Big Lantern Ghost (3.5e Creature)

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Big Lantern Ghost[edit]

Size/Type: Large Undead
Hit Dice: 4d12+3 (29 hp)
Initiative: +4
Speed: 30 ft.
Armor Class: 12 (+2 Dex), touch 13, flat-footed 11
Base Attack/Grapple: +5/+1
Attack: Slam +8 melee (1d4+1)
Full Attack: Slam +8 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +4, Ref +3, Will +1
Abilities: Str 18, Dex 14, Con —, Int 9, Wis 9, Cha 8
Skills: Intimidate +3, Listen +9, Spot +10
Feats: Alertness, Blind-Fight
Environment: Any Underground
Organization: Solitary
Challenge Rating: 5
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: 16-28 HD (Large)
Level Adjustment: +4
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More information...

A large creature that seems to be covered in a greenish sheet with holes cut out for unseen eyes and a hidden mouth. It carries a lantern in it's short arms.

Big Lantern Ghosts are undead of large proportions. They don't like bright light and keep their lanterns dim. They enjoy dark areas. They are about 8 ft. tall and 4 ft. wide. They may come from the strange world of Subcon.

[1]

Combat[edit]

Big Lantern Ghosts attack by beating opponents with their hands. Their arms are incredibly short and the ghosts must get very close to attack.



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