Battle Wizard (3.5e Optimized Character Build)

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Introduction[edit]

This is a build to make your wizard not so helpless.

References[edit]

PHB, Staff Familiar

Game Rule Components[edit]

Items[edit]

Masterwork Quarterstaff, magic Quarterstaff, or magic Staff

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): Str 14+; Dex 16+; Con 14+ Int 16+

Race (Templates): Any, though Human is preferred

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Wizard 1 +0 +0 +0 +2 Two-Weapon Fighting, Dodge(human) Staff Familiar(Summon Familiar), Scribe Scroll, Staff Spell Mastery, Mage Hand (Staff only), Scribe Spell on Staff
2nd Fighter 1 +1 +2 +0 +2 Weapon Finesse
3rd Wizard 2 +2 +2 +0 +3 Two-Weapon Defense
4th Fighter 2 +3 +3 +0 +3 Weapon Focus (Quarterstaff)
5th Wizard 3 +3 +4 +1 +3 Deliver Touch Spells(Staff) Locate Object(Staff only)
6th Wizard 4 +4 +4 +1 +4 Improved Initiative
7th Wizard 5 +4 +4 +1 +4 Craft Magic Arms and Armor Staff Detect Magic

Other Components[edit]

Highlights[edit]

This basically sets your wizard up to be able to fight with his/her best weapon, a staff, which, you really don't have to worry about drawing because you can just use it as a walking stick. By 2nd level you can fight with the staff pretty well, with only a -2, -2 when using it as a double weapon, and because one of the ends is considered a light weapon, you can use your Dexterity for hitting. and going further, your wizard learns how to better defend himself with the staff. When it comes to spells, concentrating on touch spells is best after level 5, since you can get extra reach with the staff by channeling the touch spells through it, and then you can give it magical properties once you get Craft Magic Arms and Armor, which if you use immediately, you get a magic staff, and when you're ready to go up level again, you can get another fighting feat if you want

Munchkin-Size Me[edit]

Side Notes[edit]

You can replace your quarterstaff with a magical one or even a magic Staff later on, or once you've reached caster level 7, you can simply make a new, better staff.

Limitations[edit]

Low HP, the fighter levels kind of help, but you still need to watch your health, maybe keep a few potions or a healer handy.

DM Counters[edit]

I can't think of any counters for this, other than put in some ranged attackers, but the wizards other spells can cover that rather easilly

Miscellaneous[edit]

Here's a link to the wizard staff familiar page that I used (.pdf file) http://www.raflar.com/fantasyrpg/Wizard%20Staff%20Familiar.pdf



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