Battle Wizard (3.5e Optimized Character Build)
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This is a build to make your wizard not so helpless.
PHB, Staff Familiar
Game Rule Components
Masterwork Quarterstaff, magic Quarterstaff, or magic Staff
Starting Ability Scores (Before Racial Adjustments): Str 14+; Dex 16+; Con 14+ Int 16+
Race (Templates): Any, though Human is preferred
|Saving Throws||Feats|| Class
|1st||Wizard 1||+0||+0||+0||+2||Two-Weapon Fighting, Dodge(human)||Staff Familiar(Summon Familiar), Scribe Scroll, Staff Spell Mastery, Mage Hand (Staff only), Scribe Spell on Staff|
|2nd||Fighter 1||+1||+2||+0||+2||Weapon Finesse|
|3rd||Wizard 2||+2||+2||+0||+3||Two-Weapon Defense|
|4th||Fighter 2||+3||+3||+0||+3||Weapon Focus (Quarterstaff)|
|5th||Wizard 3||+3||+4||+1||+3||Deliver Touch Spells(Staff) Locate Object(Staff only)|
|6th||Wizard 4||+4||+4||+1||+4||Improved Initiative|
|7th||Wizard 5||+4||+4||+1||+4||Craft Magic Arms and Armor||Staff Detect Magic|
This basically sets your wizard up to be able to fight with his/her best weapon, a staff, which, you really don't have to worry about drawing because you can just use it as a walking stick. By 2nd level you can fight with the staff pretty well, with only a -2, -2 when using it as a double weapon, and because one of the ends is considered a light weapon, you can use your Dexterity for hitting. and going further, your wizard learns how to better defend himself with the staff. When it comes to spells, concentrating on touch spells is best after level 5, since you can get extra reach with the staff by channeling the touch spells through it, and then you can give it magical properties once you get Craft Magic Arms and Armor, which if you use immediately, you get a magic staff, and when you're ready to go up level again, you can get another fighting feat if you want
You can replace your quarterstaff with a magical one or even a magic Staff later on, or once you've reached caster level 7, you can simply make a new, better staff.
Low HP, the fighter levels kind of help, but you still need to watch your health, maybe keep a few potions or a healer handy.
I can't think of any counters for this, other than put in some ranged attackers, but the wizards other spells can cover that rather easilly
Here's a link to the wizard staff familiar page that I used (.pdf file) http://www.raflar.com/fantasyrpg/Wizard%20Staff%20Familiar.pdf