Blood Mage Powers (4e Power List)

From D&D Wiki

Jump to: navigation, search
600px-Ambox wikify.svg.png This page is not formatted correctly. Reason: Each power needs to go on its own page, each needs to have "Class" in the |owner field. Then they are transcluded to make a single list - see the power list at Warmage (4e Class) as an example.


You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

Scales.png This page is of questionable balance. Reason: Encounter powers should not have "(save ends)"


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Level 1 At-Will Spells[edit]

Blood Siphon Blood Mage Attack 1
Life force drains from an enemy's blood into you.
At-Will Star.gif Arcane, Implement
Standard Action Range 10
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 1d6 + constitution modifier damage and you gain temporary hit points equal to your constitution modifier.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Blood Control Blood Mage Attack 1
Tug on an enemy's blood from within, compelling it to move.
At-Will Star.gif Arcane, Implement
Standard Action Range 10
Target: One Creature
Attack: Constitution Vs. Will
Hit: 1d10 + constitution modifier damage.
Effect: You may slide the target up to two squares to a square adjacent to an ally.

Covenant of Dominance: The next ally to make an attack against the target before the start of your next turn gets a +2 bonus to the attack roll and the target is rendered prone



Back to Main Page4e HomebrewPowersBlood Mage Powers



Open Wounds Blood Mage Attack 1
Blood is pulled from a targets wounds and a blast of energy bursts from it.
At-Will Star.gif Arcane, Implement
Standard Action Range 10
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 1d8 + constitution modifier damage.

Covenant of Chaos: You deal damage equal to your intelligence modifier to all enemies adjacent to your target.



Back to Main Page4e HomebrewPowersBlood Mage Powers



Arcane Spike Blood Mage Attack 1
You hurl a spike of arcane energy. It strikes a target causing it to bleed; you use this blood to charge your next attack.
At-Will Star.gif Arcane, Implement
Standard Action Range 10
Target: One Creature
Attack: Constitution Vs. Reflex
Hit: 1d8 + constitution modifier damage and you gain a +1 bonus to attack and damage rolls until the end of your next turn


Back to Main Page4e HomebrewPowersBlood Mage Powers




Level 1 Encounter Spells[edit]

Bloodletting Blood Mage Attack 1
You rip open your targets flesh and arcane power pours from the wound.
Encounter Star.gif Arcane, Implement
Standard Action Ranged 20
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 1d8 + constitution modifier damage
Effect: The target is considered to be bloodied regardless of its current hit points (save ends).


Back to Main Page4e HomebrewPowersBlood Mage Powers



Grave Robber Blood Mage Attack 1
You tug at a targets life force, granting it to nearby allies.
Encounter Star.gif Arcane, Implement
Standard Action Ranged 15
Target: One Creature
Attack: Constitution Vs. Will
Hit: 3d4 + constitution modifier damage
Effect: If this attack bloodies the target or reduces it to 0 hit points, all allies adjacent to the target gain temporary hit points equal to your charisma modifier.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Lacerate Blood Mage Attack 1
With a wave of your hand, gashes appear over the target's body
Encounter Star.gif Arcane, Implement
Standard Action Ranged 10
Attack: Charisma Vs. Fortitude
Hit: 2d4 + constitution modifier damage
Effect: The target takes 5 ongoing damage (save ends).


Back to Main Page4e HomebrewPowersBlood Mage Powers



Writhe Blood Mage Attack 1
Your dark magic induces intense pain within your enemy.
Encounter Star.gif Arcane, Implement, Psychic
Standard Action Ranged 20
Target: One Creature
Attack: Constitution Vs. Will
Hit: Ongoing psychic damage equal to your Constitution modifier (save ends) and the target is dazed (save ends)
Effect: The target is knocked prone


Back to Main Page4e HomebrewPowersBlood Mage Powers




Level 1 Daily Spells[edit]

Fountain of Blood Blood Mage Attack 1
Blood is ripped from your foe, covering nearby enemies.
Daily Star.gif Arcane, Implement
Standard Action Ranged 10
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 3d8 + constitution modifier damage. If the target is bloodied before or after this spell hits or if this spell reduces the target to 0 hit points deal 1d8 + constitution modifier damage to all enemies adjacent to the target if they do not pass a saving throw.

