Brood Warrior (3.5e Class)

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Brood Warrior[edit]

The Brood Warrior is a unique combatant. Her main ability is Ascension: an ancient art that allows her to draw power from her draconic blood in order to defend herself and her friends.

Making a Brood Warrior[edit]

The Brood Warrior is a strong fighter, and with her Ascension ability she can be a real boon to a party in a tight spot. How the Brood Warrior gets along with other party members is really

dependent on the Brood Warrior herself, as various broods have different outlooks and customs.

Abilities: Strength or Intelligence are good stats for this class depending on how you want to specialize.

Races: Dragoon/Half-Dragon

Alignment: Any

Starting Age: Moderate

Table: The Brood Warrior

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Base Mana Pool Maximum
Fort Ref Will
1st +1 +2 +2 +2 1 Elemental Gene, Natural Resistance(Minor) 5
2nd +2 +3 +3 +3 10
3rd +3 +3 +3 +3 Ascension 15
4th +4 +4 +4 +4 20
5th +5 +4 +4 +4 25
6th +6/+1 +5 +5 +5 1 Form Gene(not Infinity) 30
7th +7/+2 +5 +5 +5 35
8th +8/+3 +6 +6 +6 40
9th +9/+4 +6 +6 +6 Greater Ascension 45
10th +10/+5 +7 +7 +7 50
11th +11/+6/+1 +7 +7 +7 55
12th +12/+7/+2 +8 +8 +8 Emergency Reversion 60
13th +13/+8/+3 +8 +8 +8 65
14th +14/+9/+4 +9 +9 +9 70
15th +15/+10/+5 +9 +9 +9 Improved Resistance 75
16th +16/+11/+6/+1 +10 +10 +10 80
17th +17/+12/+7/+2 +10 +10 +10 85
18th +18/+13/+8/+3 +11 +11 +11 90
19th +19/+14/+9/+4 +11 +11 +11 95
20th +20/+15/+10/+5 +12 +12 +12 True Ascension 100

Class Skills 2 + Int modifier per level, ×4 at 1st level)
Skills : Bluff(Cha), Climb(Str), Craft(Int), Diplomacy(Cha), Disguise(Cha), Intimidate(Cha), Jump(Str), Sense Motive(Wis), Spot(Wis), Use Magic Device(Cha)

Class Features[edit]


Weapon and Armor Proficiency: A Brood Warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Ascension (Su): The Brood Warrior's signature mechanic. When she ascends into her draconic form, she chooses a single gene from her list. The chosen gene decides the form, properties, and abilities available while ascended. To ascend she must pay the gene's mana cost, and must pay half the cost at the end of each of her turns, to maintain it. If she cannot pay the cost at the end of her turn, she is forcefully reverted and becomes stunned for a full round.
Greater Ascension (Su): An improved Ascension. When the brood warrior uses this, she chooses two genes gaining the effects of each and any combination effects of the two genes. Add 2 to the total mana cost of the genes used. She must pay the new total to ascend, and half each following turn. If she cannot pay the cost at the end of her turn, she is forcefully reverted and becomes stunned for a full round.
True Ascension (Su): The most powerful, and costly, Ascension. When the brood warrior uses this, she chooses three genes gaining the effects of each and any combination effects. Add 5 to the total mana cost of the genes used. She must pay the new total to ascend, and half each following turn. If she cannot pay the cost at the end of her turn, she is forcefully reverted and becomes stunned for a full round.
Natural Resistance(Minor) (Su): A brood warrior naturally takes 1 less damage from attacks of her element. At 15 Her resistance is increased to one per five levels.

Table: Genes

Form Genes Cost Element Genes Cost Miscellaneous Cost
Force 8 Fire 5 Suppression 2
Defender 8 Frost 5 Miracle 16
Eldritch 8 Lightning 5 Gross 8
Infinity 40 Radiance 5 Thorn 8
Shadow 5 Mutant 3
Reverse 3
 ??? 8
Trance 8

Table: Forms

Tier Con Str AC Dex Int Abilities
*Whelp 120% 130% 120% 120% 100% Whelp Breath, Blind
**Dragon 180% 150% 150% 120% 100% Dragon Breath, Snap
Dragon(Mutant) 180% 150% 150% 120% 100% Dragon Breath, Snap, (Random Element)
Warrior 130% 230% 120% 180% 100% Gambit, Aura
Myrmidon 160% 260% 150% 210% 130% Gambit, Aura, Aura Breath, Elemental Strike
Behemoth 330% 230% 230% 60% 100% Meteor Strike, Blitz, Charge
Mammoth 380% 230% 60% 60% 100% Meteor Strike, Giant Growth
Pygmy 80% 80% 80% 200% 180% Dragon Breath, Snap, Magma Breath
Wildfire 10% 200% 200% 120% 150% Whelp Breath, Charge
Tiamat 250% 180% 180% 100% 150% Doom Breath, Shadow Breath, Venom Breath
Trygon 180% 150% 150% 120% 100% Dragon Breath
Suppressed Whelp 100% 100% 100% 100% 100% Whelp Breath, Blind
Suppressed Kaiser 250% 225% 225% 125% 125% Kaiser Breath, Howling
***Kaiser 300% 250% 250% 150% 150% Kaiser Breath, Bonebreak, Howling
Complete Kaiser 300% 250% 250% 150% 150% Kaiser Breath, Bonebreak, Howling
  • Whelp is made by using any single gene(Except Miracle, Mutant, or Infinity), Any combination of element/form Gene and one of Gross, Reverse, ???, Trance Gene, any combination of Reverse Gene,

Thorn Gene, and one Element/Form Gene, and any combination of Suppression Gene and any Gene other than Infinity.

    • Dragon is made by using Any two Element/Form genes(Excluding Infinity), or Any Element/Form gene(Excluding Force and Infinity) with Thorn Gene.
      • The DM controls a brood warrior that is in her base Kaiser form(Not Suppressed or Complete) as she has gone berserk from the power surge.

Table: Gene Effects

Gene Cost Abilities Stat modifiers Resistances Combos
Fire 5 Flame Breath(Tier1), Flame Claw None Fire Eldritch Adds Inferno(Tier4)

Frost Cancels Flame property Shadow Adds Ebonfire Suppression Cancels Flame property Frost+Thunder Becomes Trygon

Frost 5 Frost Breath(Tier1), Frost Claw None Frost Eldritch Adds Blizzard(Tier4)

Flame Cancels Frost property Suppression Cancels Frost property Flame+Thunder Becomes Trygon

Lightning 5 Lightning Breath(Tier1), Lightning Claw None Lightning Eldritch Adds Myollnir(Tier4)

Suppression Cancels Thunder property Reverse Cancels Thunder Property Flame+Frost Becomes Trygon

Radiance 5 Divine Breath(Tier1), Radiant Claw None Holy Eldritch Adds ???(Tier4)

Suppression Cancels Holy property Shadow Cancels Holy property

Shadow 5 Shadow Breath(Tier1), Chlorine None Shadow Eldritch Adds Shroud(Tier4)

Suppression Cancels Shadow property Radiance Cancels Shadow property Flame Adds Ebonfire Trance Becomes Tiamat

Force 8 Focus(Damage Boost) -20%, +50%, -10%, +60%, +-0% None Thorn becomes Warrior

Suppression Becomes Whelp Trance+Thorn Becomes Myrmidon

Defender 8 Counter +30%, +-0%, +30%, +20%, +-0% None Suppression Cancels Counter
Eldritch 8 Choice of 3 tier 3 spells from the Sorcerer/Wizard Spell list when you choose the gene.(DM Choice if it is found) +-0%, -20%, +-0%, +-0%, +30% Suppression Cancels Skills

Flame Adds Inferno Frost Adds Blizzard Thunder Adds Myollnir Shadow Adds Shroud Radiance Adds ???

Suppression 2 None Reduced Stats None Infinity becomes Suppressed Kaiser
Miracle 16 Grants Behemoth form(Unless a combination form is used) None None Suppression Becomes Whelp

??? Becomes Mammoth Thorn+Reverse Becomes Wildfire

Gross 8 None +30%, +30%, +30%, +30%, +-0% None None
Thorn 8 None None None Miracle+Reverse Becomes Wildfire

Force becomes Warrior Force+Trance becomes Myrmidon

Mutant 3 None None None  ??? Becomes Pygmy
Reverse 3 None None None Flame Replaces Flame with Frost

Frost Replaces Frost with Flame Shadow Replaces Shadow with Radiance Radiance Replaces Radiance with Shadow Miracle+Thorn Becomes Wildfire

 ??? 8 None None None Mutant Becomes Pygmy

Miracle Becomes Mammoth

Trance 8 None None None Shadow Becomes Tiamat

Force+Thorn Becomes Myrmidon Infinity+(Natural Element) Becomes Complete Kaiser

Infinity 40 Grants Kaiser form(out prioritizes non-kaiser combos) None None Suppression Becomes Suppressed Kaiser

(Natural Element)+Trance Becomes Complete Kaiser

Table: Abilities

Ability Damage Type effect cooldown Cost
Whelp Breath Force 1d4+1 damage. 1 Turn. 0
Dragon Breath Arcane 1d6/level damage. 3 Turn. 0
Fire Breath Heat 1d4+1 damage. 1 Turn. 0
Frost Breath Cold 1d4+1 damage. 1 Turn. 0
Lightning Breath Electricity 1d4+1 damage. 1 Turn. 0
Radiant Breath Positive 1d4+1 damage. 1 Turn. 0
Shadow Breath Negative 1d4+1 damage. 1 Turn. 0
Flame Claw Heat Primary Natural Weapon Attack. 1 Turn. 0
Frost Claw Cold Primary Natural Weapon Attack. 1 Turn. 0
Thunder Claw Electricity Primary Natural Weapon Attack. 1 Turn. 0
Radiant Claw Positive Primary Natural Weapon Attack. 1 Turn. 0
Chlorine Poison Inflicts Nauseated 3 Turns 0
Inferno Fire Fire deals 5d6 damage in a 20 ft. radius of the user. 3 Turn. 0
Blizzard cold Icy winds deals 5d6 damage in cylinder 40 ft. across. 3 Turn. 0
Myollnir Electricity 1d6/level damage. 3 Turn. 0
Shining Strike Positive Deals 1d6/level damage to target, and 1d6 damage within 5 ft. of the target. 3 Turn. 0
Shroud Negative Deals 1d6/2 levels damage. Half the damage is restored to the user as hp. 3 Turn. 0
Focus None Increase Natural Damage one step. Does not stack with itself. None 0
Counter None Increases number of attacks of opportunity by 1. 3 turn. 0
Blind None Inflicts Blind 2 Turn. 0
Snap Piercing Secondary Natural Weapon Attack. Reduces AC Mildly 2 Turn. 0
Gambit Slashing Primary Natural Weapon Attack. On hit roll 1d4. on a 1 the user is dazed. 2,3 the target is flat-footed. On a 4 the target is Dazed. 3 Turn. 0
Aura Divine Secondary Natural Weapon Attack. increases Natural Damage one step. Stacks with Focus, but not itself. 1 Turn. 20
Aura Breath Divine 1d6/level damage 4 Turn. 10
Elemental Strike Heat, Cold, or Electricity Primary Natural Weapon Attack. 2 Turn. 10
Meteor Strike fire Four exploding spheres each dealing 5d6 damage. 4 Turn. 0
Blitz Slashing Primary Natural Weapon Attack +2, but reduces the Armor Class of the user to 0 until the user's next turn. 4 Turn. 0
Charge Bludgeoning Secondary Natural Weapon Attack. Pushes the target back. 2 Turn. 0
Giant Growth None Increases Size class by 1. 4 Turn. 0
Magma Breath Fire Deals 1d8/level damage. 3 Turn. 10
Doom Breath Negative Deals 5d6 damage. 2 Turn. 0
Shadow Breath Negative Inflicts Sassone Leaf Residue effect. Inhaled. 4 Turn. 10
Venom Breath Poison Inflicts Wyvern Poison effect. Inhaled. 6 Turn. 15
Kaiser Breath Divine Deals 6d6 damage 1 Turn. 0
Bonebreak Bludgeoning Unarmed Strike. Inflicts injuries(DM's discretion). 24 Hour. 0
Howling Sonic Does 6d6 Damage and inflicts confusion. 3 Turn. 0
**Revert Form None Ends Ascension. Prevents the stunned effect. Cannot Ascend for 1 full round. 0 0
**Emergency Reversion None Comsumes remaining mana and converts it into purportionate health. Ends Ascension. Cannot Ascend for 1 full round. 0 all
  • Primary Natural weapon in Ascended form is Claws. Secondaries are a Bite and Slam.
    • Revert and Emergency Reversion(When obtained) are available in all forms.

Campaign Information[edit]

Playing a Brood Warrior[edit]

This section is not complete, and needs to be finished. Edit this Page

Religion: Brood Warriors have no religion of their own, however, a likely deity of worship is Bahamut(If her alignment matches up).

Other Classes: Brood Warriors often choose to pair this class with another in the specialization they lean to, since the draconic form is exhausting and not to be relied upon.

Combat: Brood Warriors role in combat focuses around dealing damage.

Advancement: Advancement and multiclass options will vary somewhat between brood warriors, However, the large strain that ascension places on them makes any alternative combat class a welcomed option for them.

Brood Warriors in the World[edit]

The life of a Brood member is often one of a traveler. her power tends to draw more enemies than friends, however, she will typically defend those that befriend her with her life.

The Brood pose too great a danger to the world. Our power...our very existence threatens it. We cause war and chaos wherever we go...
—Teepo, Brood, Brood Warrior

Notables: Ryu and Teepo(Breath of Fire III)

Organizations: The Brood is less of an organization that it is a family. The fear brought with their power prevents any lasting public organizations

NPC Reactions: Most NPC will react with fear or hostility towards a member of the brood that makes her nature known. Most people, however, cannot spot a mamber of the brood unless they witness her ascend.

Brood Warrior Lore[edit]

Characters with ranks in Knowledge (History), can research Brood Warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information

from lower DCs.

Knowledge (History)
DC Result
5 The Brood were a race of humans with the power to turn themselves into fearsome dragons.
10 Brood were said to access their power through powerful crystallizations of Dragon's Souls known as "genes". Each gene provides a different attribute when used in the Brood Warrior's transformation - different combinations can create vastly different dragons. Genes are exceedingly rare.
15 It is said by some of the more well-traveled sort that an exceedingly rare gene is passed down to the most powerful Brood Warriors, however few have ever been able to control it.
20 Information on the original brood warrior, or a legendary member of the brood.

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