Bone Knight (3.5e Prestige Class)
From D&D Wiki
|Rating:||7 out of 20|
|Power:||1 out of 5 by 1 user|
|Wording:||1 out of 5 by 1 user|
|Formatting:||1 out of 5 by 1 user|
|Flavor:||4 out of 5 by 1 user|
|Status:||Ready For Check|
|Editing:||By the community|
Bone Knight (3.5 Prestige Class)
The Warrior is a strong melee fighter that can take damage and dish it out. He comes from many backgrounds; they can be found from virtually any kind of background and among many different races.
The Bone Knight, although a versatile combatant, focuses on melee combat. As a result, he is somewhat more vulnerable to ranged and magic attacks. He has list of Combat Maneuvers to help him overcome the toughest of enemies and he trains to use his weapons and armors to their fullest potentials. Up close and personal, he is truly a fearsome foe. The Bone Knight will be granted gifts from Vecna no matter where the Bone Knight is at Vecna will summon the gifts granted to the Bone Knight when the right level is met.
Abilities: Physical attributes are the most important for a Bone Knight, although a decent intelligence score is needed for many useful combat feats.
|Base Bonus Attack:||+5.|
|Skills:||Climb 5 ranks, Craft(Bone Arms and Armour) 4 ranks,Balance 5 ranks, Tumble 2 ranks.|
|Feats:||Combat Reflexes, Quick Draw|
|Special:||Must pray to Vecna and eat one Bone.|
|1st||+1||+2||+2||+2||Bone Armor, Bonus Feat|
|2nd||+2||+3||+3||+2||Bone Shield,Numb, Detect Life (100 ft), Detect Undead (100 ft), Bonus Feat|
|3rd||+3||+4||+4||+2||Bone Sword,Supernatural Abilities, Bonus Feat|
|4th||+4||+5||+5||+2||Skull Shield, Bonus Feat|
|5th||+5||+6||+6||+2||Undead Subtype, Bonus Feat|
|6th||+6/+1||+7||+7||+2||Medium Armor Expertise, Bonus Feat|
|8th||+8/+3||+8||+8||+3||Bone Buster, Bone Plate, Bonus Feat|
|9th||+9/+4||+9||+9||+3||Heavy Armor Expertise, Bonus Feat|
|10th||+10/+5||+10||+10||+3||Aura of Desecration, Bonus Feat|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Warrior.
Weapon and Armor Proficiency: The Bone Knight is proficient with Simple & Martial weapons and all Armors and Shields (Including tower shields)as well as any weapons made of bone.
Bone Armor: The Bone Knight gets granted armor of bone which adds 2 to the AC. He must pick a suit of armor that he already possesses or a new suit in which he wishes to craft. If the armor is broken or lost he must remake the suit or buy a new one to receive the bonus. For the purposes of enchanting the armor it counts as Master Crafted and a +1 magic item for determining costs.The armor grants you a +4 bonus on Intimidate checks made while you wear it. In addition, the armor grants you damage reduction 1/bludgeoning if it is medium armor or damage reduction 2/bludgeoning if it is heavy armor. Bone craft armor is not metallic and not subject to spells such as chill metal or to special attacks that target metal, such as a rust monster’s touch.
Bone Shield: The Bone Knight gets granted a shield of bone from Vecna, which adds 2 to the AC. If the armor is broken or lost he must remake the suit or buy a new one to receive the bonus. For the purposes of enchanting the Shield it counts as Master Crafted and a +1 magic item for determining costs.
Bone Sword: The Bone Knight gets granted a sword of bone by Vecna. He may create the sword with a (DC 15 Craft check and has the following stats: 2d8 damage, 18-20/x2 critical. If he chooses this weapon then he can still wield another.
Bone Plate: The Bone Knight gets granted an armor of pure dragon bone from Vecna, The armor is 50 pounds lighter than heavy armor, AC of +5, Max Dex of +4, and arcane failure of 20% when casting necromancy or negative energy spells. It counts as Master crafted and has a +3 enchantment on it.
Skull Shield: The Bone Knight Gets granted a skull shield from Vecna. AC +4, weighs 10 pounds, no check penalty, spell failure of 5% with Necromancy or negative energy spells.grants a +4 bonus on Intimidate checks
Bone Buster:The Bone Knight at eighth level has earned a sword of great power by Vecna. The sword has these stats, and is a mundane long sword in any other hands: Damage: 2d10 damage, 18-20/x2 critical, in the hands of a Bone Knight it grant +2 to attack and damage rolls per level. If he chooses this weapon then he cannot wield another or lose the benefits from the weapon.
Medium Armor Expertise: Becoming more comfortable and use to armor the Bone Knight is able to don Medium armor more efficiently than others. He increases the Max Dexterity bonus allowed by 1 and moves as if in light armor when wearing medium armor.
Heavy Armor Expertise: The Bone Knight knows the weight of heavy armor and how it limits his flexibility, but more importantly, he knows how much it protects him. The Bone Knight may increase the maximum dexterity bonus that Heavy armor gives him by +1. If it is bone armor the weight of the armor is 50% lighter.
Undead Sub-type: The bone knight does a ritual that takes 24 hours and 3,000 gp in materials for the astetic appeal of the ritual, requires Candles, decorations(any). Afterwards, he commits ritual suicide and arises 1d4 hours later as a Skeleton. He gains the Undead subtype and 2 claw attacks according to your size,(Monster Manual pg. 225). Your Hit dice are switched to d12's, you gain Natural Armour according to size. You get +2 dexterity, +2 charisma, you keep all of your feats and base saves and still level up on your class. Immunity to Cold, Damage Reduction 5/ Bludgeoning, dark vision if you did not already possess it. You do not eat, sleep, breath, become fatigued, or have a constitution score. You are immune to mind-effecting spells, Immune to poison, disease, paralysis, critical s, stunning, Death effects, and sleep effects. See Monster Manual page 317 for all of the Sub-Type abilities.
Numb: As a bone knight grows more accustomed to battle, he begins to grow unfeeling, and numb to the things that seek to kill him. At second level, a bone knight gains a +1 resistance bonus to his Will save and a +1 enhancement bonus to his natural armor (treat a character that has no natural armor as merely having +2 natural armor). This resistance bonus to the bone knight's Will save and enhancement bonus to his natural armor increases by an additional +2 every even level after second (4th, 6th, 8th, etc.).
Detect Life: At 2nd level the Bone Knight has learned to know what is dead and what is alive, he may detect the life force of any creature within 100 ft, if the creature is an ooze, undead, construct, or has no real soul or life force they do not show up.
Detect Undead: At 2nd level the Bone Knight has gained the ability to see undead within 100 ft.
Aura of Desecration: The Death knight is almost always surrounded by the forces of death and therefore has learned to harness it to empower the dead. He may activate this aura as a swift action and the radius of the effect is 25 ft+2/ 2 Class levels. If you chose to become an undead then the aura affects you, and if you are wearing a holy symbol of a god of Death, Undeath, or the Dead then you may gain the bonuses of having a shrine or alter to your god. (See Player's Handbook pg. 218 for Desecrate Spell)
Supernatural Abilities: Iron Bones, Vampiric Touch, Negative Energy Aura, Negative Energy Strike.
Negative Energy Strike: The Bone knight calls upon the powers of the dead that he now wears to deal extra damage to the living. The Bone knight may add +1d4/for every 2 Bone Knight levels you have. You may use this ability a number of times per day equal to your intelligence modifier +1. All damage dealt from this attack is negative energy.
Iron Bones: This spell functions like stone bones(page 208), except that the subject creature’s skeleton changes to iron. The creature gains a +6 natural armor bonus to AC.You may use this ability a number of times per day equal to your intelligence modifier +1.
