Blessed Automaton (5e Race)

From D&D Wiki

Jump to: navigation, search

Blessed Automaton[edit]

Sanctuary raises her shield to deflect a killing blow away from her paladin brother. Deceit plunges his ceremonial dagger into the chest of the sacrificial victim of his cult. Resolve refuses to drop his shovel, despite the long hours he has worked already, working tirelessly to help his community settle this land. These people - these constructs - all have one thing in common: duty. A blessed automaton is crafted by a skilled artificer and an anointed priest oversees their activation. These constructs, much like Warforged, are built for a specific job and are made very sturdy. Unlike the warforged, however, blessed constructs carry a natural sense of divinity or depravity about them.

Physical Description[edit]

Blessed automatons are as varied as their creators. An automaton crafted by a human will likely look human, simply built of segmented metal plates. An automaton of dwarven construction will follow a similar pattern. The subraces of the automaton can also change their appearance, as a Debased will often bear horns and possibly a tail, a Wild Spirit will often bear features of a specific animal, and a Hallowed will tend to have a halo, wings or both.

History[edit]

The creation of blessed automatons is an ancient practice for religious artificers. There are archaeological finds that determine that, though notably less advanced, there have been blessed automatons for at least 7 millennia. After the great divergence, less and less blessed automatons have been made with the gods influence ever waning and some saying that the race will eventually die out.

Society[edit]

Though the Blessed Automatons do not have their own unique culture, they are a part of several religious cultures. A debased may be used to collect sacrifices for a dark ritual, a hallowed is likely to be a divine protector or even a healer, and a wild spirit is liable to be a guardian of a small town or even a laborer to help in the town's development.

Blessed Automaton Names[edit]

Blessed automatons are most commonly named after concepts. Virtues or vices which they were created to empower or uphold.

Male: Valor, Courage, Freedom, Strength, Wrath, Etc.

Female: Victory, Sanctuary, Liberty, Fury, Dominance, Etc.

Blessed Automaton Traits[edit]

Created by man, ordained by the gods.
Ability Score Increase. Your Constitution score increases by 2.
Age. Blessed automatons are odd as far as constructs go, they age a bit. When they are created, they have the mindset of an impressionable child, reaching adulthood after about 2 years of experience with their clergy/cult. They can live indefinitely if they properly maintain their construction.
Alignment. Though blessed automatons tend towards the alignment of their creators, it is not impossible for them to go against their ordained purpose.
Size. Blessed automatons tend to be the approximate size of their creators, meaning that they can stand anywhere between 4 feet and eight feet tall, and weigh between 120 and 400 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Living Construct. Even though you were constructed, you are a living creature. You are immune to diseases. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Unearthly Resolve. Blessed automatons have advantage on saving throws against being frightened or charmed.
Divine Construct. Your creature type is construct. However, you are affected by all healing except from healing provided by items such as a healing potion. Also, you have immunity to poison damage and the poisoned condition.
Languages. You can speak, read, and write Common and one other languages dependant on your subrace.
Subrace. Pick a subrace that best describes the nature of your automaton.

Hallowed[edit]

The Hallowed are heavenly ordained constructs, often bearing a likeness to angels. Though the Hallowed have wings, they are mostly aesthetic, providing no flight

Ability Score Increase. Your Charisma score increases by 1.
Heavenly Voice. The hallowed can speak Celestial.
Divine Soul. Learn one cantrip of your choice from the cleric spell list. Charisma is your spellcasting modifier for this spell.

Debased[edit]

The Debased are made by the wicked to serve wicked ends. They appear devilish and are often adorned with horns and infernal etchings all over their bodies.

Ability Score Increase. Your Intelligence score increases by 1.
Heart of Darkness. The debased can speak Infernal.
Cursed Soul. Learn one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting modifier for this spell.

Wild Spirit[edit]

Wild Spirits are often companions to gnomes or especially intelligent elves, and their appearance is accentuated with select animalistic features. A lion's head, or eagle's talons, for example.

Ability Score Increase. Your Wisdom score increases by 1.
Voice of the Ancients. The wild spirits can speak Sylvan.
Earthen Soul. Learn one cantrip of your choice from the druid spell list. Wisdom is your spellcasting modifier for this spell.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 10'' +2d12 inches 120 lb. × (2d8 lbs) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Suggested Characteristics[edit]

Being a construct with a genuine soul can result in an interesting outlook on life.

d8 Personality Trait
1 I am reckless, believing my hardy construction makes me safe from death.
2 I am detached, being so different from my mortal companions makes social interactions feel unnatural to me.
3 I am endlessly curious, wondering about my construction, connection to the gods, and my relation to the ones I serve with.
4 I detest my creators, damning them for binding me to a god without giving me the chance to decide for myself.
5 I envy the living. They are not certain of their creation, and therefor, may assume what their purpose is, as apposed to being told.
6 I sympathize with mortals, understanding that death must terrify somebody with a finite existence.
7 I find mortals odd. Emotions such as fear and hate seem like such wastes to me.
8 I find peace in purpose. I am glad to know of my place in life.
d6 Ideal
1 I may not understand them, but there's good in mortals. It must be protected (Good)
2 I have a purpose, as does all else in this world. (Lawful)
3 I am a medium through which my god acts. (Any)
4 The gods cannot keep us bound forever. (Chaotic)
5 The gods that my clergy/cult serves are weak. I will see them crushed so that I may prove their folly. (Evil)
6 I simply wish to exist as any other in this world. (Neutral)
d6 Bond
1 My creator had great hopes for me. I will make them proud.
2 It was a child that met me with curiosity and friendship that proved to me that I was more than a simple machine.
3 I've met other constructs that have helped me find a place in the world.
4 I've never really gotten close to anyone.
5 My clergy/cult is all I will ever need in my life.
6 Above all else, I must serve my god's will.
d6 Flaw
1 I often forget that others are more fragile than me.
2 I unfairly compare others to my deity.
3 I get too excited for my own good when I encounter another construct.
4 I naturally distrust any that don't subscribe to the religion of my clergy/cult.
5 I am morbidly interested in the notion of death.
6 I model myself after my god, hating that I will always fall short of them.
0.00
(0 votes)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: