Blink Warrior (3.5e Prestige Class)
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 Class Features:
Weapon and Armor Proficiencies: The blink warrior is able to use any simple, exotic or martial weapon,any light, heavy, or medium armor.
Dimensional Strike: When casting dimension door the blink warrior may make one attack through the door with no penalties as long as they can see the end of the dimension door.
Blink: Adds blink to the teleport pool.
Dimension Door: Adds dimension door the the teleport pool.
Teleport: Adds teleportation the the teleport pool.
Teleport Pool: Gains a teleportation pool, which is the foundation for all of the blink warrior's abilities. May use any abilities in their spell pool. Use of any of the abilities in their teleport pool reduces the teleport pool by one. The pool refills after eight hours of rest.
Superior Teleportation: When teleporting only himself he always gets his exact destination.
Portal: May create a physical portal floating in space, along with a linking one in another location. Useful for diverting ranged attacks. Range of 50 feet from caster for original portal, and 100 feet for the secondary portal.
Greater Portal: As Portal but may fold the portal around a willing/non-willing subject, transporting them to a new location. Target must succeed on a Reflex DC 10 + class lvl + Intelligence modifier to step out of range of the portal. May only be used on Medium or smaller creatures. Range increases to 1 mile from caster for original portal, and 2 miles for the secondary portal.
Dimensional Doom: May use Dimension Door under a target. Target must succeed on a Reflex DC 10 + class lvl + Intelligence modifier + lvl of Dimension Door spell or fall in. The Dimension Door is one way only and uses up 1 point from the spell pool.
Mark: The caster places a mark on an object/individual. The caster may Teleport himself to said mark, regardless of where the mark has moved. The mark is magical and can be detected by a detect magic spell, or by sight. It is removed only when the caster removes it or with a successful dispel magic spell. If the mark is on the Ethereal Plane, the caster does not move to the Ethereal Plane with the mark, but to where the mark would be if it were on the Material Plane. The caster may only have one mark in existence at all time. The caster can choose what the mark looks like, but it will appear as as if written in black ink. Placing a mark reduces the Teleport Pool by one.
Swift Travel: May as a free action once per turn use Teleportation at the cost of one point from their teleport pool.