Covenant of Chaos: Increase all damage dealt by this spell by your intelligence modifier.



Back to Main Page4e HomebrewPowersBlood Mage Powers



Corrupt Blood Blood Mage Attack 1
Infuse your enemy's blood with an arcane taint.
Daily Star.gif Arcane, Implement
Standard Action Ranged 10
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 3d10 + constitution modifier damage and ongoing damage equal to your constitution modifier.

Covenant of Dominance: Add your charisma modifier to the ongoing damage of this attack. In addition, you may slide the target a number of squares equal to your charisma modifier when they save against the ongoing damage.



Back to Main Page4e HomebrewPowersBlood Mage Powers




Level 2 utility Spells[edit]

Blood Donation Blood Mage Utility 2
You use the power of your blood to heal an ally.
Daily Star.gif Arcane
Minor Action touch
Target: One Ally
Effect: You lose a healing surge and the target gains health equal to your surge value plus your constitution modifier.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Dark Illusion Blood Mage Utility 2
You turn your blood into a dangerous illusion as you escape into the shadows.
Daily Star.gif Arcane
Immediate Reaction Personal
Trigger: You take damage from an attack.
Effect: You become invisible until the end of your next turn and shift up to your speed. You create an illusion of yourself in the square you previously occupied that exists until the start of your next turn. The illusion has 1 hp and 1 of all defenses. If the illusion is reduced to 0 hit points before the start of your next turn, it deals ongoing necrotic damage equal to your constitution modifier to all enemies adjacent to the illusion (save ends).


Back to Main Page4e HomebrewPowersBlood Mage Powers



Cauterize Blood Mage Utility 2
You burn the wounds of an ally to stop the bleeding
Encounter Star.gif Arcane
Minor Action Melee Touch
Target: One creature
Effect: One ongoing damage effect affected the target that a save can end instantly ends.


Back to Main Page4e HomebrewPowersBlood Mage Powers




Level 3 Encounter Spells[edit]

Blood Rage Blood Mage Attack 3
You give in to the soft pull of fury that is ever present at the sight of blood.
Encounter Star.gif Arcane, Implement, Necrotic
Standard Action Ranged 20
Target: One Creature
Attack: Constitution Vs. Will
Hit: 2d4 + constitution modifier necrotic damage.
Effect: If you or your target is bloodied, this attack does an extra 1d10 damage.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Mirrored Wounds Blood Mage Attack 3
As you slice into your flesh, the same wounds appear of your enemy, as he watches in horror.
Encounter Star.gif Arcane, Implement
Standard Action Ranged 5
Target: One Creature
Attack: Constitution Vs. Will
Hit: 1d6 + constitution modifier damage
Effect: When you hit with this attack deal 2d10 damage to yourself and then deal that same amount of damage to your target.


Back to Main Page4e HomebrewPowersBlood Mage Powers




Level 5 Daily Spells[edit]

Hemorrhage Blood Mage Attack 5
Your enemy stumbles, trying to catching his balance after your assault. You can see it in his eyes: he is defenseless.
Daily Star.gif Arcane, Implement, Psychic
Standard Action Ranged 10
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 2d8 + constitution modifier psychic damage. The target has vulnerability to all damage equal to your charisma modifier and is weakened until the end of your next turn. Miss: Half damage and no vulnerability or weaken.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Life Bane Incantation Blood Mage Attack 5
The words flow mellifluously from your lips, but the dark magic that comes with them culls all verdancy from its roots.
Daily Star.gif Arcane, Implement, Psychic
Standard Action Ranged 15
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 3d4 + constitution modifier damage. If the target is not bloodied, this attack deals and extra 2d6 necrotic damage.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Level 6 utility Spells[edit]

