Blowback (3.5e Spell)
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|Components:||V, S, M|
|Casting time:||1 standard action|
|Range:||Medium (100 ft. + 10 ft./level)|
|Effect:||Spiral, 20 ft. long/level|
|Duration:||Based on spiral length, above|
|Saving Throw:||Se below|
A spiral wall of shrieking power whips out from the target location, throwing any non-prone creature caught in its area of effect or that attempts to cross its area of effect 1d6 x 10 ft. in a random direction. There is no saving throw to prevent this, except for creatures who have seen the spell in action before who may choose to make a Reflex save to throw themselves prone for the duration of the spell, if desired. To determine the direction a creature is thrown, consult the Grenadelike Weapons diagram in Chapter 8 of Core Rulebook I. Creatures thrown in this way suffer 1d8 hit points of damage per 10 ft. thrown, unless they are thrown into a wall or other immovable object in which case they suffer 2d6 hit points of damage per 10 ft. thrown. If a creature is thrown into another creature, both suffer damage as if they had been thrown the same distance as the creature actually thrown. Any creatures affected by this spell must also make a Fortitude save on landing or fall prone, stunned for d3 rounds. Even those who succeed at the save will be prone on landing, and may be advised to stay there, as the spell will not affect those who are prone. Flying creatures caught by this spell, or who cross through the spell’s area of effect, are allowed a Reflex save to avoid striking the ground. If successful, they suffer 1d6 hit points of subdual damage per 10 ft. they are thrown. They must then spend one round regaining their balance before they can begin flying normally. Creatures knocked unconscious by subdual damage fall to the earth and suffer normal damage upon impact.
Material Component: A bar of pure copper wrapped in rubber worth at least 400 gp.