Brahmin (Fallout Supplement)

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Brahmin
Size and Type: Large Animal
Hit Dice: 2d8+10 (18 hp)
Mas: 18
Initiative: +0
Speed: 30 ft
Defense: 13(-1 Size, +4 Natural), touch 9, flat-footed 13
Base Attack/Grapple: +2/+8
Attack: +9 melee(1d8+8, gore)
Full Attack: +9 melee(1d8+8, gore), +9 melee(1d8+8, gore)
Space/Reach: 10 ft by 10 ft/5 ft
Special Qualities: Stampede, Low-Light Vision 60 ft
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 22, Dex 10, Con 18, Int 2, Wis 11, Cha 4
Skills: Listen +9, Search +4, Spot +7
Feats: Alertness, Combat Reflexes, Endurance, Weapon Focus (gore)
Possessions: None
Organization:
Challenge Rating: 3
Allegiances: None
Advancement: 3-4(Huge)
Level Adjustment: None

240px-Brahmin_FO3.png

"Swear I heard one of them brahmin speak. 'Moo, I say,' or somesuch."

It would seem the radiation has tried to force the brahmin into two separate organisms. As a result of the constant radiation, these formerly normal cows have sprouted a second, independent head. Ironically, when brahmin are born with a single head, they are considered mutated. Brahmin also have eight stomachs. It is also known that brahmin also have four testicles. Their skin has turned a toasty, dusty rust color from the fallout exposure and their horns have in turn become a dirty brown. Their udders have also grown abnormally large (almost dragging on the ground).

Combat[edit]

When they attack they run and ram into foes, swinging their horns into the body of the threat. Although their hide is thick, bullets will still penetrate and kill them rather quickly.

Stampede(Ex): 1d100 damage per 10 Brahmin in the herd, Reflex Save DC 20 for half damage.



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