Blood Rain (3.5e Spell)
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|Level:||Bender of the Sanguine 2|
|Casting time:||1 round|
|Range:||20-ft. radius created with 20 ft.|
|Duration:||1 round/4 Blood Bender levels|
|Saving Throw:||Reflex (Halve Damage)|
You force your attuned Blood into the air above it then rains down onto the air while partially hardened. Each person in the area is dealt 1d4 + a quarter of your Blood Bender level in piercing damage.
You can spend a additional points in order to relocate the rain. For each extra point you spend you can stop the rain from damaging a 5ft square of your choice and make it deal double damage on an adjacent 5ft square.