Blast Mage (3.5e Prestige Class)
From D&D Wiki
| Rating: | Not rated |
|---|---|
| (Rate this class) | |
| Status: | Playable |
| Editing: | Finishing Up |
Contents |
[edit] Blast Mage
--AboveJester (talk) 01:10, 21 February 2013 (MDT)
| “ | I don't need your help. I'm a Blast Mage, I don't need anyone's help. | ” |
| —Lord Steven, Aasimar Blast Mage | ||
A Blast Mage is a powerfull spellcaster, that harnesses magical power and morphs it into an evocation of his chosing. He stops practicing base spells, and learns more about the raw power of magic. Blast Mages arn't well liked by most mages, the only spellcasters that will tolerate their presence are warlocks and sorcerors, or other classes that don't study to gain magic power.
[edit] Becoming a Blast Mage
If a spellcaster has realized that all he wants is more evocations then this is the class for him. It sacrifices learning the other schools of magic to focus solely on evocations.
| Feats: | Explosive Spell, Maximize Spell. |
|---|---|
| Spellcasting: | Must know at least 8 evocations, Must be able to cast 3rd level arcane spells. |
| Special: | If the spellcaster uses a spell book, he must relinquish using those spells. He can still use scrolls, and etc, but he can never study spells or create new ones in a lab. |
| Level | Base Attack Bonus |
Saving Throws | Special | Blast Magic pts | Spellcasting | ||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +2 | Blast Magic | 11 | +1 of existing spellcasting class | ||||||||||||||||||||||||||||||||||
| 2nd | +1 | +0 | +0 | +2 | Bonus Feat | 17 | +1 of existing spellcasting class | ||||||||||||||||||||||||||||||||||
| 3rd | +1 | +1 | +1 | +3 | Blast Metamagic | 25 | +1 of existing spellcasting class | ||||||||||||||||||||||||||||||||||
| 4th | +2 | +1 | +1 | +3 | 35 | +1 of existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 5th | +2 | +1 | +1 | +4 | Force Magic | 46 | +1 of existing spellcasting class | ||||||||||||||||||||||||||||||||||
| 6th | +3 | +2 | +2 | +4 | Bonus Feat | 58 | +1 of existing spellcasting class | ||||||||||||||||||||||||||||||||||
| 7th | +3 | +2 | +2 | +5 | 72 | +1 of existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 8th | +4 | +2 | +2 | +5 | Double Magic | 88 | +1 of existing spellcasting class | ||||||||||||||||||||||||||||||||||
| 9th | +4 | +3 | +3 | +6 | 106 | +1 of existing spellcasting class | |||||||||||||||||||||||||||||||||||
| 10th | +5 | +3 | +3 | +6 | Epic Magic, Bonus Feat | 126 | +1 of existing spellcasting class | ||||||||||||||||||||||||||||||||||
|
Class Skills (6 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
+1 of existing Spell Level: A Blast Mage gains new spells known and spells per day in one of his previous spellcasting classes. This cannot be a class that the Blast Mage has to renounce upon becoming a Blast Mage however. Essentially, treat the previous class as being a number of levels higher, for the purpose of spellcasting, equal to the Blast Mage's level.
Blast Magic: A Blast Mage uses Blast Magic. He uses a number of points a day to create evocations which deal damage. By spending one point, he sends out a spell that deals 1d6 damage. By adding points, he can increase the damage to a maximum of his Blast Mage level. He chooses an element (Fire, cold, acid, electricity), and then he chooses the type of attack it is (Touch, 30ft cone with saving throw, Ray[100ft+10ft/level] ranged touch attack, 15ft burst with saving throw, or a line[100ft+10ft/level] with a burst radius[5ft/level] with a saving throw). Any spell made in this way takes a standard action to cast. A Blast Mage can mimic any evocation spell with a spell level equal to his Caster level. He can do this from any spell list.
Blast Metamagic: At 3rd level, a Blast Mage learns to use metamagic feats with his spells. Doing so increases the point cost by 2 times the number the metamagic would normally increase the spell level. Meaning that a spell that deals 6d6 damage cast by a Blast Mage, thats quickened, costs 14 points (6 for the spell level and 8 for the metamagic).
Force Magic: At 5th level, a Blast Mage can cast spells that deal force damage, just as he can normal spells.
Double Magic: At 8th level, a Blast Mage can cast two spells at the same time as a full round action. The point cost for both spells is increased by 5 each (10 total). The damage of these two spells is cast together for the purposes of bypassing damage reduction and etc.
Epic Magic: At 10th level, A Blast Mage can now cast spells that deal epic damage, instead of fire damage or etc.
[edit] Ex-Blast Mage
A Blast Mage that once again begins using spells from a spellbook can no longer level in Blast Mage. He also takes a -2 Caster Level for his Blast Mage spells. This can be fixed by burning the spellbook the Blast Mage used, or by using an "Atonement" spell. If the spellbook that was burned is returned to it's form (By mending or etc) then the Blast Mage once again becomes an Ex-Blast Mage.
[edit] Campaign Information
[edit] Playing a <-class name->
| This section needs a more complete description. For more information please look here |
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] <-pluralized class name-> in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
[edit] <-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | <-not so common knowledge->. |
| 16 | <-rare information->. |
| 21 | <-very rare information->. |
| 26 | <-information so obscure that members of this class might not even know it->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes
