Bender, Air (3/4) (3.5e Class)

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Bender, Air (3/4)
Rating: Not rated
(Rate this class)
Status: In progress
Editing: Constructive edits welcome

1 out of four Classes I intend to make, as this site has plenty of "Bender" Classes, but in the series the different styles were too different to be looped into the same class.

Airbenders[edit]

All Airbenders are wistful and contemplative, but they also share a childlike enthusiasm for pranks and merriment.

Making an Airbender[edit]

Airbending is a very interesting style of bending, given that it is difficult to deal damage with a simple stream of Air. Airbenders are often craftier then other benders, finding interesting ways to utilize their bending in a formidable, but harmless, way.

Abilities: An Airbender's chief ability is Dexterity.

Races: Context (Depends on the world in which this class is used.)

Alignment: Any non evil

Table: The Airbender

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Speed bonus Unarmed Damage
Fort Ref Will
1st +0 +0 +0 +2 Bending Style 1st, Improved Unarmed Strike +0 1d4
2nd +1 +0 +0 +3 Bonus Feat, Evasion +0 1d4
3rd +2 +1 +1 +3 Fast Movement, Unbalancing Strike +10 1d4
4th +3 +1 +1 +4 Combat Expertise +10 1d6
5th +3 +1 +1 +4 Bending Style 2nd, Dodge +10 1d6
6th +4 +2 +2 +5 Bonus Feat, Uncanny Dodge +20 1d6
7th +5 +2 +2 +5 Flying Kick +20 1d6
8th +6/+1 +2 +2 +6 +20 1d8
9th +6/+1 +3 +3 +6 Bending Style 3rd, Spring Attack +30 1d8
10th +7/+2 +3 +3 +7 Bonus Feat +30 1d8
11th +8/+3 +3 +3 +7 +30 1d8
12th +9/+4 +4 +4 +8 Whirlwind Attack +40 1d10
13th +9/+4 +4 +4 +8 Bending Style 4th +40 1d10
14th +10/+5 +4 +4 +9 Bonus Feat +40 1d10
15th +11/+6/+1 +5 +5 +9 +50 1d10
16th +12/+7/+2 +5 +5 +10 +50 2d6
17th +12/+7/+2 +5 +5 +10 Bending Style 5th +50 2d6
18th +13/+8/+3 +6 +6 +11 +60 2d6
19th +14/+9/+4 +6 +6 +11 +60 2d6
20th +15/+10/+5 +6 +6 +12 +60 2d8

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance, Decipher Script, Diplomacy, Escape Artist, Jump, Knowledge (bending), Sleight of Hand, Tumble.

Class Features[edit]

Weapon and Armor Proficiency: Air Benders are nimble and dexterous, just like the wind, but cannot wear armor or use weapons

Bending Style; 1st: Whirlwind: by expending 1 chakra, the Bender creates a small vortex of wind to slice and cut the enemy. Deals 1d4 slashing damage to target creature and their movement speed is decreased by 10

Fleet of Foot: By expending 2 chakra, the Bender accelerates one allies actions. Same effect as haste

Bending Style; 2nd: Stun: By expending 3 chakra, the Bender creates a blusterous wind, proning enemies within 15 feet of target area. FOR save negates (DC 10 + 5 + 1/2 Bender's level)

Drop Kick: By expending 3 chakra, the Bender delivers a swift kick to the enemy, infusing his foot with a great breeze. Deals unarmed strkie damage + 1d6 slashing damage and target is stunned for 2 rounds unless they pass a FOR save (DC 10 + Bender's DEX mod + 1/2 the Bender's level)

Bending Style; 3rd: Air Thrust: By expending 5 chakra, the Bender summons a large tornado to slash enemies. Deals 4d4 slashing damage within 20 feet and pushes all creatures within range back 10 feet (unless they are too large of a creature)

Air funnel: by expending 4 chakra, the bender can take a defensive stance to re direct an ranged attack back at its user. however while doing this the bender can't attack.

Bending Style; 4th: Air sheild : by spending 3chakra, the bender can make a dome which can deflect all ranged, and all physical attacks for a short time. this can be sustained however it costs 3 chakra each time as well as a concentration check DC (10+ bender level)

Flight: by spending 2 chakra the bender can move the air around him gaining flight = to his speed this lasts aslong as the bender spends 2 chakra every round.

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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