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Boiling Sphere (DnD Spell)

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Created By
Ganteka (talk)
Date Created: 1 June 2008
Status: Nearly Complete
Editing: Please feel free to edit constructively!
Boiling Sphere
Conjuration (Creation) [Water]
Level: Clr/Drd 2, Wat 2, Sor/Wiz 3
Components: S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Duration: 1 round + 1 round/2 levels, D
Saving Throw: none (see text)
Spell Resistance: yes (see text)

You conjure a superheated steaming, boiling sphere of water that floats within a single 5 foot square.

The sphere deals 1d6 damage per round to targets within its square. At the end of its duration, the boiling sphere collapses (if it has a place to fall) and deals 1 point of splash damage to all adjacent targets. A Reflex save negates this splash damage.

The steam (or bubbles if underwater) obscure all vision through the sphere's space. It does not provide cover from ranged weapons, but it does provide concealment depending on the situation. Standing in the sphere renders a target effectively blind.

This spell functions normally underwater and in vacuums.

Creatures with Energy Resistance (fire) or the Fire Subtype take only half damage (as half of the sphere's damage is from scalding heat, and half is from the turbulent magical energies coursing through it). These creatures automatically save against the damage from the splash effect.

Spell Resistance applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a boiling sphere that is already in place.

[edit] Practical Application of Boiling Sphere

Boiling sphere is a utility spell, useful in many situations. Practicality makes it suitable for cooking food underwater. In addition, since it's not fire, it even functions in a vacuum. In combat, it is useful to cover your flank, block an narrow passage, or conjure overtop an immobile target. Strategically, it could even be used to be placed behind a target, and bullrush the target into it. Conjure several boiling spheres to block off several patches, decrease visibility and provide battlefield concealment in open areas.



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