BoneClaw Vindicator (3.5e Prestige Class)
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[edit] BoneClaw Vindicator
| “ | Do not fear us because we are dead. Fear us because we have power." | ” |
| —Vithui Rogue/BoneClaw Vindicator, The Sanguine City | ||
A BoneClaw Vindicator is a warrior that has pledged there alligence to protecting the City of BoneClaw and its people. They are amazingly agile, and have the ability to Manipulate there Bones into weapons.
[edit] Becoming a BoneClaw Vindicator
Many Vithui warriors aim to become BoneClaw vindicators, turning there unique heritage into a literal weapon.
| Base Attack Bonus: | +3. |
|---|---|
| Race: | Must be either of the Deathborn or Undead type. |
| Skills: | Jump 6, Knowledge (Religon) 6, Tumble 6. |
| Feats: | Combat Reflexes, Dodge. |
| Special: | Must be Knighted by the Count of BoneClaw. |
| Special: | Must never harm an innocent Deathless or Undead. |
| Level | Base Attack Bonus |
Saving Throws | Special | Points/Encounter |
Techniques Known |
Maximum Technique Level Known | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||||||||||||||||||||||||||
| 1st | + | + | + | + | Bone Techniques, Sacrifice, Weapon Focus (BoneWeapon) | class="left" | |||||||||||||||||||||||||||||||||||
| 2nd | + | + | + | + | Parcour | class="left" | |||||||||||||||||||||||||||||||||||
| 3rd | + | + | + | + | Fast Healing 1 | class="left" | |||||||||||||||||||||||||||||||||||
| 4th | + | + | + | + | class="left" | ||||||||||||||||||||||||||||||||||||
| 5th | + | + | + | + | Guardian of the City | class="left" | |||||||||||||||||||||||||||||||||||
| 6th | + | + | + | + | Fast Healing 2, Parcour II | class="left" | |||||||||||||||||||||||||||||||||||
| 7th | + | + | + | + | class="left" | ||||||||||||||||||||||||||||||||||||
| 8th | + | + | + | + | class="left" | ||||||||||||||||||||||||||||||||||||
| 9th | + | + | + | + | Fast Healing 3 | class="left" | |||||||||||||||||||||||||||||||||||
| 10th | + | + | + | + | Vanguard of the City, Parcour III | class="left" | |||||||||||||||||||||||||||||||||||
| 11th | + | + | + | + | class="left" | ||||||||||||||||||||||||||||||||||||
| 12th | + | + | + | + | Fast Healing 4 | class="left" | |||||||||||||||||||||||||||||||||||
| 13th | + | + | + | + | class="left" | ||||||||||||||||||||||||||||||||||||
| 14th | + | + | + | + | class="left" | ||||||||||||||||||||||||||||||||||||
| 15th | + | + | + | + | Fast Healing 5, Vindicator of the City | class="left" | |||||||||||||||||||||||||||||||||||
| 16th | + | + | + | + | class="left" | ||||||||||||||||||||||||||||||||||||
| 17th | + | + | + | + | class="left" | ||||||||||||||||||||||||||||||||||||
| 18th | + | + | + | + | class="left" | ||||||||||||||||||||||||||||||||||||
| 19th | + | + | + | + | class="left" | ||||||||||||||||||||||||||||||||||||
| 20th | + | + | + | + | One With the City | class="left" | |||||||||||||||||||||||||||||||||||
|
Class Skills (5 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
All of the following are Class Features of the BoneClaw Vindicator full prestige class.
Weapon and Armor Proficiency: BoneClaw Vindicators are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Assassins are proficient with light armor but not with shields.
Techniques: At each level, you gain technique points per day, an increase in Technician level, and new techniques as if you had also gained a level in a Technician class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.
Technician Points/Encounter: Your ability to manifest techniques is limited by the technique points you have available. Your base encounter allotment of technique points is given on Table: The BoneClaw Vindicator. In addition, you receive bonus technique points per day if you have a high Con score (see Table: Ability Modifiers and Bonus Technique Points). Bonus Points per day act in the same way as Spell-like abilities.
