Battle Mage (Lost Worlds) (3.5e Class)
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|Editing:||Constructive edits welcome|
Battle-Mages are somewhere between a Sorcerer and a Wizard with a twist. They are arcane spell casters trained from a young age for one purpose. War. As such their spell repertoire is much more limited than other spell casters, but includes a wider variety of damage dealing spells, including some that are only accessible to Battle-Mages. Battle-Mages are fighters by nature who channel their arcane energies into devastating attacks, many of which can destroy legions of enemies. Some Battle-Mages are even powerful enough and use their spells to the extent that they can single-handedly lay siege to a city.
 Making a Battle-Mage
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: <-description of relative likelihood of various races to join this class->.
Starting Gold: 7d3×10 gp (140 gp).
Starting Age: Complex
|Level|| Base Attack
|Saving Throws||Special||Spells per Day|
|1st||+0||+0||+0||+2||Bonus Feat, Armored Caster||6||3||—||—||—||—||—||—||—||—|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
 Class Features
All of the following are class features of the Battle-Mage.
Weapon and Armor Proficiency: Battle-Mages are proficient with light armor and all simple weapons.
Spells: Battle-Mages casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. Battle-Mages can cast any spell they know without preparing it ahead of time, the way wizards or clerics must (see below).
To learn, prepare, or cast any spell, Battle-Mages must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against their spells are 10 + the spell level + the their Intelligence modifier.
Like other spellcasters, Battle-Mages can cast only a certain number of spells of each spell level per day. Their base daily spell allotment is given on Table: The Battle-Mage. In addition, they receive bonus spells per day if they have a high Intelligence score.
Battle-Mages' selection of spells are extremely limited. Battle-Mages begin play knowing four 0-level spells and two 1st-level spells of your choice. At each new Battle-Mage level, they gains one or more new spells, as indicated on Table: Battle-Mage Spells Known. (Unlike spells per day, the number of spells that Battle-Mages know are not affected by their Intelligence score; the numbers on Table: Battle-Mage Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that Battle-Mages have gained some understanding of by study. The Battle-Mage cannot, however, use this method of spell acquisition to learn spells at a faster rate.
Armored Caster: Battle-Mages can cast spells while wearing armor with 15% reduced arcane spell failure.
Twincast: This ability allows the Battle-Mage to cast two spells simultaneously. The Battle-Mage may cast two spells of level 2 or lower, level 4 or lower at 12th level and level 6 or lower at 18th level. Spells cast with this ability each use a spell per day. Feats that affect spells can only be applied to one of the spells cast. Spells cast with Twincast are considered separate spells that must be saved individually and must make separate rolls for spell failure. Twincast, Triplecast and Quadcast blasts out the same spell several times over giving the effect of a barrage of magic.
Triplecast: This causes three spells to be cast simultaneously of level 3 or lower, 5 or lower at 18th level.
Quadcast: This allows the Battle-Mage to cast 4 spells simultaneously of level 4 or lower.
Bonus Languages: A Battle-Mages adds Draconic to the list of possible bonus languages available to the character because of the their race.
 Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
 Epic Battle-Mage
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic Battle-Mage gains a bonus feat (selected from the list of epic Battle-Mage bonus feats) every <-number of feats per level-> levels after 20th.
Epic Battle-Mage Bonus Feat List: <-list of bonus epic feats->.
 <-Sample race of your choice-> Battle-Mage Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
 Campaign Information
 Playing a Battle Mage
Religion: Battle mages are most likely to favor Boccob (god of magic). Those that continuously serve as part of a particular army may revere Heironeous (god of valor), St. Cuthbert (god of retribution), or Hextor (god of tyranny). Battle mages that work as mercenaries sometimes worship Fharlanghn (god of roads), Kord (god of strength), or Erythnul (god of slaughter). However, many simply worship whichever god is most common to their race or nation.
Other Classes: Battlemages can be found working with any class, but they are most comfortable with wizards, and martial classes. An interesting mix, for instance would be a party with a battlemage and a duskblade/duskbow to back them up. Battlemages often band together in their own units, and can unleash terrible destruction when working co-operatively.
Combat: A battlemage's role in combat depends on the magic they use, and to a lesser degree, the weapons and equipment they use. All battlemages know the school of Evocation, so their primary role is that of an arcane combatant. Secondary roles include defender (Abjuration), intelligence-gatherer (Divination), summoner/tactician (Conjuration), psychological warfare/control (Enchantment), debuffing/demoralizing/undead control (Necromancy), diversions/espionage (Illusion), and booster/troubleshooter (Transmutation).
Advancement: A battlemage usually stays as a battlemage, so as to enjoy all that a focused career in battle magic has to offer. Those battlemages who do branch out, either take levels in a martial class to boost their skill, a secondary casting class (which is rare, but it happens), or a prestige class playing to their strengths.
 Battlemages in the World
|“||Ten thousand zombies versus me? They're going to need more zombies.||”|
|—Danzig Nyttafjell, tiefling battlemage, casually lighting a cigar and surveying the battlefield below.|
Battlemages can be found anywhere there is battle to be had, especially serving in armies as a sort of advanced tactics and weaponry specialist.
Daily Life: A typical day for a battlemage involves getting up early, exercising, studying his spellbooks, having breakfast, and then some weapon practice. At the end of the day, he cleans his weapons, tends to his armor (and mount if he has one), before going to bed.
Notables: Danzig Nyttafjell, a tiefling battlemage/vampire hunter born in the haunted city of Genushi. He currently travels with the paladin Ragnar Turnheaval, and the Ilmatian priestess Aneka Pike.
Organizations: There are battle magic guilds in many kingdoms, and often a college of magic will have a resident battle magic guild as well, much like how modern universities often have ROTC on campus.
NPC Reactions: How an NPC reacts to a battlemage depends on how they view spellcasters, and to an extent, how they view the military. Lands or peoples with a strong martial or magical tradition tend to view a local battlemage with respect. Opposing lands will hate and fear them, usually.
 Battlemage Lore
Characters with ranks in Knowledge (War) or Knowledge (Arcana) can research battlemages to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Battlemages? Oh, yeah, they work as the army's personal spellcasters.|
|10||Battlemages use magic typically only seen on the battlefield, and do more damage with it.|
|15||Battlemages can do things like braiding or linking magic, and sometimes stranger things like channeling spells through their weapons.|
|20||Specific information about a particular battlemage, including his whereabouts, habits, etc.|
 <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.