Bender, Air (3/4) (3.5e Class)
From D&D Wiki
|Editing:||Constructive edits welcome|
1 out of four Classes I intend to make, as this site has plenty of "Bender" Classes, but in the series the different styles were too different to be looped into the same class.
- 1 Airbenders
- 1.1 Making an Airbender
- 1.2 Campaign Information
All Airbenders are wistful and contemplative, but they also share a childlike enthusiasm for pranks and merriment.
Making an Airbender
Airbending is a very interesting style of bending, given that it is difficult to deal damage with a simple stream of Air. Airbenders are often craftier then other benders, finding interesting ways to utilize their bending in a formidable, but harmless, way.
Abilities: An Airbender's chief ability is Dexterity.
Races: Context (Depends on the world in which this class is used.)
Alignment: Any non evil
|Saving Throws||Special||Speed bonus||Unarmed Damage|
|1st||+0||+0||+0||+2||Bending Style 1st, Improved Unarmed Strike||+0||1d4|
|2nd||+1||+0||+0||+3||Bonus Feat, Evasion||+0||1d4|
|3rd||+2||+1||+1||+3||Fast Movement, Unbalancing Strike||+10||1d4|
|5th||+3||+1||+1||+4||Bending Style 2nd, Dodge||+10||1d6|
|6th||+4||+2||+2||+5||Bonus Feat, Uncanny Dodge||+20||1d6|
|9th||+6/+1||+3||+3||+6||Bending Style 3rd, Spring Attack||+30||1d8|
|13th||+9/+4||+4||+4||+8||Bending Style 4th||+40||1d10|
|17th||+12/+7/+2||+5||+5||+10||Bending Style 5th||+50||2d6|
Class Skills (6 + Int modifier per level, ×4 at 1st level)
Weapon and Armor Proficiency: Air Benders are nimble and dexterous, just like the wind, but cannot wear armor or use weapons
Bending Style; 1st: Whirlwind: by expending 1 chakra, the Bender creates a small vortex of wind to slice and cut the enemy. Deals 1d4 slashing damage to target creature and their movement speed is decreased by 10
Fleet of Foot: By expending 2 chakra, the Bender accelerates one allies actions. Same effect as haste
Bending Style; 2nd: Stun: By expending 3 chakra, the Bender creates a blusterous wind, proning enemies within 15 feet of target area. FOR save negates (DC 10 + 5 + 1/2 Bender's level)
Drop Kick: By expending 3 chakra, the Bender delivers a swift kick to the enemy, infusing his foot with a great breeze. Deals unarmed strkie damage + 1d6 slashing damage and target is stunned for 2 rounds unless they pass a FOR save (DC 10 + Bender's DEX mod + 1/2 the Bender's level)
Bending Style; 3rd: Air Thrust: By expending 5 chakra, the Bender summons a large tornado to slash enemies. Deals 4d4 slashing damage within 20 feet and pushes all creatures within range back 10 feet (unless they are too large of a creature)
Air funnel: by expending 4 chakra, the bender can take a defensive stance to re direct an ranged attack back at its user. however while doing this the bender can't attack.
Bending Style; 4th: Air sheild : by spending 3chakra, the bender can make a dome which can deflect all ranged, and all physical attacks for a short time. this can be sustained however it costs 3 chakra each time as well as a concentration check DC (10+ bender level)
Flight: by spending 2 chakra the bender can move the air around him gaining flight = to his speed this lasts aslong as the bender spends 2 chakra every round.
Epic <-class name->
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
<-pluralized class name-> in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.