Bellador (5e Creature)

From D&D Wiki

Jump to: navigation, search

Bellador[edit]

Large fiend, neutral evil


Armor Class 18 (plate)
Hit Points 157 (15d10 + 75)
Speed 45 ft.


STR DEX CON INT WIS CHA
22 (+6) 19 (+4) 21 (+5) 17 (+3) 20 (+5) 16 (+3)

Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, necrotic, posison
Condition Immunities charmed, poisoned
Senses blindsight 120 ft., passive Perception 15
Languages Abyssal, Common, Undercommon
Challenge 10 (5,900 XP)


Bane of the Divine. When the bellador hits a creature of the celestial type with a weapon attack, the celestial takes an additional 1d8 necrotic damage (included in the attack).

Fiendish Sense. The bellador can detect an object being used to trap a creature of the fiend type and the creature responsible for trapping the fiend, from any distance, even if they are on a different plane.

Innate Spellcasting. The bellador's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The bellador can innately cast the following spells, requiring no material components:

At will: acid arrow, chill touch, misty step, ray of sickness
3/day: crown of madness

ACTIONS

Multiattack. The bellador makes two attacks.

Longsword. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage, or 17 (2d10 + 6) slashing damage if used in two hands, plus 4 (1d8) necrotic damage if the target is a celestial.

Accursed Touch. Melee Spell Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d12 + 3) necrotic damage and target must succeed on a DC 20 Constitution saving throw or be afflicted with with fiend fever.

Wretched Scream (Recharge 5-6). The bellador releases a terrifying scream in a 40-foot radius around itself. Each creature inside the area takes 13 (2d12) thunder damage and is knocked prone.


Belladors are towering humanoids with rough, leathery grey-green skin, covered in hideous tumors that grind against their heavy plate armor, from which thick bony spines protrude. No one truly knows the origin of the bellador, some believe that they were the result of a forsaken marriage of a cambion and a tiefling, some state that they were created from aberrations who needed to pay their debt to Asmodeus in other ways due to their lack of a soul, while some simply believe that they just emerged from the Abyss one day like any other demon.

True Lords of Fiends. One thing is well known, however, and that is the fact belladors are bringers of demonic justice, hunting down those who enslave or imprison fiends and destroying them and summoning demons through any means possible, uncaring of whatever chaos their now free fiendish brethren bring upon the material plane.To complement their fiendish pride, belladors have a deep-rooted hatred for angelic beings and good celestials as a whole, serving as shadow rulers and advisors for evil celestial armies, especially empyreans.

Neither Lord of the Nine nor Prince of Demons. Belladors may show pride in their fiendish nature, but that doesn't mean it holds any loyalty to the rulers of the Nine Hells or the Abyss. As a matter of fact belladors see themselves as the only worthy rulers of the demons, devils and yugoloths.


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: