Binel Draconians (3.5e Race)
From D&D Wiki
 Binel Draconians
Binel Draconians are prideful, boastful, even almost arrogant, with little apparent justification. Fortunately for their ego's survival, there are vast expanses of Icewall where no other draconians are likely to overhear them and put them in their place. Compared to other draconians, they are slow-witted creatures with a simplistic outlook, and their braggadocio is liable to get them in over their heads with their bigger, more dangerous kin. For all of that, though, their hearts are in the right place, and their arrogance is not the sort that would make one believe that one's own life is more worth protecting than anyone else's. Rather, it is the sort that makes one believe one is the right person for the job of finding and vanquishing whatever monster has been menacing the local village of late, and that no one else could do as well. As such, they are quick to volunteer and eager to help, especially when a job is in line with their personal specialities. A long, grueling patrol through frigid winds and falling snow with deadly peril at its successful conclusion is just the sort of thing that makes a binel scout take wing.
 Physical Description
The binel draconian varies from short and stout to just generally a bit on the small side, and is usually possessed of large, well-muscled wings, disproportionate with its short stature. They generally rival seals in size, apart from their impressive wingspan. Like dragons, they have tails, snouts, and sharp teeth, but as draconians, their general stance and body shape is humanoid. Their skin is of ivory scales, and their eyes are metallic gold, while their fingers and toes are tipped in strong claws, good for keeping traction on ice. Females do not have breasts, any more than a female dragon would, and no draconian has hair, eyelashes, nipples, or a belly button. Draconians do have lips, which are flexible enough to approximate humanoid speech.
Elves: "Who? ...No kidding. Have they heard of us? Well, tell them. They should know who to turn to when they're in real trouble."
Humans: "You guys look kind of silly, all bundled up in furs like that. I like your igloos, though. Good construction. Say, have you been having any trouble with thanoi or anything, lately? Just say the word, and I'm on the case."
Ogres: "What, are you stupid? Why would you come all the way out here? Don't you know you don't stand a chance against us?"
Dwarves: "Why do so few of you come along this trade route? You have warm clothing, and you're built for this weather. Are the roads too dangerous? I can accompany your caravan, if you want. You'll be safe then, no sweat."
Gnomes: "What is a gnome? Is it made of concrete? I think I heard something about that, once."
Kender: "It's always so much fun when you guys drop by! But, why do the humans and dwarves hate you so much? Should I be protecting you from them? Or, them from you?"
Goblins: "Such small enemies! From up here, they look like little ants. I bet I could kill them just as easily, too."
Minotaurs: "Fools and oafs. They can try to raid us, but their ships will run afoul of icebergs and sink, or worse. I admit, though, it sure is funny watching them slip on the ice and fall on their bovine butts."
Metallic Dragons: "Yes, sir! Right away, sir! You can count on me, sir! If I can't get the job done right, no one can! Leave everything to me!"
Chromatic Dragons: "Yeah, you're not so invincible. Okay, maybe I'll need a little help."
Baaz Draconians: "Well well, if it isn't my mobility-challenged evil twin. Think you're a match for me, do you? No way in the Abyss I'm losing."
Kapak Draconians: "You can't run, and you can't hide. I'll spy you out, and then every chromatic draconian in town will be on you like a ton of bricks."
Bozak Draconians: "This could be a little bit tough. Worried? No, I'm not worried. I'm just ...apprehensive. But I'll win."
Sivak Draconians: "I just hate it when I pull some awesome badass hero stunt to save a human's life, and then it turns out to be one of you guys. Seriously, cut that $#*% out, you're making me look bad."
Aurak Draconians: "You know? I was just thinking how great it would be to have a chance to really prove myself. And now, here you are, toughest thing for miles! Ready to meet your fate, big bad aurak?"
Viridan Draconians: "Strategy? Huh. Of course we're going to win. We've got me on our side, don't we? It's in the bag. Listen, here's what I'm going to do..."
