Black Pete (3.5e NPC)

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Black Pete

CR 4

Male half-orc villainous fighter 4
CE Medium humanoid (orc)
Init/Senses +1/darkvision 60 ft.; Listen −2, Spot −2
Languages Common, Orc
AC 22, touch 12, flat-footed 21
(+7 banded armor, +1 armor enhancement, +2 shield, +1 shield enhancement +1 Dex)
hp 42 (4 HD)
Resist not so easily foiled
Fort/Ref/Will +7/+3/+2
Speed 20 ft. (4 squares) in banded mail, base 30 ft.
Melee mwk battleaxe +9 (1d8+5/×3) or
Melee sap +8 (1d6+4 nonlethal)
Ranged javelin +5 (1d6+4)
Base Atk/Grp +4/+8
Atk Options Power Attack, lead by example
Special Actions rule of the strong
Combat Gear potion of cure critical wounds
Abilities Str 18, Dex 13, Con 14, Int 10, Wis 10, Cha 6
SQ aura of evil, villain, favored weapon (battleaxe), orc blood
Feats Power Attack, Skill Focus (Intimidate)
Skills Handle Animal +2, Intimidate +8, Ride +5, Swim +8
Possessions combat gear plus masterwork banded mail, masterwork steel heavy shield, masterwork battleaxe, 3 javelins, sap, 150 gp
Orc Blood (Ex) For all effects related to race, Pete is considered an orc.
Villainous Role Pete's has the villainous role of minion (thug).
Twisted Worldview (Ex) Pete is not influenced by Diplomacy skill checks. Instead Intimidate checks have the effect that Diplomacy normally would.
Minions (Ex) Pete has eight orcs as minions. Each orc is equipped with a sap +4 (1d5+4 nonlethal) in addition to its normal weapons.
Lead by Example (Ex) Once per encounter, when Pete damages any PC, his minions become heartened. They gain a +4 morale bonus to their Strength until Pete's next turn.
Rule of the Strong (Ex) Pete uses his Strength bonus in place of his Charisma bonus on Intimidate checks. He may also demoralize (Intimidate) an opponent as a swift action.
Not So Easily Foiled (Ex) Once per encounter, Pete may choose to automatically succeed on a Will save. The choice may be made after a failed roll. Pete avoids any save effects from the saved effect.
Armor Enhancement (Ex) Any masterwork shield Pete uses gains a +1 enhancement bonus.
Deflection Bonus (Ex) Pete has a +1 deflection bonus to his Armor Class.
Favored Weapon (Ex) Pete's battleaxe is treated as a magic +1 battleaxe, including resisting sunder and bypassing DR/magic.
Scheduled Enhancements (Ex) +1 armor enhancement, +1 shield enhancement, +1 save enhancement bonuses


Black Pete is among the best slavers on the coast. He and his crew raid inland for good "loot", then sell their prisoners off to pirates along the coast, most usually to the notorious Captain Hiram Smith. Black Pete was once a sailor on the Cold Dead Fish, and he still prefers to deal with "the devil he knows." There is a 5,000 gp bounty for his capture, dead or alive.

Captain Smith is particularly interested in "stronger" slaves. His buyer pays well for exceptional specimens. With a good profit in mind, Black Pete does his best to subdue and capture the toughest opponents that he can brutalize.

If Black Pete is alone, the encounter is CR 4. If he is with his "crew", the encounter is CR 6.



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