Black Flame Evocator (3.5e Class)

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Black Flame Evocator
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Black Flame Evocator[edit]

Black Flame Evocators are the ultimate damage mage. They do not have traditional spells; instead, they gain a large array of combat abilities. Black Flame Evocators have next to no bonuses outside of combat, specifically causing destruction. With powerful flame attacks, they can deal overwhelming amounts of damage. Their limited healing abilities are also incredibly useful, if applied correctly.

Making a Black Flame Evocator[edit]

Black Flame Evocator's are virtually unmatched in destructive potential. With the strength of the black fire they eventually master, few can match them for 1-shot damage. However, this is where their talent ends; they have few skills, are often feared for their power, and do not well work well with others.

Abilities: Intelligence is the most key ability, as a Black Flame Evocator adds her/his Int modifier to each damage roll. This adds up fast. The second key ability is Constitution. Having a higher Con gives extra Fire Points, the fuel for all of his/her flame attacks. Beyond that, either Strength or Dexterity would help most, as the most powerful Black Flame Evocator ability, the Supernova, is considered a touch attack. After that, most Black Flame Evocators would prefer Charisma over Wisdom, to help offset the feelings of dislike of others.

Races: Any race that can use both, ki and arcane magic may take this class.

Alignment: Any Neutral. A person who is caught up in rules or too obsessed with breaking them is too close-minded to tap into the power of the Black Flame.

Starting Gold:

Starting Age: Simple.

Table: The Black Flame Evocater

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Fire Points, Imbue Blazing Weapon
2nd +1 +0 +0 +3 Flame Evocation
3rd +2 +1 +1 +3
4th +3 +1 +1 +4
5th +3 +1 +1 +4 Blue Flame
6th +4 +2 +2 +5 Green Flame
7th +5 +2 +2 +6 Black Flame
8th +6 +2 +2 +6 White Flame
9th +6 +3 +3 +6
10th +7 +3 +3 +7 Nova
11th +8 +3 +3 +7
12th +9 +4 +4 +8 Blue Flame Mastery
13th +9 +4 +4 +8 Green Flame Mastery
14th +10 +4 +4 +9 Black Flame Mastery
15th +11 +5 + 5 +9 White Flame Mastery
16th +12 +5 +5 +10
17th +12 +5 +5 +10
18th +13 +6 +6 +11 Flesh Ignition
19th +14 + 6 +6 +11
20th +15 +6 +6 +12 Supernova

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int).

Class Features[edit]

All of the following are class features of the Black Flame Evocator. Unless stated otherwise, a Black Flame Evocator takes no damage from his own abilities:

Weapon and Armor Proficiency: Black Flame Evocators are proficient with all simple weapons and the longsword. They are not proficient with any armor or shields. Their Flame abilities are affected by spell failure chance from wearing armor.

Fire Points (Ex): Fire Points are the energy used for all of her flame abilities. At level 1 and every level thereafter, a Black Flame Evocator gains an amount of Fire Points equal to her Con mod +3. Taking Constitution damage reduces the Black Flame Evocators Fire Points pool by her class level for every point of Con mod she lost.

Blazing Weapon (Su): At level 2, a Black Flame Evocator learns how to wreathe a weapon in flame. As a swift action, a Black Flame Evocator may, by spending 1 Fire Point, add 1d4 fire damage to the next two attacks she makes. A Black Flame Evocator may spend additional Fire Points to add additional damage to her Blazing Weapon. She may spend a number of Fire Points up to her class level to add half that many d4's

Flame Evocation (Sp): At level 3, a Black Flame Evocator learns to generate blasts of flame with his/her Flame Evocatin ability. By spending 5 Fire Points, she is now able to summon a blast of flame dealing 2d6 fire damage in either a 15ft spread, a 20ft cone, or an 80ft line. She can spend additional Fire Points, adding 1d6 damage for each additional 2 Fire Points used, and 5 feet to the dimensions ( or 20 for the line) for every 6 (to a maximum of 6d6 damage). A Black Flame Evocator adds her Intelligence modifier to damage on this blast. A Reflex save, DC 9 +1/2 class level + Int mod, halves the damage.

