Berserker (3.5e Class)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: A class needs 20 levels and epic informaiton.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: In the world, lore, and in the game need to be filled out.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

600px-Ambox wikify.svg.png This page is not formatted correctly. Reason: The NPC needs to be transcluded.


You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

Berserker
Rating: Not rated
(Rate this class)
Status: Unknown
Editing: Consent of author advised


Navigation Menu
Player Info
World Reference
DM Info



[edit] Berserker

The Berserker is a fearsome and reckless warrior, fueled by anger and fury.

[edit] Making a Berserker

A berserker is a force of offense, and leaves quite a few holes in his defense, as such, he benefits from people to protect and heal him..

Abilities: Strength is most important, as it is used to attack the enemues, Constitution and Dexterity improve the berserker's limited defense.

Starting Age: Simple.

Table: The Berserker

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Rage 2/day, Power Attack , Fast Movement
2nd +2 +3 +0 +0 Reckless Strike
3rd +3 +3 +1 +1 Rage 3/day Improved Trip
4th +4 +4 +1 +1 Forceful Trip
5th +5 +4 +1 +1 Rage 4/day
6th +6/+1 +5 +2 +2 Dangerous Rend

[edit] Class Features

All of the following are class features of the Berserker.

Weapon and Armor Proficiency: Basic Weapons, Axes, Maces and Clubs, Spears and Lances, Bows; Light Armour, Shields (but not tower shields.)

Power Attack (Ex): Bonus feat

Rage (Ex): As the barbarian class feature

Fast Movement (Ex): A Berserker gains a 10 foot bonus to his land speed, this increases to 20 foot while raging.

Reckless Strike (Ex): A second level or higher berserker can take a -1 penalty to AC for a +2 bonus to hit and damage, these last for each attack until the start of their next turn. If the berserker is raging, he deals an additional +2 damage when using this ability.

Improved Trip (Ex): Bonus feat

Forceful Trip (Ex): Once a round, when a fourth level or higher berserker hits an enemy while raging, he gets to attemp to trip this enemy without provoking attacks of opportunity, if he fails, the enemy does not get to try to trip in return. If Reckless Strike was used with the attack triggering this ability, the berserker gains a +4 bonus to this trip attempt.

Dangerous Rend (Ex): When a sixth level berserker hits with at least two attacks (including trip attacks and the like) to the same enemy in a single attack action or full attack, he deals an additional 1d6+strength modifier damage, if he's raging, the additional damage is 1d10+strength modifier instead.

[edit] Bergman Berserker Starting Package

Weapons: Greataxe.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: Power attack.

Gear: Studded leather armor, hemp rope, trail rations (10), backpack, bedroll.

Gold: Standard starting money minus 37.

[edit] Campaign Information

[edit] Playing a Berserker

Religion: Berserkers tend to worship the spirits of the universe..

Other Classes: Berserkers like those who can heal and protect them, and don't care much about others.

Combat: Glass cannon.

Advancement: Feats that provide bonuses to hit and damage, or that help protect the Berserker.

[edit] Berserkers in the World

You wouldn't like me when I'm angry my friend.
—Bigs Masher, Human Berserker

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] <-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL <- EL Number ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->. -->



Back to Main Page3.5e HomebrewClassesBase Classes

[edit] Lawful Barbarian Variant

Berserker

Allignment: Any nonchaotic

Has same Starting Age, Gold, Hit Die, BAB and Skill Points as Barbarian.

Has all of Barbarian's class skills except Handle Animal. Instead has Bluff.

Has Barbarian's Rage and all related abilities except Indomitable Will.

Gains Endurance as Bonus Feat at 2nd level, and Diehard at 5th. Gains Danger Sense at 3rd level and Will Power at 14th, described below. Has all of Barbarian's epic feat except Chaotic Rage, which is replaced with Focused Rage, explained below.

Danger Sense Starting at 3rd level, a berserker gains a +1 bonus on Reflex saves made to avoid unseen foes, a +1 dodge bonus to AC against attacks made by unseen foe and cannot be caught flat-footed. These bonuses rise by +1 every three berserker levels thereafter (6th, 9th, 12th, 15th, and 18th level). Danger sense bonuses gained from multiple classes stack.

Will Power While in a rage, a berserker of 14th level or higher may add his Will save bonus to his attack rolls. This bonus stacks with all other modifiers.

Focused Rage (Epic) Prerequisites: Rage 5/day, lawful alignment. Any weapon the character wields while in a rage is treated as an axiomatic weapon (it is lawful-aligned and deals an extra 2d6 points of damage against creatures of chaotic alignment). This ability does not stack with similar abilities.

Personal tools
d20M
miscellaneous
admin area