Blazeclaw (5e Creature)

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Blazeclaw[edit]

Large monstrosity, chaotic evil


Armor Class 17 (natural armour)
Hit Points 136 (13d10 + 65)
Speed 40 ft.


STR DEX CON INT WIS CHA
23 (+6) 14 (+2) 20 (+5) 10 (+0) 13 (+1) 16 (+3)

Saving Throws Str +10, Dex +6
Skills Athletics +10, Perception +5
Proficiency Bonus +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages understands Common and Ignan but cannot speak
Challenge 11 (7,200 XP)


Heated Body. A creature that touches the blazeclaw or hits it with a melee attack while within 5 feet of it takes 9 (2d8) fire damage.

Illumination. The blazeclaw sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.

Keen Hearing and Smell. The blazeclaw has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Magic Resistance. The blazeclaw has advantage on saving throws against spells and other magical effects.

Spellcasting. The blazeclaw is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The blazeclaw knows the following sorcerer spells:

Cantrips (at will): fire bolt, light, mage hand, poison spray
1st level (4 slots): burning hands, detect magic, magic missile
2nd level (3 slots): misty step
3rd level (3 slots): fireball, fly, stinking cloud
4th level (3 slots): confusion, wall of fire
5th level (1 slot): cloudkill

ACTIONS

Multiattack. The blazeclaw makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) piercing damage, plus 9 (2d8) fire damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage, plus 9 (2d8) fire damage.

Fire Breath (Recharge 5-6). The blazeclaw exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

REACTIONS

Unbridled Fury. In response to being hit by a melee attack, the blazeclaw can make one melee weapon attack with advantage against the attacker.

Covered in supernaturally heated plates of metal, the blazeclaw resembles a horrific hybrid of ape, ogre, wolf, and humanoid. Filled with a burning rage and desire to scorch everything in its path, a blazeclaw is as callous as it is terrifying. It has no eyes, but instead great flames that leap out of its eye sockets, and from the gaps between its metal-covered body, embers and flames dance outward.

Scorching Origins. Blazeclaws are not born naturally: instead they are created when a sorcerer is subjected to a vile ritual, and over days is transformed into a vicious blazeclaw with only fragmented memories of its previous existence. The ritual uses the sorcerer's innate magic to fuel an inferno that only ends with the blazeclaw's demise.

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