Incorporeal Enhancement: +1 deflection bonus to Armor Class,+1d8 bonus hit points, a +1 enhancement bonus on attack rolls, and a +2 bonus to turn resistance. Each of these enhancements improves by the base amount for every five caster levels beyond 5th, so that a 20th-level caster grants undead +4 to AC, +4d8 bonus hit points, +4 on attack rolls, and +8 to turn resistance. You may use this ability a number of times per day equal to your intelligence modifier +1.
Vampiric Touch: You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal. However, you can’t gain more than the subject’s current hit points +10, which is enough to kill the subject. The temporary hit points disappear 1 hour later. You may use this ability a number of times per day equal to your intelligence modifier +1.
Negative Energy Aura: Each round on your turn, every living creature within 10 feet of you loses 1 hit point per three caster levels (maximum 5). Undead creatures instead gain 2 hit points per round (though they can’t exceed their full normal hit point total from this effect). Characters with immunity to negative energy effects are not affected by this aura. You may use this ability a number of times per day equal to your intelligence modifier +1.
Epic Bone Knight
Skill points gained: 4 + Int modifier skill points per level.
Playing a Bone Knight
Religion: Bone Knight are often described as worshipping the field of battle and the very act of fighting in the same way another would worship a god, or follow an idea. While this does paint a good picture of a Bone Knight mental state, it is far from true, threats have been known to worship gods of everything from nature and natural balance, to gods of honor and glory, and their views and personal beliefs can stretch across any of a thousand other paths.
Other Classes: Bone Knights are most commonly the type of being to act first, and think about the problem later, this fact tends to lead a character to close connections with barbarians and rather rash fighters, and, at the same time, to less than friendly relationships with wizards and other, more calm and intellectual classes. At the same time though, Bone Knights could focus on the ins and outs of a battle, and actually befriend and choose to protect more intellectual characters, and peel away from their melee-based brethren.
Combat: A Bone Knight is someone who has an incredibly agressive role in battle, tending to charge forward, ahead of other characters, and smashing into the enemies frontlines. They tend to rely on their high HD and their class features like numb to help them survive long enough to destroy whatever enemy they are faced with. At the same time, a Bone Knight could fill the role of an assassin, who is dropped behind the enemy lines, charges straight for the biggest danger, and lands a titanic blow upon it, virtually always taking whatever it maybe be out in a single shot.
Advancement: Most commonly, someone who seeks to take levels in Bone Knight will tend to contiue to take levels in the class, though, on occasion, a Bone Knight may wish to take levels in another class. Should they seek to do so, there are many avenues of advancement open to them. For example, a Bone Knight who finds himself travelling across many places may seek to take levels in horizon walker. Or, a Bone Knight may seek to take levels in assassin, in order to increase his damage output by an even greater margin. Further still, a Bone Knight who seeks to fight in unusual styles may seek to take levels in metahand, or, a Bone Knight who seeks to protect someone may take a one or two level dip into unworthy or impediment.
Bone Knight in the World
|“||Start running now, while you can still use your legs.||”|
|—Cheryl Gast, Half-elf Bone Knight|
Bone Knight usually fit into the role of the destroyer, and find themselves being relied on to wipe the enemies clean from existence. They also can find themselves in the roles of guardians or ordinary distractions. Due to these facts, a threat is usually found in the front end of a battlefield, trading blows with his foes at a relentless rate. Though, a Bone Knight can be found on any kind of battlefield, from the blood soaked ring of a gladiatorial arena, to the wind-swept flats of an extraplanar warground where angels and demons fight. Though, rarely, a Bone Knight may choose to leave the world of battle, and go away, attempt to settle down in a tranquil place. Though, even when this happens, a Bone Knight is still a dangerous foe, for they never forget the manner of battle that they dedicated their lives to.
Daily Life: Life on a day to day string for a Bone Knight can be rather more intense than for another entity, for they are the type to enjoy friendly brawls, and to refuse to back down from a challenge, granting them many scars, and a good few stories to tell. A paticular Bone Knight could not consider a person a friend until they have locked in battle, and this could make for some very interesting day to day events. Though, at the same time, a Bone Knight could view combat as something to be respected, to be reserved for things that truly mattered.
