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Bloodstar (3.5e Equipment)

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Bloodstar
Simple Light Melee
Critical:
Range Increment:
Type: piercing
Hardness:
Size Cost1 Damage Weight1 hp
Fine * *
Diminutive * *
Tiny * *
Small 50 1d3 (+1 con)
Medium 50 1d4 (+1 con)
Large 100 1d6 (+1 con)
Huge * *
Gargantuan * *
Colossal * *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The Bloodstar is essentially a dagger, albeit one for very sadistic people. It has three features which set it apart from regular daggers. The first one is its shape, as its blade consists of three +/- 25cm long (slightly shorter than a foot) dagger-like blades set in a six-pointed star pattern. These blades are hollow and resemble a grater, which is the second difference. The third is the glass bulb at the end of the pommel. This design results in a stabbing knife that goes in easily, leaves very ugly wounds when going out, and collects the target's blood as an added bonus. Bulbs can be switched as a full round action, although this only affects the blood-draining capacity of the Bloodstar - the Constitution damage occurs either way (the blood will just flow down the victim's clothes instead of being collected in the bulb).

This dagger is favored by assassins who need to prove they took down their target (*) and blood drinkers, for the obvious reason.

(*in worlds where this can be determined by the victim's blood, should be some spell for it or something.)



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