Being of Antilogic (3.5e Template)
From D&D Wiki
 Being of Antilogic
|This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.|
Beings of Antilogic are pretty much the epitome of errors in logic, their very existence is a bane to all things real and they might or might not care.
 Creating a Being of Antilogic
This is an acquired/inherited template. This template can be added to any creature of intelligence 5 or higher.
 Size and Type
no size change, type changes to outsider(chaotic).
 Hit Dice
+2 to previous HD
the creature gains 15ft. to land speed and all other modes of movement increase by 10ft.
 Armor Class
+4 Antilogic bonus to armor class (this bonus is retained for touch and flat-footed AC)
Base creature retains the ability to use manufactured and natural weapons. If the base creature has more than one natural attack it gains a +2 Antilogic bonus to all attack with the secondary set of natural attacks.
 Full Attack
All full attacks gain a +5 Antilogic bonus to damage rolls.
 Special Attacks
Base creature gains one of the following: Antilogic blaze(Su): creature may sacrifice 3d6+5 hitpoints to create a fire that acts as a rift to the Realm of Antilogic for 2d6+3 rounds (treat the rift as a gate spell to the Non-Existent Realm of Antilogic) Antilogic sight(Ex): creature gains the ability to see where and when the plane they are on will be overlapped by the Realm of Antilogic.
 Special Qualities
The base creature loses no SQs. The base creature gains blindsense 30ft. and low-light vision.
The base creature's ability scores change as follows: Int -2, Wis -2, Cha +4, Con +2
The base creature gains a +5 Antilogic bonus to gather information and intimidate checks.
Beings of Antilogic live in the Nonexistant Realm of Antilogic
 Challenge Rating
Base creatures CR+3
double standard in items
By character class
 Level Adjustment