Reufel Draconians: "You stick with me, bro. With your brute strength and my awesome finesse, we could have this whole war whipped inside of a week!"
Nigel Draconians: "You and your shades of gray. Come on, man, sometimes things really are black and white. Get it? Because you and me are... hey, that was a good joke! Shut up, I'm not stupid! I could so outsmart you!"
Cærel Draconians: "You always tell me to scout. I can do a lot more than just that, you know. I am so undervalued around here, I swear."
Almost invariably Neutral Good. New binel should be assumed NG by default, unless and until sufficiently drastic life experience changes their outlook.
Snowcapped mountains, glaciers, ice shelves, floating icebergs, tundra, permafrost, and any frigid airspace. The binel are immune to cold, so the far south of Ansalon is an ideal locale for them.
As the alienated children of Takhisis's evil dragons, binel draconians often feel no connection to either the good or the evil gods of Krynn. It is very rare to see any binel take any interest in worship. Some of them look up to Branchala, though this may have to do with their love of singing their own praises.
Draconians naturally know how to speak the tongue of dragons, and they are taught Common by the wizards who created them. Depending on the race and background of that wizard, they may also teach their draconian some other language. This is largely irrelevant to the color of the draconian.
A draconian might be named by its wizard creator, or it might choose its own name at a later time. Draconians do not know their dragon parents, and would fight to the death if they ever met.
 Racial Traits
- +4 Strength, +2 Constitution, +2 Charisma, +2 Intelligence: A draconian is a fearsome and majestic warrior, with the heritage of mystic and terrible dragons to draw upon. Its might is a force to be reckoned with, its scales are hardy and redoubtable, and its mind is swift and keen. However, draconians are monstrous to behold, and receive a -2 on all social skill checks (except Intimidate). This replaces their Charisma bonus for anyone who doesn't know the draconian personally, or anyone shallow enough to continue to judge by appearances.
- Binel Draconians receive a -2 to Wisdom and a +2 to Dexterity. This stacks with the base draconian racial modifiers.
- Dragon: They are humanoid in shape but the blood of dragons runs strong within them.
- Medium: As Medium creatures, draconians have no special bonuses or penalties due to their size.
- Binel Draconians base land speed is 30.
- Binel Draconians base flying speed is 40 (Average).
- Aura of Magic (Su): Draconians are magic-born creatures, and radiate a faint aura of transmutation magic.
- Natural Armor (Ex): Draconians possess +3 natural armor, due to dragon scales.
- Low-Light Vision (Ex): A draconian can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Darkvision (Ex): Draconians can see up in the dark up to 60 feet, courtesy to their Draconic heritage. Darkvision is black and white only, but it is otherwise like normal sight, and Draconians can function just fine with no light at all.
- Natural Weapons: 2 claws (1d4) and bite (1d6).
- Draconians get a +2 racial bonus to Intimidate and Spot checks.
- Breath Weapon (Su): Binel Draconians can breath a 60 ft. cone of ice once every 1d4 rounds. It deals 2d8 cold damage. The saving throw is (10 + 1/2 ECL + Con modifier).
- Death Throes (Su): On death at -10 hp or less, a Binel Draconian discharges its cold energy in a blast of ice. It strikes in a 5 ft. radius burst, dealing 1d8 cold damage per ECL. Death Throes scorches the body and it cannot be restored by Raise Dead, without a DC 25 Heal check afterwards to try and restore the body. Other higher forms of revival work normally.
- Draconians are created fully formed, adult size, and ready to adventure. When fresh from the egg, they have no skill points, but can immediately become level 0 soldiers. Given a reasonable amount of time to train, they can become level 1 adventurers, with starting skill points equal to the skill points they would earn during any subsequent level raise. The standard x4 multiplier does not apply, due to their youth and inexperience.
- Automatic Languages: Common and Draconic. Bonus Languages: Any.
- Favored Class: Rogue or Ranger.
- Level Adjustment: LA +2