Blood vein whip (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Blood vein whip
Necromancy
Level: Sor/Wiz 2,
Components: V,S,F
Casting time: 1 swift action
Range: 15 feet
Target: You
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This spell causes two of the caster's veins to burst out of their arm, each of which immediately performs a ranged touch attack against a target within range. Each vein does 1d8 points of damage per two caster levels (10d8 maximum). When using this spell, the caster takes 2d4 points of damage. The veins retract into the body without leaving a mark when the spell ends.

Focus: The caster's arm of choice (or the most suitable analogous appendage).



Template:3.5e Sorcerer/Wizard Spells

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors