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Brood Warrior (DnD Class)

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Brood Warrior
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Editing: Constructive edits welcome

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[edit] Brood Warrior

The Brood Warrior is a warrior. He beats and/or slashes thing into nonexistance. His main ability is Ascension: a power he uses to become a draconic beast and beat things up even better.

[edit] Making a Brood Warrior

The Brood Warrior is a strong fighter, and with his Ascension ability he can be a real boon to a party in a tight spot. How the Brood Warrior gets along with other party members is really dependent on the Brood Warrior himself: many different opinions are encompassed by the ways of the Brood Warrior.

Abilities: This class needs Wisdom and at least decent physical scores to survive.

Races: Any and all races are likely to be taken in by a master Brood Warrior and raised to become another of the Brood.

Alignment: Any

Starting Gold: As Fighter

Starting Age: Moderate

Table: The Brood Warrior

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Base Mana Pool Maximum
Fort Ref Will
1st +1 +2 +2 +2 Ascension(whelp)5
2nd +2 +3 +3 +3 10
3rd +3 +3 +3 +3 Mettle 15
4th +4 +4 +4 +4 Ascension(Frost, Fire, Lightning) 20
5th +5 +4 +4 +4 Ascended Resistance 25
6th +6/+1 +5 +5 +5 30
7th +7/+2 +5 +5 +5 35
8th +8/+3 +6 +6 +6 Ascension(Mutant, Adult) 40
9th +9/+4 +6 +6 +6 Bonebreak 1/day 45
10th +10/+5 +7 +7 +7 Ascension(Radiance, Shadow 50
11th +11/+6/+1 +7 +7 +7 Improved Ascended Resistance 55
12th +12/+7/+2 +8 +8 +8 Ascension(Warrior, Behemoth) 60
13th +13/+8/+3 +8 +8 +8 Greater Mettle 65
14th +14/+9/+4 +9 +9 +9 Bonebreak 3/day 70
15th +15/+10/+5 +9 +9 +9 Ascension(Kaiser) 75
16th +16/+11/+6/+1 +10 +10 +10 Greater Ascended Resistance 80
17th +17/+12/+7/+2 +10 +10 +10 85
18th +18/+13/+8/+3 +11 +11 +11 Ascension(Failure) 90
19th +19/+14/+9/+4 +11 +11 +11 95
20th +20/+15/+10/+5 +12 +12 +12 Bonebreak 5/day 100

Class Skills 4 + Int modifier per level, ×4 at 1st level)
Skills : Bluff, Climb, Craft, Diplomacy, Disguise, Intimidate, Jump, Sense Motive, Spot, Use Magic Device

[edit] Class Features

The training of a Brood Warrior is intense, and it requires that the potential warriors know many skills. All of the following are class features of the Brood Warrior.

Weapon and Armor Proficiency: A Brood Warrior is proficient with all simple and martial weapons. A Brood Warrior is also proficient with light and medium armor, as well as light and heavy shields.

Mana Pool: A Brood Warrior's ability to Ascend is limited by the Mana he has available in his mana pool. His maximum allotment of Mana is given on Table: Brood Warrior. In addition, he receives bonus Mana per day if he has a high Wisdom score. This bonus is equal to his Brood Warrior level times the modifier for his Wisdom score. This Mana comes back after a full night's sleep.
Ascension (Su): This is the signature ability of the Brood Warrior. It allows the warrior to take on several different draconic forms. To ascend, a Brood Warrior selects one form gene he can apply to his ascensions and up to any two elemental or miscellaneous genes he can apply. He than pays the total mana cost of all selected genes, and becomes different draconic creature based on his Form choice. For all forms other than Warrior or Kaiser, the Brood Warrior loses all worn equipment*, but gains a natural armor bonus = 1/2 his armor bonus before Ascending.** At the end of each turn after his ascension, the Brood Warrior pays half of that ascension cost again. If at any time he cannot or refuses to pay the full cost, he reverts to his original form as an immediate action. He will also revert if the form he is in drops to 0 HP or lower, though this leaves the Brood Warrior stunned for the next round. Upon Ascending, the Form always has the Brood Warrior's maximum HP plus any new HP gained from the form's stat enhancements. After reverting, the Brood Warrior has the same HP total as he had before Ascending.
  • If a Brood Warrior is wearing a Wisdom enhancing item, that effect alone is never lost. Thus, his mana pool will not decrease if he Ascends.
    • For the Behemoth form, the Brood Warrior gains a nat. armor bonus = his armor bonus before ascending + 10

Table: Genes

Form Genes Cost Element Genes Cost Miscellaneous Cost
Whelp 2 Fire 8 Failure 10
Adult 16 Frost 8
Mutant 16 Lightning 8
Warrior 24 Radiance 20
Behemoth 24 Shadow 20
Kaiser 40
Mettle (Ex): Whenever a Brood Warrior is the subject of a spell or ability with a will or fort partial save, his draconic toughness can allow him to ignore that effect. He instead treats that spell or ability as a will or fort negates.
Evasion (Ex): Whenever a Brood Warrior is the subject of a spell or ability with a reflex partial save, his draconic reflexes can allow him to ignore that effect. He instead treats that spell or ability as a Reflex negates.
Ascended Resistance (Su): The Brood Warrior gains resistance 5 to all elemental damage when ascended. At level 11, this ability improves; the Brood Warrior instead gains resistance 15 to all elemental damage.
Bonebreak (Ex): This ability must be declared before the attack roll to be used (so a miss ruins the attempt). The bonebreak attack deals automatic critical damage on a successful hit, and if the attack roll indicates and confirms critical damage, it does damage as if the critical modifier were one step up (2x would be 3x, 3x 4x, etc)

[edit] <-Sample race of your choice-> <-class name-> Starting Package

This section needs a more complete description. For more information please look here

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

[edit] Campaign Information

[edit] Playing a <-class name->

This section needs a more complete description. For more information please look here

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

[edit] <-pluralized class name-> in the World

This section needs a more complete description. For more information please look here
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregtate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

This section needs a more complete description. For more information please look here

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] <-pluralized class name-> in the Game

This section needs a more complete description. For more information please look here

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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