Biotic Vanguard (Slayer) (3.5e Class)

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Biotic Vanguard (Slayer)
[[Image:N7 slayer.jpg| thumb | none |100x200]]
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Status: Finished
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Biotic Vanguard (Slayer)[edit]

There are people in the world born with the ability to manipulate the energy that flows around every living being. These people are known as biotics, extraordinary people with abilities that are similar to psionics. Those who have focused their abilities on close range fighting are known as Vanguards, known for charging into battle and fighting at varying ranges. Using their biotic powers and weapon expertise they can destroy a small group of enemies single handedly.

Within the ranks of the Vanguard there is a special group known as Slayers. Men and women who have found the secret to increasing there movement using there biotic abilities. it is common to see one "charge" into a group of enemies and decimate them so quickly it seems the Vanguard is blinking in and out of existence. Even the most powerful enemies are no match for a well trained Slayer. .

Making a Biotic Vanguard (Slayer)[edit]

The Vanguard is a combat focused class that is able to attack from both close and long range. The Slayer in particular is best at quickly closing the distance between himself and an enemy then immedietly recreating it to safely use his ranged attack Works well with most classes as an offensive role at all ranges but can not act as a tank..

Abilities: Strength and Dexterity are the primary abilities of this class. The vanguard is meant to be an agile attacker and fights at both long and mid ranges making the two abilities essential. Since his abilities are brought forth from his mind wisdom is also an important ability .

Races: Any race can become a Biotic Vanguard but Humans are most likely to be born with this ability due to their adaptability.

Alignment: Any.

Starting Gold: 3d6 times 10gp (105 gp).

Starting Age: Simple.

Table: The Biotic Vanguard (Slayer)

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Biotic Blast
2nd +2 +0 +3 +3 Combat Specialization
3rd +3 +1 +3 +3
4th +4 +1 +4 +4 Biotic Barrier
5th +5 +1 +4 +4
6th +6/+1 +2 +5 +5 Biotic Dodge
7th +7/+2 +2 +5 +5 Biotic Charge
8th +8/+3 +2 +6 +6 Biotic Blast Upgrade
9th +9/+4 +3 +6 +6 Biotic Slash
10th +10/+5 +3 +7 +7 Biotic Dodge Upgrade
11th +11/+6/+1 +3 +7 +7 Biotic Blast Upgrade
12th +12/+7/+2 +4 +8 +8 Biotic Charge Upgrade
13th +13/+8/+3 +4 +8 +8
14th +14/+9/+4 +4 +9 +9 Biotic Slash Upgrade
15th +15/+10/+5 +5 +9 +9
16th +16/+11/+6/+1 +5 +10 +10 Biotic Restoration
17th +17/+12/+7/+2 +5 +10 +10
18th +18/+13/+8/+3 +6 +11 +11 Biotic Blast Upgrade
19th +19/+14/+9/+4 +6 +11 +11
20th +20/+15/+10/+5 +6 +12 +12 Biotic Mastery

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Intimidate, Escape Artist, Jump, Hide, Ride, Slight of Hand , Swim, Bluff, Tumble.

Class Features[edit]

All of the following are class features of the Biotic Vanguard.

Weapon and Armor Proficiency: The Vanguard is proficient in all simple and martial weapons as well as light armor but not shields.

Biotic Blast (Ex): As long as the Vanguard has a free hand he is able to shoot a blast of focused biotic energy at a target. This is a Ranged Touch Attack, and scales with your base attack bonus.

Level 01: Range: 120 feet. Damage: 1d6 + Wisdom Modifier. Critical 18-20/x3

Level 08: Range: 160 feet. Damage: 2d6 + Wisdom Modifier. Critical 18-20/x3

Level 11: Range: 200 feet. Damage: 3d6 + Wisdom Modifier. Critical 18-20/x3

Level 18: Range: 240 feet. Damage: 4d6 + Wisdom Modifier. Critical 18-20/x3

Combat Specialization (Ex):At third level the Vanguard can focus on his combat or biotic abilities. Choosing combat will give a +3 attack bonus on all rolls with a melee weapon. Choosing to improve his biotics will give a +3 to damage with all Biotic attacks.

Biotic Barrier (Ex):At fourth level the Vanguard is able to focus his energies to cover himself in a biotic barrier as a free action. This gives him +5 to natural armor as long as the ability is active but prevents the use of other biotic abilities.

Biotic Dodge (Ex):Starting at sixth level the Vanguard is able to move in any direction regardless of obstacles as a move action. Seeming to disapear and reapear the Vanguard can move to any place he knows exists within a certain distance

Level 6: range 10 feet. vanguard has a twenty-five percent chance to dodge five feet to avoid damage

Level 10: range 15 feet. The vanguard has a fifty percent chance of being able to jump five feet to avoid an attack

Biotic Charge (Ex): At ninth level the vanguard can jump towards an enemy to deal damage and knock them back as a move action. As long as the Vanguard can see the opponent it is able to move to that point knocking back the enemy 5 feet as well as knocking them prone. The Vanguard bypasses any objects they can see over.

