Bottle of Wind (3.5e Equipment)
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Bottle of Wind: This item appears to be a normal glass bottle with a cork. If the cork is removed from this ordinary-looking bottle and a command word spoken, an amount of fresh air pours out. Separate command words determine the volume and velocity. When taken to any airless environment it retains air within it at all times, continually renewing its contents.
- “Draft” produces air that a character can draw air out of the bottle to breathe per round. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle is a standard action, but a character so doing can then act for as long as she can hold her breath.
- “Breeze” produces a 15-foot-long cone of strong wind blowing at 25 mph per round. Gusts that automatically extinguish unprotected flames (candles, torches, and the like). Such gusts impose a –2 penalty on ranged attack rolls and on Listen checks. Creatures of Tiny or Small size can be Knocked down unless they make a Fortitude Save DC 10.
- “Gust” produces a 50-foot-long cone of severe wind blowing at 45 mph per round. In addition to automatically extinguishing any unprotected flames, winds of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Listen checks are at a –4 penalty. Creatures of Tiny size can be blown away, and creatures of Small size can be Knocked down unless they make a Fortitude Save DC 15.
The Breeze effect causes considerable back pressure, requiring the holder to make a DC 14 Strength check to avoid being knocked down.
The Gust effect causes considerably more back pressure, requiring the holder to make a DC 20 Strength check to avoid being knocked down. The command word must be spoken to stop it.
Moderate; (DC 20) Transmutation;CL 9th; Craft Wondrous Item, Control Winds; Cost 40,500 gp + 3240 exp; Activation: Swift Action; Weight: 2 lb.; Market Price: 81,000gp