Battle Nurse (3.5e Class)

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[edit] Battle Nurse

Battle Nurse's are paragon's of mystical strength and skill. They are revered as maidens with the ability to cause miracles with a single touch.

[edit] Making a Battle Nurse

Battle Nurses are excel in the ways of magic and have a variety of spells that compliment her and her allies. She has the ability to pressure enemies with knives (as she gains proficency) but it takes away from her role as a support unit.

Abilities: WIS is needed for a Battle Nurse as it gives her a deeper pool of TP and allows her damaging spells more output. DEX is also useful as it allows her to dodge attacks more often, and gives her better accuracy with her knives.

Races: Most Battle Nurses are Humans, but exotic races such as elves and the like are not unheard of.

Alignment: Any non-evil

Starting Gold: Like Cleric

Starting Age: Simple

Table: The Battle Nurse

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Battle Knife Damage TP
Fort Ref Will
1st +0 +0 +0 +2 Burst Style, Technique 1 1d4 30 + 1d6 +WIS mod
2nd +1 +0 +0 +3 Angel Touch 1d4 + 1d6
3rd +2 +1 +1 +3 1d4 + 1d6
4th +3 +1 +1 +4 Technique 2, Iron Will 1d4 + 1d6
5th +3 +1 +1 +4 Holy Effegy, Out of Bounds 1d4 + 10 and WIS mod
6th +4 +2 +2 +5 Trained 1d6 + 1d6
7th +5 +2 +2 +5 Technique 3 1d6 + 1d6
8th +6/+1 +2 +2 +6 Blast Caliber 1 1d6 + 1d6
9th +6/+1 +3 +3 +6 Angel Touch 2, Improved Initiative 1d6 + 1d6
10th +7/+2 +3 +3 +7 Technique 4 1d6 + 10 and WIS mod
11th +8/+3 +3 +3 +7 Blast Caliber 2, Ta-Dah! 1d8 + 1d6
12th +9/+4 +4 +4 +8 1d8 + 1d6
13th +9/+4 +4 +4 +8 Burst Adept 1d8 + 1d6
14th +10/+5 +4 +4 +9 Technique 5, Greater Improved Initiative 1d8 + 1d6
15th +11/+6/+1 +5 +5 +9 1d8 + 10 and WIS mod
16th +12/+7/+2 +5 +5 +10 Burst User-upper, Master of her Weapon 1d10 + 1d6
17th +12/+7/+2 +5 +5 +10 Master Of Her Burst, 1d10 + 1d6
18th +13/+8/+3 +6 +6 +11 Technique 6 1d10 + 1d6
19th +14/+9/+4 +6 +6 +11 1d10 + 1d6
20th +15/+10/+5 +6 +6 +12 The Burst Queen 1d10 + 10 and WIS mod

(4 +Int modifier per level, ×4 at 1st level). Battle Nurse skills are: Decipher Script, Diplomacy, Heal, Hide, Intimidate, Knowledge (Arcana), Knowledge(Anatomy), Knowledge(Nature), Knowledge(Medicine), Listen, Search, Tumble

[edit] Class Features

Weapon and Armor Proficiency: Battle Nurses are proficient with knives and throwing daggers, and has a unique set that strengthen as she does, but can only wear light armor, and cannot use shields of any kind.


Ancient's Reprise: The Battle nurse gains her WIS mod to her AC as long as she is not under a heavy load, and not wearing medium or heavy armor. This increases to WIS mod and 1/2 at 10th level.


TP: The Battle Nurse utilizes a pool of energy known as TP, or technical points to use her burst techniques. Each time the Battle Nurse attacks or is attacked, she gains 1 point of TP. Additionally, each time she kills an enemy or dodges an attack, she gains 2 TP.


Burst Style: The Battle Nurse is a trained specialist in a art called Shinseijutsu, or healing burst style. This art focuses on healing allies with potent spells, while hurting enemies with divine judgement. She gains techniques to compliment her power, and also gains Battle Knives as a default option for her weapon (Range of 35ft (thrown), critical of 18-20). She also gains a bonus for being so specially trained. The bonus is as follows:

+1 to Critical rate when fighting with Battle Knives, can red charge spells, and can say an incantation as a free action (if swift), a swift (if standard), or a standard (if full-round) once per round.