Level 7: Range 60 feet. Damage 1d8

Level 12: Range 80 feet. Damage 3d8. gives a plus 5 AC bonus until the vanguards next turn

Biotic Slash (Ex):As a standard action the Vanguard is able to unleash its power in a 5 foot wide wave that extends 40 feet in front of them. The attack also pushes the enemy backwards to the end of the attacks range. Prevents all Biotic abilities for three rounds after use.

Level 9: range 40 feet. Does 2d8 damage to any enemy in its path

Level 14: range 60 feet. Does 4d8 damage to any enemy in its path and knocks them prone


Biotic Restoration (Ex): At the sixteenth level the Vanguard can focus its energy to heal itself. Heals 5 + Con points of damage per turn but can take a full action to heal 10 + Con points. No other Biotic abilities can be used while this effect is active.

Biotic Mastery (Ex): The Vanguard masters its biotic abilities and gets an extra 10 points of damage on their biotic attacks.

Ex-Vanguard[edit]

Since the Vanguards abilities are inborn changing classes will only prevent progression. No other penalties will be placed on the vanguard..

Epic Vanguard[edit]

Table: The Epic Biotic Vanguard

Hit Die: d8

Level Special
21st
22nd Biotic Blast Upgrade 5d6
23rd
24th Bonus Feat
25th
26th Biotic Blast Upgrade 6d6
27th
28th Biotic Slash Upgrade 6d8
29th
30th Biotic Perfection.

6 + Int modifier skill points per level.

Biotic Blast: The Biotic Blast becomes even more powerful

Level 22 Damage 5d6

Level 26 Damage 6d6

Biotic Slash: The wave of biotic energy goes farther and hits harder

Level 28 Damage 6D8

Biotic Perfection: The Vanguards abilities are no different then his own limbs to him. He gains 20 points of damage to his biotic attacks

Human Vanguard Starting Package[edit]

Weapons: Longsword.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Intimidate 4 CHA 0
Escape Artist 4 DEX 0
Jump 4 STR 0
Sleight of Hand 4 DEX 0

Feat: Dodge.

Gear: Leather Armor, Backpack, Bedroll, Waterskin, Flint & Steel, 3×Torches, Sewing Needle, Fishhook, Sack, Traveler's Outfit..

Gold: 100gp.

Campaign Information[edit]

Playing a Biotic Vanguard (Slayer)[edit]

Religion: Many Biotics see their powers as a curse or a blessing. Due to this their choice to follow a religion is personnel.

Other Classes: Due to the Slayers chaotic nature they dont get along with lawful characters. There lack of conviction to one cause or another may anger or seperate them from classes that are devoted to their cause..

Combat: The Slayers role is to do damage at all ranges and bounce around the battle field. Jumping from one skirmish to another the vanguard hits quick then moves on to the next fight.

Advancement: The Slayer can take a combat focused role or a ranged role doing massave damage from a distance. Multiclassing with a fighter would aid the close range combat side. If the biotic focus is chosen it is best to focus on the Slayer and not multiclass.

Biotic Vanguards in the World[edit]

Lets see how many of you I can kill, before you get a single hit on me.
—Vex, Human Vanguard

The Vanguards are very little known to most people since they are so rare. Those that do know of them hold them as hated destroyers or Deadly warriors. Many take jobs as mercanaries or body guards making a living of the blood of others

Daily Life: Many Vanguards learn of their abilities through some major event in their life time, whether good or bad. They spend most of their life either hiding it using it to the best cause that they see. Many use fighting itself to focus and control their abilities making it easier to hide their destructive ability..

NPC Reactions: Most NPCs that know of the Vanguard fear them because of the sheer amount of damage they can do.

Vanguard Lore[edit]

Characters with ranks in Gather Information can research Vanguards to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Gather INformation
DC Result
5 They use some swirling purple energy to fight.
10 They can focus there energy to phase in and out of existence.
15 Some of the best warriors in the World are vanguard that know how to use there abilities with out anyone knowing.
20 The energy they use is the energy around all living things. Everyone has this ability they are just the ones who have learned how to harness it.

Vanguards in the Game[edit]

Fight as mercenaries and assassins defeating many enemies quickly. If they do anything else its to hide there abilities which may come out in moments of extreme emotion

Adaptation: Played similarly to a ranger

Sample Encounter: If you ever come across a vanguard they will likely be in a group of other fighters.


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