Black Crystal Lord (3.5e Class)
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Black Crystal Lord
Intimidating lawful warriors who seek to crush all opposition through force and destruction. They always wear terrifying plate armor crafted to resemble horned beasts. They are exceptionally difficult to kill in a fair fight. They specialize in demoralizing opponents and wielding two large weapons during combat. They prefer an Evil alignment but there are a few Good aligned Lord's. These special few seek to protect the strong rather than oppress the weak.
Making a Black Crystal Lord
Black Crystal Lord's are devastating shock-troopers. They protect the party by engaging and crushing opponents at close-range.
Primary Abilities: Constitution
Secondary Abilities: Strength
Alignment: Any Lawful.
Starting Gold: 4d6x10 average 150g
Starting Age: Moderate.
|14th||+14/+9/+4||+9||+4||+4||Improved Two-Weapon Crush|
|15th||+15/+10/+5||+9||+5||+5||King's Quickening 1/day|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Black Crystal Lord.
Weapon and Armor Proficiency: Simple, Martial Weapons. Light, Medium, and Heavy Armor.
Armor Scarred (Ex): At 2nd level you receive a -3 to armor check penalties from Medium or Heavy Armor. However, you suffer +3 to armor check penalties from shields.
Judgment (Ex): At 5th level, once an encounter-per level of Black Crystal Lord, you may take a special free action. Make an Intimidate check (DC 10+1/2 character level+charisma modifier). If successful you may add your Constitution modifier to hit & damage toward any attacks taken this round. Check failure means you must wait 2 rounds to attempt another use. When used in conjunction with a failed King's Quickening, this ability is always used up.
Great Fortitude (Ex): At 6th level you gain a +2 to your Fortitude saves.
Crushing Iron (Ex): At 7th level when using a two-handed weapon you can add 2x your Strength modifier to damage instead of 1.5x. When holding a two-handed weapon with only one hand you add 1.5x your Strength modifier.
Intimidate Mob (Ex): At 10th level, once an encounter, you can make a special full round action. Make an Intimidate check (DC 10+1/2 character level+charisma modifier). If successful all opponents within 30 feet become shaken for 2 rounds. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws. Check failure means your turn is over but the ability is not used up.
Two-Weapon Crush (Ex): At 11th level you may wield two, Two-handed Weapons. You gain one extra attack per round. When armed this way your primary and off-hand attacks suffer only a -4 penalty.
Improved Two-Weapon Crush (Ex): At 14th level when wielding two, Two-handed Weapons, your primary and off-hand attacks suffer only a -2 penalty.
King's Quickening (Ex): At 15th level, once a day, you can make a special full round action. Make an Intimidate check (DC 10+1/2 character level+charisma mdifier.) If successful you can make 3 attacks against all adjacent opponents at your highest base attack bonus. All attacks are made with the same weapon. Check failure means your turn is over but the ability is not used up.
Nations Siege (Ex): At 18th level whenever you charge you may make a full attack.
Ex-Black Crystal Lord
Epic Black Crystal Lord
|22nd||Perfect Two-Weapon Crush|
2 + Int modifier skill points per level.
Perfect Two-Weapon Crush (Ex): At 22nd level wielding two, Two-handed Weapons, your primary and off-hand attacks suffer no penalties.
Nations Pride: At 24th and 28th level you receive a +2 to you Constitution score.
Playing a Black Crystal Lord
Religion: By alignment.
Other Classes: Treats other classes poorly.
Advancement: Multiclassing can add breadth.
Black Crystal Lord's in the World
|“||You dare to make eye contact with a Black Crystal Lord? You shall suffer greatly for it Peasant.||”|
|—Gabrand, Human Black Crystal Lord|
Daily Life: Soldiering, Raiding, Shock-trooper, or Body-guarding a Noble.
Organizations: Military Officer or Fighters Guild Officer.
NPC Reactions: An intimidating presence of martial law and forceful destruction.