Notables: Uhis Galderan, Male Human Threat: during a single battle, struck the ground so hard that he caused a small earthquake that reached out for miles.
Tertari Uka, Female Centaur Bone Knight: leveled an entire city in the process of fighting a battle that lasted only a few minutes.
Mathias Manasoly, Male Aasimar Bone Knight: single handedly wrestled a god into submission.
Organizations: If a Bone Knight finds themselves inclined to go out and join into a paticular organization, this organization is usually combat-oriented. For example, a Bone Knight could be interested in joining the militia of the town where they live, or adding their force to a prestigious fighters guild. Though, it isn't uncommon for a Bone Knight to find themselves not even wishing to join into an organization at all, and to wish to be a rogue element: an individual who works for themselves and themselves alone.
NPC Reactions: Bone Knight aren't the easiest individuals to spot if they aren't locked in combat or showing off their abilities. Though, whenever one of these situations arrise, they can be instantly picked out from others, since their unstoppable strength is unmistakable. When a person actually sees that a Bone Knight is what they are, their reactions can range anywhere from silent awe to reserved respect to outright fear.
Bone Knight Lore
Characters with ranks in gather information can research bone knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Bone Knights are a kind of warrior that pulls no punches.|
|10||Bone Knights are individuals who dedicate themselves to battle, and who revel in it.|
|15||Bone Knights have been known to level buildings in single attacks.|
|20||Characters who get this result can know the name and location of a specific Bone Knight and any item related to them.|
Bone Knight in the Game
Bone Knight can be found wherever there is a battle to be had, from the dank fighting pits in the underbelly of a sprawling city, to the blood soaked field of a world shattering battle. A paticular thing that is true about Bone Knights is that they tend to be some of the most feared individuals in any given battle, compared to mythic beasts and war machines by those who survive their onslaught. Though, it is also true that, unless they are part of some military organization, they will tend to move from place to place rather rapidly, always looking for a new fight, or a new foe to stomp on.
Adaptation: Bone Knight can truly be rearranged to slide into any world, no matter how unique or inhospitable this world may be. For example, Bone Knight could only arise when a person is kicked out of a desert tribe, and must learn to fight in the desert, to survive. In another world, it could be that only monks have the discipline to truly master the brutal ways of fighting that the threat employs, and these monks rarely choose to show their technique to anyone.
Sample Encounter: Imion had always been a ruffian, and always found himself getting into fights with the others of his age, but, he never cared, they were all just fun, and he always won besides, that’s what he liked about those fights, the fact that no one could even come close to beating him. Though, as he grew older, he was taught to lead a respectable, reserved life, and not go out looking to get into brawls, since that was 'improper'. He never listened though, and always found himself going back out, sneaking to back alleys to get a few good fights in every night, and still, he always won. His guardians hated this fact, and always scolded him for coming home with ripped clothing, and new wounds to have healed by the local cleric. Still, he didn't care, he enjoyed fighting, and nothing would ever change that fact. Though, one thing would change the way he looked at fighting. One night, when Imion went out to get into a fight or two, he came to the usual place to find an old man there. This man asked Imion for a fight right off the bat. Naturally, Imion accepted. He was beaten within the first 30 seconds of the fight. This made Imion angry, and confused, he never lsot, he was too good to loose, yet there was the old man, standing above him with that calm xpression on his face. Imion couldn't stand it, and after the fight was over, he demanded to know how the old man had beaten him. Thats when the old man replied with something Imion didn't expect, "You should feel proud boy, I haven't had a fight thats lasted for more than 10 seconds for over a decade." He paused for a moment after that, before continuing with, "Tell you what, you come with me, and I'll teach you how to fight like I do." Imion didn't even pause to think about what he was being asked to do, and immediately forsaked his family, leaving with the stranger that same night. Today they still travel together, though, Imion is much stronger now.