Stop hand.png In a matter of hours D&D Wiki be down for an extended period of time to perform necessary hardware upgrades.
These hardware upgrades should address user's concerns including Talk:Main Page#Web Page Not Found Error and the database access times when saving, moving, and deleting pages. Please stand by.

Bersaerkae (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
We are not animals, to be hunted by your whim. We are not dumb beasts of the wild. We are the bersaerkae, and we will not stand for intruders into our realm!
—Jarl Icerhime, bersaerkae chief.

Bersaerkae[edit]

Size/Type: Large Magical Beast
Hit Dice: 8d10+56 (92 hp)
Initiative: +0
Speed: 30 ft (bipedal), 50 ft (quadrupedal)
Armor Class: 19 (+8 natural, -1 size, +2 leather), touch 10, flat-footed 19
Base Attack/Grapple: +8/+3/+19
Attack: Claw +14 melee (1d8 +7) or bite +14 melee (2d4 +7/x3)
Full Attack: 2 claws +12/+7 melee (1d8 +7) and bite +12/+7 melee (2d4 +7/x3)
Space/Reach: 10 ft/10 ft
Special Attacks: rend, berserk
Special Qualities: improved lowlight vision, resistance to cold 10, resistance to fire 10
Saves: Fort +13, Ref +6, Will +3
Abilities: Str 25, Dex 11, Con 24, Int 10, Wis 12, Cha 9
Skills: survival +12 (+16 in a arctic environment), swim +26, intimidate +10, hide +2 (+10 in an arctic environment), move silently +5
Feats: Power Attack, Cleave, Great Cleave
Environment: cold plains (The Far North)
Organization: Solitary, pair, family (1-4 + 2-8 young), clan (5-10 + 5-20 young), or tribe (11-34 + 5-60 young)
Challenge Rating: 7
Treasure: half standard
Alignment: ussually neutral
Advancement: 9-14 HD (large) or by character class
Level Adjustment: +5
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Out of the snow rises a huge, massively muscled bear. With a roar, it charges.

Bersaerkae are gigantic, intelligent bears hailing from the far north. Although they have a reputation as fierce, brutal, and merciless predators, bersaerkae are actually highly intelligent and honorable.

Combat[edit]

Bersaerkae attack with abandon, striking out at all foes. Their favorite tactic is to place themselves within striking distance of all their foes, thus able to use cleave and rend to their greatest advantage.

Rend (Ex): If a bersaerkae hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+11 points of damage.

Berserk (Ex): 3 times per day, a bersaerkae can enter a state of extreme rage. While berserk, a bersaerkae gains a +8 bonus to strength and constitution, cannot use any charisma or intelligence based skills besides intimidate, gains fast healing 5, the Diehard feat, and SR 11 + hd. They remain berserk for rounds equal to their (new) constitution modifier +5. It requires a dc 20 will save to voluntarily withdraw from a berserk.



Back to Main PageDungeons and DragonsCreaturesCR 7
Back to Main PageDungeons and DragonsCampaign SettingsRytha and Bas'Mera, The Silver LandsCreatures

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors