Beastfolk (4e Race)

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Beastfolk[edit]

Beastfolk are a race that have spiritually bonded with animals. There is a clan for each spirit bond; currently existing are the clans of the Wolf, Bear, Cat, and Bird. The language of the Beastfolk is Bestial.

Racial Traits
Average Height: 5'8"-6'4" (Wolf), 4'8"-5'6" (Cat), 6'6"-7'3" (Bear), 6'0"-6'8" (Bird)
Average Weight: 145-230 lbs. (Wolf), 120-200 lbs. (Cat), 230-335 lbs. (Bear), 130-210 lbs. (Bird)
Ability Scores: +2 Wisdom +2 Dexterity (Wolf), +2 Dexterity +2 Constitution (Cat), +2 Strength +2 Constitution (Bear), +2 Intelligence +2 Wisdom (Bird)
Size: Medium
Speed: 6 (Wolf, Bear, Bird), 7 (Cat) squares
Vision: Low-light
Languages: Common
Skill Bonuses: +2 Nature +2 Perception (Wolf), +2 Acrobatics +2 Stealth (Cat), +2 Endurance +2 Intimidate (Bear), +2 Insight +2 Diplomacy (Bird)
Bestial Scent (All): You gain a +4 bonus to Perception checks made to track creatures.
Animal Empathy (All): You get a +2 to Nature checks made when dealing with wolves.
Aspect of the Wolf: You may use Aspect of the Wolf as an encounter power if you are of the Wolf Clan.
Aspect of the Cat: You may use Aspect of the Cat as an encounter power if you are of the Cat Clan.
Aspect of the Bear: You may use Aspect of the Bear as an encounter power if you are of the Bear Clan.
Aspect of the Bird: You may use Aspect of the Bird as an encounter power if you are of the Bird Clan.


Aspect of the Wolf Beastfolk, Wolf Racial Power
How DARE you show such disrespect to the Wolf Clan!
Encounter
Standard Action Close Burst 6
Target: Friendly Units
Effect: You and your allies gain the ferocity of a wolf, increasing their hit by +2, their damage by +2, as well as increasing Will saves by +2. This effect lasts until the end of your next turn.


Aspect of the Cat Beastfolk, Cat Racial Power
Padded feet make little noise.
Encounter
Standard Action Close Burst 6
Target: Friendly Units
Effect: You and your allies gain the cunning of a cat, increasing their hit by +2, their Stealth and Acrobatics by +2, and their Reflex saves by +2. This effect lasts until the end of your next turn.


Aspect of the Bear Beastfolk, Bear Racial Power
I'll break you in half!
Encounter
Standard Action Close Burst 6
Target: Friendly Units
Effect: You and your allies gain the strength of the bear, increasing their damage by +2, their Endurance and Athletics by +2, and their Fortitude saves by +2. This effect lasts until the end of your next turn.


Aspect of the Bird Beastfolk, Bird Racial Power
Such haste, such vulgarity.
Encounter
Standard Action Close Burst 6
Target: Friendly Units
Effect: You and your allies gain the wisdom and patience of a bird, increasing their hit by +2, their Will saves by +2, and are granted a +2 AC Dodge bonus. This effect lasts until the end of your next turn.


Beastfolk live in strong communities. Their clan ties are strong, but their racial ties are even greater; going to war with the Beastfolk on their own land is nothing short of folly.

Play one of the Beastfolk if you want...

  • A deep bond with nature.
  • To be any degree of anthropomorphic.
  • To be a member of a race that has different class preferences depending on clan.

Wolf: Ranger, Warlord, Fighter

Cat: Rogue, Fighter, Ranger

Bear: Warlord, Fighter, Ranger

Bird: Wizard, Cleric, Ranger

Physical Qualities[edit]

The only true "racial quality" that can be attributed to the Beastfolk is their obvious bond with animals. A Beastfolk will have characteristics of the animal of their clan, ranging from simple things like animalistic ears and tails, to being so like their clan animal that they may be mistaken as a were-creature. Their animal characteristics are just as varied as the animals they have spiritually bonded to.

Playing one of the Beastfolk[edit]

The Beastfolk are a noble race, but because of what they are and the way they live, they are often understood by the other races. Sometimes, this is not an issue; at other times, they may be wary of, even hostile to one of the Beastfolk. Evil Beastfolk are extremely rare, but not unheard of.

Beast Folk Characteristics: The Beastfolk are so varied in their characteristics that assembling a list is a fool's errand. However, some generalizations may apply; more often than not, a member of the Wolf Clan will be noble, and fiercely loyal to those he has included in his "pack"; a member of the Cat Clan will likely be sly, but warmhearted. A member of the Bear Clan will be fierce, but friendly and fair; a member of the Bird clan will likely be wise and patient, and rarely will not be understanding.

In general, the Beastfolk worship Mielikki. However, some have been known to worship Bahamut, Corellion, Pelor, Sehanine, and even Moradin. Beastfolk revere nature, and as such revere Gods and Goddesses connected to it, even if they do not necessarily worship them.

Beastfolk Names: Beastfolk names are just as varied as their characteristics; coming up with a common list would be a monstrous challenge.

Beastfolk Adventurers[edit]

Three sample beastfolk adventurers are described below.

Garou is a Ranger of the Wolf Clan. Traveling with allies is something he never expected to do; the racism of the nearby settlements did little to help his visions of the future. But now, whether it's clearing out a cave of goblins, or ending the threat of an evil Black Dragon, he still dreams of the day he brings back his bow, heavily enchanted, to rest in the Hall of the Wolf Clan until it is needed again.

Rassus is a Warlord of the Bear Clan. When a group of adventurers stumbled upon his battle with orcs threatening the sanctity of their forest, they assisted him; in doing so, they made a solid and dependable friend. With his plate, his warhammer, and his challenging roar, he always leads the charge.

Krayus is a Cleric of the Bird Clan. Healing a mighty warrior, or simply healing a child's scraped knee, he is at peace; with his prayers to Mielikki, he is content, whether she would have him listen to the roar of battle or the song of the forest.



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