Bender, Air (3/4) (3.5e Class)
From D&D Wiki
|Editing:||Constructive edits welcome|
1 out of four Classes I intend to make, as this site has plenty of "Bender" Classes, but in the series the different styles were too different to be looped into the same class.
All Airbenders are wistful and contemplative, but they also share a childlike enthusiasm for pranks and merriment.
 Making an Airbender
Airbending is a very interesting style of bending, given that it is difficult to deal damage with a simple stream of Air. Airbenders are often craftier then other benders, finding interesting ways to utilize their bending in a formidable, but harmless, way.
Abilities: An Airbender's chief ability is Dexterity.
Races: Context (Depends on the world in which this class is used.)
Alignment: Any non evil
|Saving Throws||Special||Speed bonus||Unarmed Damage|
|1st||+0||+0||+0||+2||Bending Style 1st, Improved Unarmed Strike||+0||1d4|
|2nd||+1||+0||+0||+3||Bonus Feat, Evasion||+0||1d4|
|3rd||+2||+1||+1||+3||Fast Movement, Unbalancing Strike||+10||1d4|
|5th||+3||+1||+1||+4||Bending Style 2nd, Dodge||+10||1d6|
|6th||+4||+2||+2||+5||Bonus Feat, Uncanny Dodge||+20||1d6|
|9th||+6/+1||+3||+3||+6||Bending Style 3rd, Spring Attack||+30||1d8|
|13th||+9/+4||+4||+4||+8||Bending Style 4th||+40||1d10|
|17th||+12/+7/+2||+5||+5||+10||Bending Style 5th||+50||2d6|
Class Skills (6 + Int modifier per level, ×4 at 1st level)
 Class Features
Weapon and Armor Proficiency: Air Benders are nimble and dexterous, just like the wind, but cannot wear armor or use weapons
Bending Style; 1st: Whirlwind: by expending 1 chakra, the Bender creates a small vortex of wind to slice and cut the enemy. Deals 1d4 slashing damage to target creature and their movement speed is decreased by 10
Fleet of Foot: By expending 2 chakra, the Bender accelerates one allies actions. Same effect as haste
Bending Style; 2nd: Stun: By expending 3 chakra, the Bender creates a blusterous wind, proning enemies within 15 feet of target area. FOR save negates (DC 10 + 5 + 1/2 Bender's level)
Drop Kick: By expending 3 chakra, the Bender delivers a swift kick to the enemy, infusing his foot with a great breeze. Deals unarmed strkie damage + 1d6 slashing damage and target is stunned for 2 rounds unless they pass a FOR save (DC 10 + Bender's DEX mod + 1/2 the Bender's level)
Bending Style; 3rd: Air Thrust: By expending 5 chakra, the Bender summons a large tornado to slash enemies. Deals 4d4 slashing damage within 20 feet and pushes all creatures within range back 10 feet (unless they are too large of a creature)
Air funnel: by expending 4 chakra, the bender can take a defensive stance to re direct an ranged attack back at its user. however while doing this the bender can't attack.
Bending Style; 4th: Air sheild : by spending 3chakra, the bender can make a dome which can deflect all ranged, and all physical attacks for a short time. this can be sustained however it costs 3 chakra each time as well as a concentration check DC (10+ bender level)
Flight: by spending 2 chakra the bender can move the air around him gaining flight = to his speed this lasts aslong as the bender spends 2 chakra every round.
 Epic <-class name->
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
 <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
 Campaign Information
 Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 <-pluralized class name-> in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
 <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
 <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.