Blood Trap (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Blood Trap
Technique
Level: Bender of the Sanguine 1
Components: S, M
Casting time: 1 round
Range: 10ft/level
Area: 5ft radius / cubic foot of Atunned Blood used
Duration: 1 hour/level (D)
Saving Throw: See text
Spell Resistance: No


Technique Points Required: 1

You spray your blood out into a puddle on the ground. A DC 10 Spot check will notice the Puddle.

Any creature of Tiny size or larger will disturb the puddle to a degree that you can sense their presence. Afterwards you can decide for the Blood to Harden as a free action. Anyone in the puddle when it hardens must make a Reflex Save or be immobilized for 1 round per level. A person immobilised can escape if they succeed a Strength Check (DC 15). If it is dismissed while a creature is immobilized in the puddle, the person is no longer immobilized.

For each cubic foot of Attuned Blood used in the technique increases the radius of the puddle by 5 feet.

Material Component: 1 cubic foot of Atuned Blood per 5 feet of radius


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsBlood Bender

Home of user-generated,
homebrew pages!


Advertisements: