Bound Weapon (DnD Spell)
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Author: Endarire
| Conjuration (Teleportation) | |
| Level: | Brd 2, Clr 2, Drd 2, Pal 1, Rgr 1, Sor/Wiz 2 |
|---|---|
| Components: | V |
| Casting time: | 1 hour |
| Range: | See text |
| Target: | 1 weapon |
| Duration: | See text |
| Saving Throw: | See text |
| Spell Resistance: | No |
Arcane Focus: Weapon to be bound
Bound Weapon has 3 functions. This spell binds a certain weapon which grants the weapon special abilities.
Bind: Touching a weapon ties it to the caster. Each caster may have one weapon maximum bound to him at any time. A bound weapon may not be rebound by another caster and binding a weapon removes previous bindings. Ammo and double weapons may be bound. If a bound weapon is broken beyond use, the binding is lost. Binding a weapon is instantaneous.
Unbind: Touching a weapon removes a weapon's ties to a caster. Unbinding a weapon is instantaneous.
Call: As a move action, the caster calls his bound weapon to one of his free appendages or on the ground in his square or in any unoccupied square within 5 feet. If there is too little room to hold the weapon, the spell fails or if a caster tries to call a weapon when none is bound, the spell fails. If a weapon is called to appear on the caster's square or any square within 5 feet while the caster is off the ground, the weapon falls as normal. Weapons can be called from up to 100 miles per caster level on the same plane.
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Categories: DnD | User | Spell | Conjuration School | Calling Subschool | Bard 2 | Cleric 2 | Druid 2 | Paladin 1 | Ranger 1 | Sorcerer/Wizard 2

