Blood Moss (3.5e Equipment)
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Blood moss, a common plant that grows in deep forests, and is noted for its red fibers and sharp smell. It grows on rocks, and is especially common on granite. Rangers and tribal classes should have no trouble locating this plant, but it is virtually unknown outside of the back country. It grows very poorly outside of its natural forests, and is used in salads (Yech).
This plant is often used, in its natural state, to staunch open wounds. It produces a weak alcohol, which seems to act to clean the wound, and its thick fibers act like linen bandages. Once wet, it adheres fairly well to flesh, staying attached through mild exertion. It is useless for this purpose unless fresh (0–6 hours). If the bandages are kept fresh, it adds the players Healing skill to the recovery rate of a resting character (This is true for bandages in general.). 8 hours of rest is necessary to feel the actual effects.
Alchemical uses: Blood moss is used, in a burnt form, as a stomach settler, and instantly settles non-magical nausea. It also adds +1 on saving throws against ingested poisons. It is occasionally fermented and is a mild anesthesia. If held in front of the nose, it forces the target to take a fortitude save at DC 14 against a knockout effect. It is used in some potions as a flux, to concentrate weak potions. An alchemist can use fresh blood moss to give a healing potion 1 more point of healing.
Other uses: Blood moss is flammable, and occasionally is used as fire starters, although it lacks sufficient mass to be used for anything more than kindling.
Blood moss, when applied to a wound, is still alive, and can, if left on the wound, continue to grow. This means that Blood Moss bandages must be replaced every two to three hours, to prevent the moss from becoming entwined with the body. If it grows into a wound, it will damage the subject by one hit point for every hour it was left on, capping at five damage, because after five hours the moss dies, and removing the moss will worsen the wound.
Blood moss is technically edible, but it is not advised with the wild variants. The wild moss acts like a weak whiskey, but has very little food value.
Blood Moss is not a domesticable plant, it dies.
It cannot be harvested, as no means of keeping it fresh have been found, and aged blood moss crumbles into dust.
This plant originally appeared after a particuarly sad attempt at an ambush, and the counter ambush that occured afterwards (So many botched rolls...). Our druid found a strange moss, which he thought he recognized as either a healing herb or a horrifically toxic plant (Another botched roll). He took the chance, and blood moss was born.