Blast Mage (3.5e Prestige Class)

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Blast Mage
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Status: Playable
Editing: Finishing Up
A Master Blast Mage

Blast Mage[edit]

--AboveJester (talk) 01:10, 21 February 2013 (MDT)

I don't need your help. I'm a Blast Mage, I don't need anyone's help.
—Lord Steven, Aasimar Blast Mage

A Blast Mage is a powerfull spellcaster, that harnesses magical power and morphs it into an evocation of his chosing. He stops practicing base spells, and learns more about the raw power of magic. Blast Mages arn't well liked by most mages, the only spellcasters that will tolerate their presence are warlocks and sorcerors, or other classes that don't study to gain magic power.

Becoming a Blast Mage[edit]

If a spellcaster has realized that all he wants is more evocations then this is the class for him. It sacrifices learning the other schools of magic to focus solely on evocations.

Entry Requirements
Feats: Explosive Spell, Maximize Spell.
Spellcasting: Must know at least 8 evocations, Must be able to cast 3rd level arcane spells.
Special: If the spellcaster uses a spell book, he must relinquish using those spells. He can still use scrolls, and etc, but he can never study spells or create new ones in a lab. blast mages use thiere inteligence for any spell they cast

Table: The Blast Mage

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Blast Magic pts Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Blast Magic, Arcane Spell Power, Expanded spell knowledge 26 +1 of existing spellcasting class
2nd +1 +0 +0 +2 Bonus Feat,Expanded spell knowledge,Augmented Casting 46 +1 of existing spellcasting class
3rd +1 +1 +1 +3 Blast Metamagic 68 +1 of existing spellcasting class
4th +2 +1 +1 +3 Expanded spell knowledge 89 +1 of existing spellcasting class
5th +2 +1 +1 +4 Force Magic 105 +1 of existing spellcasting class
6th +3 +2 +2 +4 Bonus Feat,Expanded spell knowledge, Double magic 127 +1 of existing spellcasting class
7th +3 +2 +2 +5 Bonus Feat 159 +1 of existing spellcasting class
8th +4 +2 +2 +5 Expanded spell knowledge 186 +1 of existing spellcasting class
9th +4 +3 +3 +6 Bonus Feat 206 +1 of existing spellcasting class
10th +5 +3 +3 +6 Epic Magic, Triple Magic, Bonus Feat 239 +1 of existing spellcasting class

Class Skills (6 + Int modifier per level)
Spellcraft, Knowledge(Arcana), Use Magic Device

Class Features[edit]

+1 of existing Spell Level: A Blast Mage gains new spells known and spells per day in one of his previous spellcasting classes. This cannot be a class that the Blast Mage has to renounce upon becoming a Blast Mage however. Essentially, treat the previous class as being a number of levels higher, for the purpose of spellcasting, equal to the Blast Mage's level.

Augmented Casting : Starting at 1st level, you can choose to sacrifice a spell or spell slot from one of your classes to apply the effect of a metamagic feat that you know to a spell cast using another arcane class. (For instance, you could sacrifice a sorcerer slot to apply a metamagic effect to a wizard spell.) This sacrificed spell or slot is lost (just as if you had cast the spell) in addition to the spell you are actually casting. The level of the spell to be augmented can't exceed 1/2 your class level. For example, when you first gain this ability, you can only apply a metamagic effect to 1st-level spells. A 10th-level ultimate magus can affect spells of 5th level or lower. The level of the spell slot sacrificed must equal or exceed the spell level adjustment of the metamagic feat. To empower a spell, for example, you would have to spend a 2nd-level or higher spell. You can't use this ability to augment a spell already affected by a metamagic feat.

Expanded Spell Knowledge : At 1st level, you can select a number equal to your inteligence modifier 0- or 1st-level arcane spell from your spellbook and add it to the list of arcane spells known for a spontaneous casting class, even if you can't yet spontaneously cast spells of that level. (In this case, you would know the spell but wouldn't be able to cast it until you had spell slots of the appropriate level.) At 2nd level, this can be a number equal to your inteligence modifier 0-, 1st-, or 2nd-level spell. At 4th level, this can be a number equal to your inteligence modifier of 3rd level or lower. At 6th level, this spell can be a number equal to your inteligence modifier of 4th level or lower, and at 8th level it can be a number equal to your inteligence modifier of any level.

Blast Magic: A Blast Mage uses Blast Magic. He uses a number of points a day to create evocations which deal damage. By spending one point, he sends out a spell that deals 1d6 damage. He chooses an element (Fire, cold, acid, electricity), and then he chooses the type of attack it is (Touch, 30ft cone with saving throw, Ray[100ft+10ft/level] ranged touch attack, 15ft burst with saving throw, or a line[100ft+10ft/level] with a burst radius[5ft/level] with a saving throw). Any spell made in this way takes a standard action to cast. A Blast Mage can mimic any evocation spell with a spell level equal to his Caster level. He can do this from any spell list.

Blast Metamagic: At 3rd level, a Blast Mage learns to use metamagic feats with his spells. Doing so increases the point cost by 2 times the number the metamagic would normally increase the spell level. Meaning that a spell that deals 6d6 damage cast by a Blast Mage, thats quickened, costs 14 points (6 for the spell level and 8 for the metamagic).

Force Magic: At 5th level, a Blast Mage can cast spells that deal force damage, just as he can normal spells.

Double Magic: At 6th level, a Blast Mage can cast two spells at the same time as a full round action. At 10th level you can cast three spells at the same time in a full round action. The damage of these two spells is cast together for the purposes of bypassing damage reduction and etc.

Epic Magic: At 10th level, A Blast Mage can now cast spells that deal epic damage, instead of fire damage or etc.

Ex-Blast Mage[edit]

A Blast Mage that once again begins using spells from a spellbook can no longer level in Blast Mage. He also takes a -2 Caster Level for his Blast Mage spells. This can be fixed by burning the spellbook the Blast Mage used, or by using an "Atonement" spell. If the spellbook that was burned is returned to it's form (By mending or etc) then the Blast Mage once again becomes an Ex-Blast Mage.

Campaign Information[edit]

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