Bearlock (3.5e Prestige Class)

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Bearlock
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Bearlock[edit]

I'm a Bearlock now!! ^^
—Richard, Cheif Warlock of the Brothers of Darkness, Lord of the Thirteen Hells, Master of the Bones, Emperor of the Black, Lord of the Undead, Lord of the Dance, Queen of the Volcano, and Mayor of a little village up the coast., Undead Richard, Looking for Group
LFG!

Ever seen a caster? Not very intimidating with them flabby arms, huh? That's where the Bearlock is different! Who are you gonna fear more; The Little Elf with sticks for arms flinging fire at you, or the Elf with Bear Arms flinging fire at you?

Becoming a Bearlock[edit]

The only reason a caster would pursue this prestige class is because they're tired of relying on other people all the time. The typical character that takes this class probably has some spellcasting background, be it sorcerer, wizard, dread necromancer, or any other arcane casting class. Important abilities would be the original spell modifier(Cha or Int), strength, and constitution.

Entry Requirements
Base Attack Bonus: +5.
Skills: Knowledge(Arcana) 13 ranks, Spellcraft 13 ranks.
Spellcasting: Ability to cast arcane spells.
Special: Must undergo a special ritual in which the aspiring bearlocks arms are severed. The bearlock is given whatever means necessary to heal/stop the bleeding, but cannot re-attach the arms. He must then kill a bear of any size and species, and sever the forearms so that they may be attached to his own body.

Table: The Bearlock

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting or Manifesting
Fort Ref Will
1st +1 +1 +1 +1 Claw Attack, +2 Intimidate +1 level of existing class
2nd +2 +2 +2 +2 +1 Strength +1 level of existing class
3rd +3 +3 +3 +3 +4 Intimidate +1 level of existing class
4th +4 +4 +4 +4 2 Claw Attacks, +2 Strength +1 level of existing class
5th +5 +5 +5 +5 Maul Attack, +6 Intimidate +1 level of existing class

Class Features[edit]

All of the following are class features of the Bearlock.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Bearlock, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Claw Attacks:A Bearlock can use one of his bear claws to make an attack every round. The damage is dependant on which size and specie of bear he killed, normal damage for the size of bear he got his arms from. He gains the use of his other claw at 4th level. A Bearlock may not use his claw if he is using it to hold an item of any sort.

Maul Attack: If a Bearlock starts the round in grapple with an opponent, he may, at the cost of dropping anything currently carried, make two attacks at a +5 bonus modifier on damage on the opposing grappler.

Intimidating Arms A Bearlock gets a bonus to intimidate checks due to his bizzarely frightening appearance. It increases every odd level by 2.

Beary Strong A Bearlock gets a small strength bonus from his new bear arms that increases as he grows accustomed to them.

The epic Bearlock is nonexistant

Ex-Bearlocks[edit]

Should a bearlock, for any reason, lose his bear arms and/or regain their original arms, he loses all class-related abilites until he re-accomplishes the initiation ritual.

Campaign Information[edit]

Playing a Bearlock[edit]

Combat: Cast away until the enemy gets too close. Then beat them upside the head with your bear arms!!!

Advancement: Stick with casting. Fighter might be helpful for increasing the versatility brought about by the bear claws, but other than that no melee classes!

Resources: Bearlocks only gather to summon the giant flying hamster of doom so that it may rain coconuts upon pitiful mortal cities.

Bearlocks in the World[edit]

Bearlocks are on the rise, and have yet to find their place in society.

NPC Reactions: NPCs don't know what Bearlocks are, so assuming natural reaction, they are startled and weirded out by Bearlocks

Bearlock Lore[edit]

Bearlocks are new and unheard of, as such there is no lore on bearlocks.

Bearlocks in the Game[edit]

Bearlocks will be the new casters of the group, taking over as a potent force that can still defend itself! Just you wait! Bearlocks will rule the world!!!

Adaptation: Replace any and all casters with the bearlock(If applicable)

Sample Encounter: Working on it.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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