Technique 1: At 1st level, the Battle Nurse learns her first set of techniques. Subjects may make a REF save (DC 10 + caster level + WIS mod) for 1/2 damage on spells.

Shinseijutsu; Pixie Circle: The Battle Nurse calls for a healing sprite to mend her targets pain. Heals 2d8 +1 per level (max +5) of targets HP, and to those within 5ft of the first target (Heals 3d8 HP in Red Charge, but costs an extra 5 TP). Standard action, range (35ft), TP Cost- 8

Incantation (Swift Action): "Strands of forbearance, give name to your radiance. Pixie Circle!"

Shinseijutsu; Seraphic Bolt: The Battle Nurse prays for a bolt of holy thunder to strike her target. Deals 1d6 +WIS mod Radiant/Electricity damage per level (max of 5d6) and has a 50% chance to knock the subject prone. WILL negates (DC 10 +1/2 level +WIS mod)(Deals an extra d6 in Red Charge, but costs an extra 6 TP). Standard action, range (35ft), TP Cost- 10

Incantation (Swift Action): "Bear this name in judgement. Seraphic Bolt!"


Shinseijutsu; Remedy: The Battle Nurse prays for succor, restoring her target to normal. Removes most physical ailments (DM's disgression) from target creature (Removes all physical and magical ailments in Red Charge, but costs an extra 7 TP). Standard Action, Range (25ft), TP Cost- 12

Incantation (Swift Action): "With this name, cast all curses to oblivion!"



Angel Touch: At 2nd level, a Battle Nurse has the innate ability to heal those around her with a single touch. As a standard action, the Battle Nurse may heal a touched target a number of HP equal to 1/2 her WIS score. This ability can be used once per day, with an extra usage at 6th and 10th level.


Technique 2: At 4th level, the Battle Nurse learns her second set of Techniques with her chosen Style.

Shinseijutsu; Lighting Blast: The Battle Nurse prays for a fan shaped thunder to roar across her enemies. Deals 2d6 + WIS mod Radiant/Electricity damage per level (max of 6d6)to creatures within a 15ft cone (extending from the caster)(Extends 5ft in Red Charge, but costs an extra 7 TP). Standard Action, TP Cost- 18

Incantation (Swift Action): "Blessed droplet, drive away evil with this name. Lighting Blast!"

Shinseijutsu; Ethereal Rift: The Battle Nurse prays for a cross of holy water to surge beneath an enemies feet. Deals 1d8 + WIS mod Radiant/Water damage per level (max of 5d8) to creatures within a 10ft, X-shaped cross, and douses them if possible, causing them to take 1 extra HD from Electricity, but 1/2 damage from sources of fire (Deals an extra d6 in Red Charge, but costs an extra 8 TP). Standard Action, Range (30ft), TP Cost- 17

Incantation (Swift Action): "Carve your punition with this name. Ethereal Rift!"


Iron Will: At 4th level, the Battle Nurse gains Iron Will as a bonus feat. If she already has gained this feat, she may choose another feat that she meets the prequsites for.


Holy Effegy: At 5th level, the Battle Nurse has followed more then just her own art, learning techniques from other walks of life. The Battle Nurse, as a standard action, may attempt to Turn Undead, Smite Evil, or Lay on Hands as a respective class of her level, but she adds WIS to her rolls instead of CHA. This ability is usable once per day.


Out of Bounds: At 5th level, the Battle Nurse has gained more knowledge on her artes. All her offensive spells gain a +5 to their range increment, and all her healing spells now heal a d10 instead of a d8.


Trained: At 6th level, the Battle Nurse has become more skilled, gaining another swift action per round.


Technique 3: At 7th level The Battle Nurse learns her third set of Techniques with her chosen Style.

Shinseijutsu; Hurtless Circle: The Battle Nurse conjures a glyph of healing underneath her ally, healing them and those around them. Heals 2d8 +1 per level (max +10) of target and 1/2 to those within 10ft of the target's HP, and grants them DR4 until her next turn.(Grants DR 6 in Red Charge, but costs an extra 6 TP) Standard Action, Range (25ft), TP Cost- 21

Incantation (Swift Action): "Strands of tranquility, give name to your miraculous soothing light. Healing Circle!"

