Bat'leth (3.5e Equipment)

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A bat'leth on a display table
Bat'leth
Exotic Two-Handed Melee
Critical: 19-20/x3
Range Increment:
Type: Piercing and slashing
Hardness:
Size Cost1 Damage Weight1 hp
Fine * 1d2 * 1
Diminutive * 1d3 * 1
Tiny * 1d4 * 1
Small 150gp 1d6 6 2
Medium 150gp 2d4 12 5
Large 200gp 2d6 24 10
Huge * 3d6 * 20
Gargantuan * 4d6 * 40
Colossal * 6d6 * 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

An elegant and unusual weapon, the bow-shaped bat'leth deals damage with its cutting edge in the middle and the large piercing spikes. Experienced wielders can use the weapon with much more precision than unskilled ones, but it is a surprisingly easy, if different, weapon to use.

Characters with proficiency in martial weapons can use the bat'leth without the normal -4 to hit but they incur penalties. The critical range becomes 20/x3 and it no longer deals slashing damage. In addition instead of dealing strength-and-a-half they only deal their strength bonus in addition to the weapon damage.

Characters with proficiency in the bat'leth as an exotic weapon can use Weapon Finesse with it. Also they may forgo adding strength-and-a-half and only deal their strength bonus to provide +1 shield bonus for 1 round. The character need not attack that round to get the bonus but it must be declared.

While using Whirlwind Attack with a bat'leth it deals an additional 1d3 slashing damage to all affected creatures.


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