Techniques Known: You begin play knowing X techniques of your choice. Each time you achieve a new level, you unlock the power of a new technique. You can use any technique that has a technique point cost equal to or lower than your technician level.
The total number of techniques you can use in a day is limited only by your daily technique points.
You simply know your techniques; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent technique points.
The Difficulty Class for saving thows against BoneClaw Vindicator's techniques is 10 + the technique's level + your Con modifier.
You choose your Technqiues from the following list:
1st—BoneBlade, Bone Bolt, Step of Bone, Claw of the Ghoul, Lesser Bone Skin, Nimble Ivory, Horrible Thorns, Bone Shards, Nervous Constriction, Minor Bone Reave, Grip of the Weary, Ivory Shield, Grip of Thorns, Inner Thorns, Fist of Bone, and Hidden BoneBlade.
2nd—<-this power->, <-that power->, <-and the other power->.
3rd—<-this power->, <-that power->, <-and the other power->.
4th—<-this power->, <-that power->, <-and the other power->.
Maximum Technique Level Known: This column determines the highest level technique you can learn at this level.
To learn or use a power, you must have an Con score of at least 10 + the techniques level.
Sacrifice (Ex): At level one a BoneClaw Vindicator can lose a point from his constitution score and instantly gain 1d6 technican points. Doing this is a free action.
Weapon Focus (BoneWeapon): At level one a BonClaw Vindicator gains the Weapon Focus feat for BoneWeapons. This means that the bonus's apply to weapons made of Bone.
Parcour (Ex): At level two a BoneClaw Vindicator gains the Parcour.
Fast Healing (Ex): At level three a BoneClaw Vindicator gains Fast Healing 1. Every three levels afterward, the Fast Healing invcrease's by 1. Until they reach Fast Healing 5 at level 15.
Guardian of the City (Ex): At level five a BoneClaw Vindicator is constantly affected by Spider Climb, and is allowed to commit petty crimes if it helps the BoneClaw Vindicator's mission.
<-supernatural class feature-> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->
<-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->
<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.
<-Lather, rinse...->
<-... repeat as necessary.->
Bonus Feats: <- any bonus feats gained in pre-epic levels->.
[edit] Ex-BoneClaw Vindicator
If cast out from the BoneClaw Vindicator's you can no longer gain levels in this class. You do keep the abilities and techniques gained from this class. If you are Knighted into the order again you can gain levels in this class as if you never left the knighthood.
[edit] Campaign Information
[edit] Playing a BoneClaw Vindicator
| This section needs a more complete description. For more information please look here |
Combat: In combat BoneClaw Vindicators are nimble skirmishers who use the terrain, their wits, and there very bone to there advantage.
Advancement: It isn't uncommon for a BoneClaw Vindicator to multi-class into nimble martial classes like Ranger, and assassin.
Resources: Other than helping each other in fights to protect BoneClaw they generally stay away from each other. Each prefering his own unique method of combat.
[edit] BoneClaw Vindicator's in the World
| This section needs a more complete description. For more information please look here |
| “ | I can run all night Vampire. But can you run all day? | ” |
BoneClaw Vindicators aren't very well known outside of BoneClaw often thought to be a Myth to keep preds (Pre-Deads) out. But inside BoneClaw the Vindicators are amoung the highest of the elite, second only to the Count of BoneClaw himself and his two children.
NPC Reactions (Outside BoneClaw): Generally only people inside BoneClaw will know what a BoneClaw Vindicator is, so people who have never been to BoneClaw generally only recognise the Vindicators as undead. This is until they create a blade of bone of course.
NPC Reactions (Inside BoneClaw): People who live in BoneClaw will generally have one of two reactions upon sight of a BoneCLaw Vindicator. Respect or Fear. Either they will immediately give the Vindicator the unmost respect or realise that danger always follows the Vindicators.
[edit] <-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | <-not so common knowledge->. |
| 16 | <-rare information->. |
| 21 | <-very rare information->. |
| 26 | <-information so obscure that members of this class might not even know it->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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