Shinseijutsu; Fleetfoot: The Battle Nurse imbues her allies feet with remarkable speed, allowing for quick manuvers. Grants target a +3 dodge bonus to AC for 1d4 rounds (Grants +5 AC in red charge, but costs an extra 9 TP). Standard Action, Range (20ft), TP Cost- 20

Incantation (Swift Action): "Reveal thy name, and instill thee with heightened grace. Fleetfoot!"



Blast Caliber 1: At 8th level, the Battle Nurse is so well trained with her Burst Style, she may perform a powerful attack. These special Techniques take a Full round action, and leaves her prone. Usable once per day, with a second usage at 16th level

Shinseijutsu; Asterisum Line: (Must be within 10 feet of an opponent) The Battle Nurse leaps into the air gracefully, slashing the opponent with four waves of Asterium. Deals a number of d4's equal to her level (max of 12d4) to target creature. The damage is treated as Radiant, and it surpasses DR/SR.

Chant: "I'll show you my true potenial. Asterisum Line!"



Angel Touch 2: At 9th level, the Battle Nurse has further masteres her mysterious art. Her Angel Touch ability now heals HP eqaul to her full WIS score.


Improved Initiative: At 9th level, the Battle Nurse gains the Improved Initiative feat. If she has this feat already, she may choose another feat that she meets the requirements for.


Technique 4: At 10th level, The Battle Nurse learns her fourth set of Techniques with her chosen Burst Style.

Shinseijutsu; Ressurection: The Battle Nurse prays for a small angel to bestow a miracle, restoring life to an unbeating heart. Restores dead or unconcious creatures back to 3d10 HP within a 5ft long/10ft wide glyph, but they lose 1d8 X 100 XP if they are dead, and cannot be healed until your next turn. (XP penalty goes to only 1d6 X 100 in Red Charge, but costs an extra 11 TP). Standard Action, Range (25ft), TP Cost-40

Incantation (Standard Action): "Strands of rejuvenation, give name to the glimmer that burns eternal, never to be doused, and instill it with hope. Ressurection!"

Shinseijutsu; Virtuous Ray: The Battle Nurse prays for a gout of angelic flame to span across the battlefield. Deals 2d8 Radiant/Fire damage per level (max of 7d8) to creatures within a 30ft line (extending from the caster). The flames persist for 1d3 rounds, dealing fire damage equal to inital damage (halved) to any creature that passes through the line (Deals an extra d8 in Red Charge, but costs an extra 7 TP). Standard Action, TP Cost- 28

Incantation (Standard Action): "Reveal the name that shines upon us, not with rage or mercy, but with simple truth. Virtuous Ray!"

Shinseijutsu; Insight: The Battle Nurse channels divine forsight into her ally, granting them an advantage. Grants target a +3 to attack rolls, and a +1 to critical rate for 1d4 (Grants a +4 to attack rolls and +2 to critical rate in Red Charge, but costs and extra 8 TP). Standard Action, (Range (30ft), TP Cost- 32

Incantation (Standard Action): "Reveal thy name, and instill thee with heightened finesse. Insight!"


Blast Caliber 2: At 12th level, The Battle Nurse has become even more trained with her Burst Style, learning another special attack. Has same effect as Blast Caliber 1, but is only usable once per day.

Shinseijutsu; Innocent Garden: The Battle Nurse clasps her hands together, praying for a garden of pure healing to appear. Heals allies within 30ft by 6d10 while dealing 1d8 Radiant damage + WIS mod to all opponents within 25ft.

Chant: "Blessed shine, grant eternal succor to these brave souls . Innocent Garden!"


Ta-Dah!: At 12th level, A Battle Nurse has become more skilled in the ways of close quarter combat. Once per day when the Battle Nurse makes an attack with her Battle Knives, if she can catch the enemy off-guard (Flat-footed), she may then cast a spell with a casting time of one standard action as a free action.


Burst Adept: At 13th level, the Battle Nurse's techs cost 5% less TP.


