Bender, Earth (4/4) (3.5e Class)
From D&D Wiki
1 out of four Classes I intend to make, as this site has plenty of "Bender" Classes, but in the series the different styles were too different to be looped into the same class.
Earthbenders, as a general rule, are stubborn and hardworking. They are also unyeilding in their defense of their own beliefs. They will go to any length to attain their goals.
Making an Earthbender
Earthbending is about guts and being willing to take attacks head on. An Earthbender's greatest ability is the ability to take whatever is thrown at them, and return it tenfold.
Abilities: The Most important ability score for the earthbender is Constitution. It powers their bending and gives them the toughness they need to take damage.
Races: Most Earth Benders are human, but any race with a natural affinity for earth may follow this path
Alignment: Most earth benders choose to follow the nuetral alignment.
|Saving Throws||Special||Earth Damage||Unarmed Damage|
|1st||+1||+2||+0||+0||Bending Style 1st, Improved Unarmed Strike||1d6||1d6|
|5th||+5||+4||+1||+1||Defensive Strike,Iron Clad Protector||2d6||1d8|
|6th||+6/+1||+5||+2||+2||Bending Style 2nd||3d6||1d8|
|11th||+11/+6/+1||+8||+3||+3||Fists of Iron||5d6||1d10|
|12th||+12/+7/+2||+8||+4||+4||Bending Style 3rd||6d6||2d6|
|14th||+14/+9/+4||+9||+4||+4||Bonus Feat, One With Nature||7d6||2d6|
|16th||+16/+11/+6/+1||+10||+5||+5||Bending Style 4th||8d6||2d8|
|20th||+20/+15/+10/+5||+12||+6||+6||The Ultimate Earth Child, Bending Style 5th||10d6||2d10|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
Weapon and Armor proficiency: Earth Benders are not proficient with weapons or armor of any kind. Earth Benders require soil, dirt, or rock to bend
AC bonus: Benders are wise fighters, just like monks, allowing them to add their WIS mod to their AC, for as long as they are unarmored
Bending Styles: Starting at 1st level, and every 4th level onward, the bender may unlock techniques unique to their bending element. These techniques take up chakra (2+ the Bender's level and WIS mod)
Bending Style; 1st: Earth's Embrace: By expending 2 chakra, the Bender envelopes herself in a boulder, gaining a bonus to her AC equal to her CON mod for the next attack made against her
Stoned Fist: By expending 1 chakra, the Bender forces a fist-shaped boulder to strike the opponent. Deals 1d4 nature damage + the Bender's STR mod to creature
Bending Style; 2nd: Earthen Cage: By expending 2 chakra, the Bender may trap creature(s) in cage made of solid rock. 20 feet wide (DC is 10 + the Bender's CON mod)
Wall of Earth: By expending 2 chakra, the Bender raises a protective barrier of solid boulder, granting a +4 AC bonus to target ally for 2 rounds + the Bender's CON mod
Bending Style; 3rd: Shield of the Great Mountain: By expending 4 chakra, the Bender shifts a large boulder to an ally, warping it into a shield. Target ally takes no physical damage for one round. Usable once per round
Earthen Spear: By expending 3 chakra, the Bender hurls multiple, small-sized stalagmites at the enemies. Deals 3d6 nature damage to target creature
Bending Style; 4th: Tremor: By expending 3 chakra, the Bender causes a huge uprising in the earth, causing 2d10 nature damage in a 25 foot radius and possibly killing all creatures within area unless they pass a REF save (DC is 10 + 1/2 the Bender's level and her CON mod)
Rock Armor: by expending 5 chakra, the Bender creates a makeshift armor out of solid rock on his body.Target ally gains a -2 damage reduction to magic for 2 rounds
Bending Style; 5th: Rockslide: By expending 6 chakra, the Bender creates a huge boulder, dealing 4d10 nature damage to target creature. The boulder then shatters, dealing 2d8 nature damage to any creature within 15 feet of the initial target
I am Earth: By expending 10 chakra, the Bender traps target creature in a small boulder,which is then crushed, killing any creature with 12 HD or less outright
Power Attack: At 3rd level, before making attack rolls for a round, a Bender may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed her base attack bonus. The penalty on attacks and bonus on damage apply until her next turn.
Toughness: At 4th level, the Bender gains 3 hit points
Discipline: At 4th level, the Bender gains a +2 to natural AC. This is increased to +4 at 6th level and +6 at 8th level
Iron Clad Protector: At 5th level, if an ally within 10 feet of the Bender would be attacked, she may jump in front of the attack instead, taking all damage or negative effects that her ally would
Defensive Strike: At 5th level, if an opponent attacks the Bender and misses her while she is using the total defense action, she can attack that opponent on her next turn with a +4 bonus on your attack roll. She gains no bonus against an opponent that does not attack her or against an opponent that attacks and hits her.
Roundabout Kick: At 7th level, if a Bender strikes a successful critical hit with an unarmed attack, she can immediately make an additional unarmed attack against the same opponent, as if she hadn’t used her attack for the critical hit. She uses the same attack bonus that she used for the critical hit. For example, Shi deyang can make three unarmed attacks in a round, at base attack bonuses of +9, +6, and +3. If he gets a critical hit on his second attack, he can make an additional attack using his +6 base attack bonus. he then makes his third attack (at +3) as normal.
Iron-Willed: At 9th level, the Bender gains an AC bonus of her CON mod while fighting on mountainous terrain
Fists of Iron: At 11th level, the Benders Fists become hard like a boulder. The Bender must declare using the feat before making an attack roll. If she hits, she deals an extra d8 of damage (only usable with an unarmed strike)
One with Nature: At 14th level, the Bender gains a -5 damage reduction to nature and its sources
The Ultimate Earth Child: At 20th level, the Bender takes half damage from any and all sources. They also gain the ability to bend metal, however, the first time they do so takes preparation, and cannot be done initially in combat.