Bender, Air (3/4) (3.5e Class)
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| Status: | In progress |
| Editing: | Constructive edits welcome |
1 out of four Classes I intend to make, as this site has plenty of "Bender" Classes, but in the series the different styles were too different to be looped into the same class.
Contents |
[edit] Airbenders
All Airbenders are wistful and contemplative, but they also share a childlike enthusiasm for pranks and merriment.
[edit] Making an Airbender
Airbending is a very interesting style of bending, given that it is difficult to deal damage with a simple stream of Air. Airbenders are often craftier then other benders, finding interesting ways to utilize their bending in a formidable, but harmless, way.
Abilities: An Airbender's chief ability is Dexterity.
Races: Context (Depends on the world in which this class is used.)
Alignment: Any non evil
| Level | Base Attack Bonus |
Saving Throws | Special | Speed bonus | Unarmed Damage | ||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +2 | Bending Style 1st, Improved Unarmed Strike | +0 | 1d4 | ||||||||||||||||||||||||||||||||||
| 2nd | +1 | +0 | +0 | +3 | Bonus Feat, Evasion | +0 | 1d4 | ||||||||||||||||||||||||||||||||||
| 3rd | +2 | +1 | +1 | +3 | Fast Movement, Unbalancing Strike | +10 | 1d4 | ||||||||||||||||||||||||||||||||||
| 4th | +3 | +1 | +1 | +4 | Combat Expertise | +10 | 1d6 | ||||||||||||||||||||||||||||||||||
| 5th | +3 | +1 | +1 | +4 | Bending Style 2nd, Dodge | +10 | 1d6 | ||||||||||||||||||||||||||||||||||
| 6th | +4 | +2 | +2 | +5 | Bonus Feat, Uncanny Dodge | +20 | 1d6 | ||||||||||||||||||||||||||||||||||
| 7th | +5 | +2 | +2 | +5 | Flying Kick | +20 | 1d6 | ||||||||||||||||||||||||||||||||||
| 8th | +6/+1 | +2 | +2 | +6 | +20 | 1d8 | |||||||||||||||||||||||||||||||||||
| 9th | +6/+1 | +3 | +3 | +6 | Bending Style 3rd, Spring Attack | +30 | 1d8 | ||||||||||||||||||||||||||||||||||
| 10th | +7/+2 | +3 | +3 | +7 | Bonus Feat | +30 | 1d8 | ||||||||||||||||||||||||||||||||||
| 11th | +8/+3 | +3 | +3 | +7 | +30 | 1d8 | |||||||||||||||||||||||||||||||||||
| 12th | +9/+4 | +4 | +4 | +8 | Whirlwind Attack | +40 | 1d10 | ||||||||||||||||||||||||||||||||||
| 13th | +9/+4 | +4 | +4 | +8 | Bending Style 4th | +40 | 1d10 | ||||||||||||||||||||||||||||||||||
| 14th | +10/+5 | +4 | +4 | +9 | Bonus Feat | +40 | 1d10 | ||||||||||||||||||||||||||||||||||
| 15th | +11/+6/+1 | +5 | +5 | +9 | +50 | 1d10 | |||||||||||||||||||||||||||||||||||
| 16th | +12/+7/+2 | +5 | +5 | +10 | +50 | 2d6 | |||||||||||||||||||||||||||||||||||
| 17th | +12/+7/+2 | +5 | +5 | +10 | Bending Style 5th | +50 | 2d6 | ||||||||||||||||||||||||||||||||||
| 18th | +13/+8/+3 | +6 | +6 | +11 | +60 | 2d6 | |||||||||||||||||||||||||||||||||||
| 19th | +14/+9/+4 | +6 | +6 | +11 | +60 | 2d6 | |||||||||||||||||||||||||||||||||||
| 20th | +15/+10/+5 | +6 | +6 | +12 | +60 | 2d8 | |||||||||||||||||||||||||||||||||||
|
Class Skills (6 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
Weapon and Armor Proficiency: Air Benders are nimble and dexterous, just like the wind, but cannot wear armor or use weapons
Bending Style; 1st: Whirlwind: by expending 1 chakra, the Bender creates a small vortex of wind to slice and cut the enemy. Deals 1d4 slashing damage to target creature and their movement speed is decreased by 10
Fleet of Foot: By expending 2 chakra, the Bender accelerates one allies actions. Same effect as haste
Bending Style; 2nd: Stun: By expending 3 chakra, the Bender creates a blusterous wind, proning enemies within 15 feet of target area. FOR save negates (DC 10 + 5 + 1/2 Bender's level)
Drop Kick: By expending 3 chakra, the Bender delivers a swift kick to the enemy, infusing his foot with a great breeze. Deals unarmed strkie damage + 1d6 slashing damage and target is stunned for 2 rounds unless they pass a FOR save (DC 10 + Bender's DEX mod + 1/2 the Bender's level)
Bending Style; 3rd: Air Thrust: By expending 5 chakra, the Bender summons a large tornado to slash enemies. Deals 4d4 slashing damage within 20 feet and pushes all creatures within range back 10 feet (unless they are too large of a creature)
Air funnel: by expending 4 chakra, the bender can take a defensive stance to re direct an ranged attack back at its user. however while doing this the bender can't attack.
Bending Style; 4th: Air sheild : by spending 3chakra, the bender can make a dome which can deflect all ranged, and all physical attacks for a short time. this can be sustained however it costs 3 chakra each time as well as a concentration check DC (10+ bender level)
Flight: by spending 2 chakra the bender can move the air around him gaining flight = to his speed this lasts aslong as the bender spends 2 chakra every round.
[edit] Epic <-class name->
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
|
<-number of skill points-> + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
[edit] <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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