing 5 of his fellow assassins who he had been able to lure in and mentally destroy he became a figure of horror knowing that his teaching had been left safely behind.
Salavr created the plane Salavane opening a portal into the Imperial Under city in which he spent his childhood he sent out notices to lure in assassins from the guild above. Eventually they came falling into Salavr's trap and becoming his servants he gave them power at the price of torture.
Disguise 12 ranks, Hide 14 ranks, Move Silently 14 ranks.
Must be invited into the Brother Hood Of Darkness or have 5 levels in assassin.
|1st||+0||+0||+2||+0||Assassins Creed, Death Attack|
|Class Skills 4 + Int modifier per level)|
Same as Assasin Prestige Class.
All the following are class features of the Brother Of The Darkness Assassins :
Death Attack: As the Assassin ability. Add your levels in both Brother Of The Darkness Assassins and Assasin together to work out Death Attacks DC.
Assassins Creed: Through your worship to Salavr you have learnt spells that an assassin would normally learn. For purposes of spells known and spells per day add your Brother of the Dark Assassins and Assassin levels together.
Salavrs Curse: The power of Salavr comes at a price. Starting at 2nd level every day you must make a Will Save (DC 18 + Brother of the Dark Assassins Level) Or become controlled by a terrible vision of Salavr dealing 1D6 Wisdom damage (regenerated at the normal rate).
Master Interrogator: Through the teachings of Salavr you have become a master of interrogation. When ever you make a Intimidate, sense motive, or bluff check against an opponent they must make a Will Save (DC 15 + Brother of the Dark Assassins Level) if they fail then they reveal fail there oposing check (Will save for intimidation, Bluff for sense motive and Sense motive for bluff.
Salavrs Aura: Your mere prescience is terrifying. The ability takes effect automatically whenever you attack or charge. Creatures within a radius of 20 feet who have fewer HD then you are affected. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 your HD + Cha modifier) remains immune to your Salavrs Aura for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Other Brothers of the Dark Assassins Or any creature with frightful presence ability ignores the effects of Salavrs Aura
Dark Poison: Once per day a Brother of The Dark Assassins may wrap his weapon or projectile with Salavrs power. When a target is hit with the weapon or projectile they must immediately make a save as if effected by a touch poison (DC 15 + assassin and BDA level)or take 2D6 constitution damage and 1D6 constitution on the following 1D4 rounds after a second failure.