Abyssal Flesh Blood Mage Utility 6
Waves of dark energy burst from your skin as your blood boils and your magic wrecks havoc on your foes.
Daily Star.gif Arcane
Minor Action Personal
Effect: Until the end of your next turn, you deal necrotic damage equal to your intelligence modifier to all enemies within 3 squares whenever you use a blood mage power. Minor Action: This stance persists.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Vengeance Blood Mage Utility 6
You let your guard down as your foe swings, at the moment your blood is spilled you harness its energy to retaliate, for their blood is already under your control.
Encounter Star.gif Arcane
Immediate Interrupt 20
Trigger: You are attacked by a bloodied enemy.
Target: The triggering enemy.
Effect: The enemy's attack gains a +4 bonus to hit. If the attack hits, the enemy takes damage equal to half the damage dealt to you plus your Constitution modifier.
Covenant of Dominance: You may slide the target up to a number of squares equal to your Charisma modifier.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Level 7 Encounter Spells[edit]

Blood Spray Blood Mage Attack 7
A spray of blood and dark energy shoots forward, drowning out all life.
Encounter Star.gif Arcane, Implement, Necrotic
Standard Action Close Blast 3
Target: Each Enemy in blast.
Attack: Constitution Vs. Fortitude
Hit: 2d6 + constitution modifier necrotic damage.
Effect: Covenant of Dominance: You may push the target up to 2 squares.
Covenant of Chaos: This attack deals extra damage equal to your intelligence modifier.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Blood Bound Command Blood Mage Attack 7
With a few unspoken words and a wave of your hand, your foe finds himself unable to disobey.
Encounter Star.gif Arcane, Implement
Standard Action Ranged 10
Target: One Creature
Attack: Constitution Vs. Will
Hit: 2d8 + constitution modifier damage
Effect: Covenant of Dominance: The target is immobilized (save ends).
Covenant of Chaos: The target is dazed until the end of your next turn.


Back to Main Page4e HomebrewPowersBlood Mage Powers




Level 9 Daily Spells[edit]

Bolt of Pain Blood Mage Attack 9
This bolt of shadow magic molds itself into whatever will bring the most suffering upon its target.
Daily Star.gif Arcane, Implement
Standard Action Ranged 20
Target: One Creature
Attack: Constitution Vs. Reflex
Hit: 3d10 + constitution modifier damage. If the target has any vulnerabilities they are revealed to you. You may spend a healing surge to deal ongoing damage of a chosen type equal to your charisma or intelligence modifier plus your constitution modifier (save ends). Miss: Half damage and you may not spend a healing surge.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Level 10 utility Spells[edit]

Spreading Wrath Blood Mage Utility 10
You draw upon your allies's blood to strengthen your attacks.
Daily Star.gif Arcane
Minor Action Personal
Target: Personal
Effect: You gain an aura 2 until the end of the encounter. Each bloodied ally in the aura grants you a +2 power bonus to damage rolls.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Commensurate Sacrifice Blood Mage Utility 10
You weaken your magical defenses and use the power instead to cripple those of a foe.
Encounter Star.gif Arcane
Minor Action Personal
Effect: Chose a damage type: cold, fire, acid, lightning, thunder, poison, psychic, necrotic, radiant. Until the end of your next turn, you have vulnerability to this damage type equal to your constitution modifier, but one creature within 3 squares has vulnerability to the same type of damage equal to your constitution modifier(save ends).


Back to Main Page4e HomebrewPowersBlood Mage Powers



Shadow Flow Blood Mage Utility 10
You flow through combat as easily as the blood of your enemies flows from their wounds.
Encounter Star.gif Arcane
Minor Action Personal
Effect: Until the end of your next turn, you can shift up to your speed as a move action and you can move through spaces occupied by enemies (you still cannot end your turn in one though).


Back to Main Page4e HomebrewPowersBlood Mage Powers



Level 13 Encounter Spells[edit]

Blood Boil Blood Mage Attack 13
You watch in silence as your enemies writhe in an attempt to escape the burning that is crawling towards their hearts through their veins.
Encounter Star.gif Arcane, Implement, Fire
Standard Action Burst 1 within 10 squares
Target: Each Creature in burst.
Attack: Constitution Vs. Will
Hit: 2d6 + constitution modifier fire damage. If the target moves before the end of its next turn it is dazed until the end of its next turn.
Covenant of Chaos: If the target does not move before the end of its next turn, it takes damage equal to your intelligence modifier.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Spirit Leach Blood Mage Attack 13
An arcane force siphons the power of your foe as it expends it.
Encounter Star.gif Arcane, Implement
Standard Action Ranged 10
Target: One Creature
Attack: Constitution Vs. Will
Hit: 1d10 + constitution modifier damage
Effect: Until the end of your next turn, you gain temporary hit points equal to your charisma modifier whenever the target uses an ability or deals damage.


Back to Main Page4e HomebrewPowersBlood Mage Powers




Level 15 Daily Spells[edit]

Blood Pact Blood Mage Attack 15
You rip the life force from your enemy to heal an ally, or your ally grants you the power to even further obliterate your foe.
Daily Star.gif Arcane, Implement, necrotic
Standard Action Ranged 15
Target: One Creature
Attack: Constitution Vs. Will
Hit: 4d6 plus your constitution modifier necrotic damage. You may spend a healing surge to heal an ally within 5 squares for the amount of damage done or an ally within 5 squares may spend a healing surge to deal an extra 2d12 damage. Miss: Half Damage.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Vampiric Swarm Blood Mage Attack 15
Drops of blood from you and your foe form in to a vampiric cloud that robs your foes of life.
Daily Star.gif Arcane, Implement, necrotic
Standard Action Range 10
Target: One bloodied creature
Attack: Constitution Vs. Will
Hit: 3d8 plus your constitution modifier necrotic damage.
Miss: Half Damage, but you still summon the swarm.
Effect: you may spend a healing surge to summon a vampiric swarm in an unoccupied space adjacent to your target that dies at the end of your next turn. It has defenses equal to your defenses and max health equal to your surge value. The swarm starts with health equal the amount of damage done by this attack (or 1 hp, if you missed). Whenever a creature adjacent to the swarm takes damage, it takes extra damage equal to your intelligence modifier and the swarm is healed for the amount of damage dealt. If the swarm reaches max health, it dies. When the swarm dies you may heal a creature (the includes you) within 10 squares of where the swarm was by an amount equal to however much health the swarm had. If the swarm had full health you may add your charisma modifier the the amount healed.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Level 16 utility Spells[edit]

Blood Bath Blood Mage Utility 16
You draw upon your enemy's blood to strengthen your allies' attacks against it.
Daily Star.gif Arcane
Immediate Reaction Ranged 20
Trigger: An enemy is reduced to 0 hit points or bloodied either by you or within 5 squares of you.
Target: One Creature
Effect: A burst 1 zone is created centered at the triggering enemy. The zone is difficult terrain. The zone lasts until you make an attack targeting an enemy in the zone or until the end of the encounter. If you hit an enemy in the zone with an attack you regain hit points equal to your surge value.


Back to Main Page4e HomebrewPowersBlood Mage Powers




Cold Blooded Blood Mage Utility 16
Freeze the energy stored in the blood of you and your allies to gain resistance to cold.
Daily Star.gif Arcane
Minor Action Close Burst 2
Target: You and Each Ally in the Burst
Effect: Until the end of the encounter, the target has resist 10 cold.
Covenant of Dominance: The next time you take cold damage during this encounter you are healed by an amount equal to your constitution modifier plus your charisma modifier.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Level 17 Encounter Spells[edit]

Burning Blood Blood Mage Attack 17
You ignite the blood of your ally to surprise an unsuspecting foe.
Encounter Star.gif Arcane, Implement, Fire
Immediate Reaction Ranged 10
Trigger: An enemy hits an ally with a melee attack within 10 squares.
Effect: Make the following attack: Constitution +2 vs Reflex. Hit: 2d12 + constitution modifier fire damage and the target is blinded (save ends).


Back to Main Page4e HomebrewPowersBlood Mage Powers



Feast Blood Mage Attack 17
Vampirism is a completely separate entity from blood magic, but they do have their similarities.
Encounter Star.gif Arcane, mplement, Necrotic
Standard Action Melee Touch
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 3d6 + constitution modifier necrotic damage
Effect: If your target is bloodied, you gain temporary hit points equal to the half the damage dealt.


Back to Main Page4e HomebrewPowersBlood Mage Powers




Level 19 Daily Spells[edit]

Life Sap Blood Mage Attack 19
Your own blood made be too corrupt to mend your wounds, but your enemy's is not.
Daily Star.gif Arcane, Implement
Standard Action Ranged 5
Target: One Creature
Attack: Constitution Vs. Will
Hit: 4d4 plus your constitution modifier damage. Miss: Half Damage.
Effect: If the target is bloodied and has a healing surge you may steal it. Doing so causes the target to be weakened (save ends). You may immediately spend this to gain hit points equal to your surge value even if you are bloodied or keep it.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Blood Offering Blood Mage Attack 19
You offer your life force up to vicious, spectral demons who attack your foes, but beware; such beings are made of pure malevolence.
Daily Star.gif Arcane, Implement, necrotic
Standard Action Ranged 15
Target: One bloodied creature
Attack: Constitution Vs. AC
Hit: 6d6 plus your constitution modifier necrotic damage. Miss: Half Damage.
Effect: You lose a healing surge. If you do not have one you take damage equal to your surge value.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Hate Filled Barrage. Blood Mage Attack 19
Consumed by chaos, you wildly fling bolts of dark energy at your foes.
Daily Star.gif Arcane, Implement, necrotic
Standard Action Burst 1 within 15 squares
Target: Each Creature in the Burst
Attack: Constitution Vs. Reflex
Hit: 4d6 plus your constitution modifier plus your intelligence modifier necrotic damage Miss: Half Damage.
Special: You take a -2 penalty to attack rolls made with this ability if the target is not bloodied.


Back to Main Page4e HomebrewPowersBlood Mage Powers




Level 22 utility Spells[edit]

Cold Blooded Blood Mage Utility 22
Your foes watch on in terror as you horrifyingly mutilate yourself with dark runes.
Daily Star.gif Arcane, Blood Mage
Minor Action Personal
Effect: Take damage equal to your constitution score. Create a zone of fear burst three that is centered around you until the end of your next turn. The zone is difficult terrain for your enemies.
Covenant of Dominance: enemies in the zone take a penalty to will and fortitude equal to your charisma modifier.
Covenant of Chaos: Enemies in the zone take extra damage equal to your intelligence modifier from your Blood Mage attacks.

Sustain Minor: The zone persists.



Back to Main Page4e HomebrewPowersBlood Mage Powers



Level 23 Encounter Spells[edit]

Bond of Frozen Blood Blood Mage Attack 23
A link of blood and ice binds your foes in misery.
Encounter Star.gif Arcane, Implement, Cold
Standard Action Ranged 10
Target: One or Two Creatures
Attack: Constitution Vs. Will
Hit: 3d6 + constitution modifier cold damage
Effect: If both targets are hit, or if both targets are bloodied they are immobilized until the end of your next turn with aftereffect: slowed (save ends).
Covenant of Chaos: If both targets are hit, they take ongoing cold damage equal to your intelligence modifier.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Carnage Blood Mage Attack 23
Spectral teeth rip at your foe's flesh and assault its mind.
Encounter Star.gif Arcane, Implement, Necrotic
Standard Action Ranged 10
Target: One Creature
Attack: Constitution +2 Vs. AC
Hit: 2d6 + constitution modifier necrotic damage. Make a secondary attack. (Secondary attack: Constitution vs AC. Hit: 2d6 + charisma modifier necrotic damage. Make a tertiary attack. [Tertiary Attack: Charisma vs Will. Hit: 2d6 + charisma modifier psychic damage and the target is dazed until the end of its next turn].)


Back to Main Page4e HomebrewPowersBlood Mage Powers



Level 25 Daily Spells[edit]

Blood and Thunder Blood Mage Attack 25
You show that you have other tricks up your sleeve as you mix blood magic with conventional, elemental attacks.
Daily Star.gif Arcane, Implement, Thunder, Lightning
Standard Action Ranged 20
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 6d6 + constitution modifier damage. Make a secondary attack against the target. (Secondary Attack: Constitution vs Fortitude. 6d6 + constitution modifier lightning damage and stun [save ends]). Miss: If the first attack misses deal half damage. If the second attack misses deal half damage and stun until the end of its next turn.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Wall of Flesh Blood Mage Attack 25
A pulsating, organic, bleeding wall erupts from the ground to imprison your enemies.
Daily Star.gif Arcane, Implement, necrotic
Standard Action Ranged 10
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 3d12 plus your constitution modifier necrotic damage. Miss: Half Damage.
Effect: You may summon up to 5 sections of wall in squares adjacent to the target until the end of your next turn. These sections do not need to be adjacent to each other. Any enemy that ends its turn adjacent to a section of wall takes necrotic damage equal to your charisma modifier. If a creature attacks the wall it is destroyed but any creature adjacent to the destroyed section of wall takes ongoing damage equal to your charisma modifier (save ends).
Covenant of Dominance: Before summoning the sections of wall you may slide your target up to three squares.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Level 27 Encounter Spells[edit]

Horde of Power Blood Mage Attack 27
You draw power from the blood of all enemies in the vicinity.
Encounter Star.gif Arcane, Implement
Standard Action Ranged 10
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: For x enemies within 10 squares up to 10 deal xd4 damage plus your constitution modifier.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Blood Rain Blood Mage Attack 27
Your foe's blood, infused with dark magic rains down upon it and its allies.
Encounter Star.gif Arcane, Implement
Standard Action Ranged 15
Target: One Creature
Attack: Constitution Vs. Fortitude
Hit: 3d8 + your constitution modifier damage and ongoing 10 damage (save ends). Create a zone burst one centered around your target. The zone moves wherever your target moves as long as your target is within 20 squares of you. The zone persists until the target saves against the ongoing damage. While the zone persists you may deal 5 damage to all enemies adjacent to the target each time it takes damage from the ongoing damage caused by this ability. Enemies in the zone take a -2 penalty to attack rolls and cannot be healed.


Back to Main Page4e HomebrewPowersBlood Mage Powers



Level 29 Daily Spells[edit]

Blood Golem Blood Mage Utility 29
You watch as it rises, a mangled humanoid mass of blood and flesh. It's beautiful.
Daily Star.gif Arcane, Summon, Necrotic
Standard Action Close Burst 20.
Effect: In the burst there must be the materials required to create a Blood Golem. One corpse or three may be used. One corpse creates a medium sized blood golem. Three creates a large Blood Golem. A larger Blood Golem is advantageous because of its damaging aura. Next, 5 liters of blood is required to be in the burst per corpse to animate the Blood Golem. The blood may be substituted by losing a healing surge or health equal to your surge value per corpse. The Blood Golem appears in any square adjacent to you and lasts until the end of the encounter or for one hour. It has hit points equal to your bloodied value and AC equal to yours +3. All other defenses equal yours. It has resist 10 necrotic and vulnerable 5 radiant. Up to 10 damage taken by you each time you are hit by an attack can instead by taken by your Blood Golem. Aura 1: Bloodied enemies who start or end their turn in the aura take necrotic damage equal to your intelligence modifier + 5. Your Blood Golem may be commanded to take the following actions. At Will Attack: standard action: Melee 1. Your Level + 5 vs Fortitude. Hit: 2d12 + your constitution modifier necrotic damage and you gain health or temporary hit points equal to your charisma modifier. The Blood Golem has a speed of 5 and you may command it to move as a minor action. Encounter Power: Minor Action: Trigger: An enemy is reduced to 0 hit points or bloodied within 10 squares of you or your Golem. The Golem teleports to a square adjacent to the triggering enemy. If there is now an enemy adjacent to the Blood Golem, it may use its at will attack on it as a free action.


Back to Main Page4e HomebrewPowersBlood Mage Powers

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors