Black Crystal Lord (3.5e Class)

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Black Crystal Lord
Rating: Not rated
(Rate this class)
Status: Development
Editing: WIth Permission
Three Black Crystal Lords return victorious after a successful culling of Peasant Uprisings.

Black Crystal Lord[edit]

Intimidating lawful warriors who seek to crush all opposition through force and destruction. They always wear terrifying plate armor crafted to resemble horned beasts. They are exceptionally difficult to kill in a fair fight. They specialize in demoralizing opponents and wielding two large weapons during combat. They prefer an Evil alignment but there are a few Good aligned Lord's. These special few seek to protect the strong rather than oppress the weak.

Making a Black Crystal Lord[edit]

Black Crystal Lord's are devastating shock-troopers. They protect the party by engaging and crushing opponents at close-range.

Primary Abilities: Constitution

Secondary Abilities: Strength

Races: Any.

Alignment: Any Lawful.

Starting Gold: 4d6x10 average 150g

Starting Age: Moderate.

Table: The Black Crystal Lord

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Nations Burden
2nd +2 +3 +0 +0 Armor Scarred
3rd +3 +3 +1 +1 Power Attack
4th +4 +4 +1 +1 Warrior Pride+2
5th +5 +4 +1 +1 Judgment
6th +6/+1 +5 +2 +2 Great Fortitude
7th +7/+2 +5 +2 +2 Crushing Iron
8th +8/+3 +6 +2 +2 Warrior Pride+4
9th +9/+4 +6 +3 +3 Armored Giant
10th +10/+5 +7 +3 +3 Intimidate Mob
11th +11/+6/+1 +7 +3 +3 Two-Weapon Crush
12th +12/+7/+2 +8 +4 +4 Warrior Pride+6
13th +13/+8/+3 +8 +4 +4 Heavy Step
14th +14/+9/+4 +9 +4 +4 Improved Two-Weapon Crush
15th +15/+10/+5 +9 +5 +5 King's Quickening 1/day
16th +16/+11/+6/+1 +10 +5 +5 Warrior Pride+8
17th +17/+12/+7/+2 +10 +5 +5 Nations Endure
18th +18/+13/+8/+3 +11 +6 +6 Nations Siege
19th +19/+14/+9/+4 +11 +6 +6 Nations Expand
20th +20/+15/+10/+5 +12 +6 +6 Warrior Pride+10

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Select 4 skills plus Craft and Intimidate as Class skills.

Class Features[edit]

All of the following are class features of the Black Crystal Lord.

Weapon and Armor Proficiency: Simple, Martial Weapons. Light, Medium, and Heavy Armor.


Nations Burden (Ex): At 1st level you receive your Constitution modifier to Armor Class as a natural armor bonus. This bonus can't exceed your level in this class.

Armor Scarred (Ex): At 2nd level you receive a -3 to armor check penalties from Medium or Heavy Armor. However, you suffer +3 to armor check penalties from shields.

Power Attack (Ex): At 3rd level you gain the Power Attack feat.

Warrior Pride (Ex): At 4th level you gain a +2 to your Constitution score. This bonus stacks every 4 levels.

Judgment (Ex): At 5th level, once an encounter-per level of Black Crystal Lord, you may take a special free action. Make an Intimidate check (DC 10+1/2 character level+charisma modifier). If successful you may add your Constitution modifier to hit & damage toward any attacks taken this round. Check failure means you must wait 2 rounds to attempt another use. When used in conjunction with a failed King's Quickening, this ability is always used up.


Great Fortitude (Ex): At 6th level you gain a +2 to your Fortitude saves.

Crushing Iron (Ex): At 7th level when using a two-handed weapon you can add 2x your Strength modifier to damage instead of 1.5x. When holding a two-handed weapon with only one hand you add 1.5x your Strength modifier.

Armored Giant (Ex): At 9th level you can move at your base speed in heavy armor or when carrying a medium or heavy load. However, you suffer a -6 to Jump and Swim checks.

Intimidate Mob (Ex): At 10th level, once an encounter, you can make a special full round action. Make an Intimidate check (DC 10+1/2 character level+charisma modifier). If successful all opponents within 30 feet become shaken for 2 rounds. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws. Check failure means your turn is over but the ability is not used up.

Two-Weapon Crush (Ex): At 11th level you may wield two, Two-handed Weapons. You gain one extra attack per round. When armed this way your primary and off-hand attacks suffer only a -4 penalty.


Heavy Step (Ex): At 13th level you can run at 6 times your base speed. However, you suffer an additional -6 to Jump and Swim checks.

Improved Two-Weapon Crush (Ex): At 14th level when wielding two, Two-handed Weapons, your primary and off-hand attacks suffer only a -2 penalty.

King's Quickening (Ex): At 15th level, once a day, you can make a special full round action. Make an Intimidate check (DC 10+1/2 character level+charisma mdifier.) If successful you can make 3 attacks against all adjacent opponents at your highest base attack bonus. All attacks are made with the same weapon. Check failure means your turn is over but the ability is not used up.

Nations Endure (Ex): At 17th level you gain Damage Reduction +3/Law.

Nations Siege (Ex): At 18th level whenever you charge you may make a full attack.

Nations Expand (Ex): At 19th level you move and attack as if under the influence of the Freedom of Movement spell.

Ex-Black Crystal Lord[edit]

Any Black Crystal Lord who multiclasses or become nonlawful trades the Nations Burden ability for the Dodge feat. They keep all other benefits of the class.

Epic Black Crystal Lord[edit]

Table: The Epic Black Crystal Lord

Hit Die: d10

Level Special
21st Epic Endure+5/Law
22nd Perfect Two-Weapon Crush
23rd
24th Nations Pride+6
25th Epic Endure+7/Law
26th
27th
28th Nations Pride+7
29th Epic Endure+9/Law
30th

2 + Int modifier skill points per level.

Epic Endure (Ex): At 21st level you gain Damage reduction +5/Law. This bonus increases by +2/Law every four class levels.

Perfect Two-Weapon Crush (Ex): At 22nd level wielding two, Two-handed Weapons, your primary and off-hand attacks suffer no penalties.

Nations Pride: At 24th and 28th level you receive a +2 to you Constitution score.

Campaign Information[edit]

An artist's painting found in the Book of Liam's Fire. It is widely believed that these warriors where Black Crystal Knights.

Playing a Black Crystal Lord[edit]

Religion: By alignment.

Other Classes: Treats other classes poorly.

Combat: Defender. Seek to use Judgment in conjunction with King's Quickening for massive damage to adjacent opponents. Can use two, Two-Handed Weapons for a -4 penalty at 11th level.

Advancement: Multiclassing can add breadth.

Black Crystal Lord's in the World[edit]

You dare to make eye contact with a Black Crystal Lord? You shall suffer greatly for it Peasant.
—Gabrand, Human Black Crystal Lord

Daily Life: Soldiering, Raiding, Shock-trooper, or Body-guarding a Noble.

Organizations: Military Officer or Fighters Guild Officer.

NPC Reactions: An intimidating presence of martial law and forceful destruction.



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