Technique 5: At 14th level, The Battle Nurse learns her fifth set of techniques with her chosen Burst Style.

Shinseijutsu; Divine Saber: The Battle Nurse prays for a storm of sacred bolts that cleanse evil within an area. Deals 3d8 + WIS mod Electricty/Radiant/ damage per level (max of 8d8) to creatures within a 20ft area, and prones them for one round (Expands 5ft in Red Charge, but costs an extra 9 TP). FOR negates proning(DC 10 + 1/2 level + WIS mod) Standard action, Range (40ft), TP Cost- 32

Incantation (Standard Action): "Assemble blessed bolts, and in this name lay waste to my foes. Divine Saber!"


Shinseijutsu; Nurse: The Battle Nurse gains the favor of tiny angel's, granting a healing gift to all her allies. Heals allies within 20ft of the Battle Nurse 3d10 of their HP (Extends 5ft in red charge, but costs an extra 10 TP). Standard Action, TP Cost: 34

Incantation (Standard Action): "Strands of love, give name to the glitter that extends its nurturing hand. Nurse!"


Greater Improved Initiative: At 14th level, the Battle Nurse gains Greater Improved Initiative as a bonus feat. If she already has this feat, you may choose another one she meets the requirements for.


Burst User-Upper: At 16th level, the Battle Nurse has learned how to use her healing spells more effectively. When she heals an ally of HP, she gains 10% of the amount she healed.


Master Of her Weapon: At 16th level, the Battle Nurse has become an expert with her chosen weapon. Critical rate on her Battle Knife goes from 18-20 to 17-20 and is treated as a magical weapon, surpassing DR.


Master of her Burst: At 17th level, the Battle Nurse has become a master at her Burst Style, gaining a benefit when using her abilities:

Shinseijutsu: +5 to healing spells


Technique 6: At 18th level, The Battle Nurse learns her sixth and final set of techniques with her chosen Burst Style.

Shinseijutsu; Revitalize: The Battle Nurse conjures a large field of healing around her allies. Heals 5d10 +1 per level (max +15) HP to target creature and creatures within 10ft of the first (Heals 6d10 HP in Red Charge, but costs an extra 13 TP). Standard Action, Range (25ft), TP Cost- 37

Incantation (Full-Round Action): "Strands of embrace, give name to the luminosity that begat this majestic land. Revitalize!"


Shinseijutsu; Indignation: The Battle Nurse prays for a divine bolt of judgement to ravavge her foes. Deals 1d12 + WIS mod Radiant/Electricity/Sonic damage per level (max of 10d12) to creatures within 20ft of the Battle Nurse, and paralyzes them for 2 rounds (FOR negates). (Deals an extra d12 and extends 5ft in Red Charge, buts costs an extra 12 TP) Standard Action, TP Cost- 40

Incantation (Full-Round Action): "Darken heavens light, and bear this name as you open the gates of hell. Indignation!"


Burst Queen: At 20th level, the Battle Nurse is a absolute prodigy at her Burst Style, causing the bonuses she gained from first level to stack as follows:

Shinseijutsu: Can say two incantations as a free, swift, or standard action per round (respectively), + 1 crit on battle knife, +20 TP


[edit] Epic Battle Nurse

Ancient's Grace: At 30th level, the Battle Nurse has become an absolute paragon of her style, and is impeccable in her skill. All her techniques are treated as though having the empower spell-like ability and maximize spell feat (if these feats are already acquired, this does not stack). Also, all attacks made with her Battle Knives have an automatic 50% of landing a critical hit, even if she would normally not (natural 1's are not excluded).

[edit] Battle Nurses in the World

"Here it comes! Ha! TRILLION DRIVE!!

"Oh beautiful garden, mend our pain! Innocent Garden!"

"You've forced my hand, now prepare to suffer. Virtuous Radiance!"




Back to Main Page3.5e HomebrewClassesBase Classes

Table: The Epic Battle Nurse

Hit Die: d6

Level Special
21st Bonus Feat
22nd
23rd SR 2
24th Bonus feat
25th
26th SR 4
27th Bonus Feat
28th
29th SR 6
30th Ancient's Grace
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