Blue Flame (Su): At level 4 a Black Flame Evocator is able to summon blue fire instead of the regular red. Blue fire deals an additional 1d4 cold damage for every four levels in Black Flame Evocator the creator has, with a maximum of 4d4. Blue fire may be applied to a Flame Evocation or a Blazing Weapon by spend an additional 3 Fire Points. A Will save, DC 9 +1/2 class level + Int mod, halves the extra damage.

Green Flame (Su): At level 5 a Black Flame Evocator is able to summon green fire instead of the regular red. Green fire may be applied to a Flame Evocation by spend an additional 3 Fire Points. Green fire heals everyone within the radius area of a Flame Evocation for an amount equal to the damage it would have normally dealt.

Black Flame (Su): At level 6 a Black Flame Evocator is able to summon black fire instead of the regular red. Black fire deals the same amount of damage as Red Fire, but it also heals the Black Flame Evocator for half of the damage dealt. Black fire may be applied to a Flame Evocation or a Blazing Weapon by spend an additional 4 Fire Points.

White Flame (Su): At level 7 a Black Flame Evocator is able to summon white fire instead of the regular red. White fire may be applied to a Flame Evocation by spend an additional 4 Fire Points. White fire deals the same amount of damage as Red Fire, but it also Dazes anyone within the area for 1d4 rounds. A Will save, DC 9 +1/2 class level + Int mod, negates.

Nova (Sp): The Black Flame Evocator releases an inferno, centered on an opponent. As a standard action she may spend 10 Fire Points to make a touch attack. If the attack it successful, the target takes 10d6 fire damage, with no save. In addition, everyone within a 20 ft. spread takes 4d6 damage. If the touch attack misses, everyone within a 20 ft spread, including you, takes 2d6 damage. Nova may be made Green, Black, or White, but it costs twice as many Fire Points to add a color to it. If Nova is Green, it may target an ally as well. if you do, there is no need for a touch attack.

Blue Flame Mastery (Su): When a black flame evocator reaches level 12, she has mastered the art of summoning blue flame; By spending an additional 5 Fire Points, she may have her Blue Fire deal 1d6 electricity damage, in addition to the d4s of cold damage and d6s of fire damage

Green Flame Mastery (Su): When a black flame evocator reaches level 13, she has mastered the art of summoning green flame; By spending an additional 5 Fire Points, she may have her Green Fire remove one point of ability damage from all abilities in addition to healing.

Black Flame Mastery (Su): When a black flame evocator reaches level 14, she has mastered the art of summoning black flame; By spending an additional 5 Fire Points, she may have her Black Fire heal her for the entire damage dealt and remove one point of ability damage.

White Flame Mastery (Su): When a black flame evocator reaches level 15, she has mastered the art of summoning white flame; By spending an additional 6 Fire Points, she may have her White Fire cause Blind or Stun instead of Daze

Flesh Ignition (Su): The by spending an additional 7 Fire Points, a Black Flame Evocator may, instead of the normal damage, use a special fire on her Blazing Weapon, dealing 1 Con damage, and another 1 Con damage on the next turn. A Fortitude save, DC 9 +1/2 class level + Int mod, negates the second Con damage

Supernova (Sp): The Black Flame Evocator may release an extremely powerful Nova, at the expense of his ow health. By spending 20 Fire Points, the Black Flame Evocator makes a touch attack. If the attack it successful, the target takes 20d6 fire damage, with no save. In addition, everyone within a 40 ft. spread takes 7d6 damage. If the touch attack misses, everyone within a 40 ft spread, including you, takes 4d6 damage. Nova may be made Green, Black, or White, but it costs twice as many Fire Points to add a color to it. If Nova is Green, it may target an ally as well. If you do, there is no need for a touch attack. A Black Flame Evocator who uses this ability must make Fortitude save, DC 10 +1/2 class level + Int mod, or take 1d4 Constitution damage.

Ex-Black Flame Evocators[edit]

A Black Flame Evocator who becomes lawful in alignment cannot progress in levels as a Black Flame Evocator, though he retains all his Black Flame Evocator abilities.

Epic Black Flame Evocator[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> Black Flame Evocator Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a Black Flame Evocator[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Black Flame Evocators in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Black Flame Evocator Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

Black Flame Evocators in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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