Blooded (3.5e Race)
From D&D Wiki
This race is intended as to be used in campaigns where the DM does not mind letting players have powers without affecting their levels. I originally made this for a solo game, since it allows for customization to make up for lack of other players. Somewhere in a Blooded's lineage is some type of creature that is not humanoid. As time passed, so did the blood of that creature, through its family until it reached you. The Blooded exhibit abilities that stem from its ancestor, and they use that power to whatever ends they wish.
Depending on their lineage, Blooded have very different dispositions. The one thing they all have in common is that they act, in almost every way, very similar to the bloodline they are from. Aside from this, one Blooded might live a life of peace and contemplation, while another may attempt to overrun the word with darkness.
|Height:||5’10” – 7’ (unless otherwise stated)|
|Weight:||150 lbs – 350 lbs, always in good physical condition|
Due to their unique heritage, most Blooded do not have problems getting along with other races, unless the bloodline is opposed to the race of the other race; i.e. a Fiend-Blooded associating with a Celestial.
Any alignment is allowed
Most Blooded tend to be drawn to terrain similair to that from which they are derived typically inhabits.
With little exception, Blooded tend not to be a religious race, but more spiritual. They believe in their ancestors, from which they get their power. This is not to say that there are not Blooded who belong to a church, just that they are rare.
Common, plus language based on bloodline.
- Type: Varies
- Stat Bonuses: None
- Size: Medium (to start)
- Base Land Speed: 30 feet
- Automatic Languages: Common and their bloodlines base language
- Favored class: varies by bloodline
- LA: +0
- Unlike other races, Blooded do not start with any automatic abilities. As they adventure and gain experience, they bring out more of their heritage. Every Blooded must pick one of the following bloodline. From then on, all abilities can only be taken from the list that follows
- Each ability under each bloodline, there is a list of abilities followed by a number in (). This is the number of Development points that it costs to take that given ability. Each ability can only be taken once unless another limit is stated in the power.
- Every level, including level 1, the character receives 1 Development point. This can either be spent upon leveling up or saved for a later level. Under no circumstances can a player take an ability other than when they level their character. So if you think you might want an ability, take it when you have the points or you will have to wait to get it.