Basitin (4e Race)

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Basitin[edit]

Basitins are a little-known race of bipedal, long-eared, brown-furred, sentient animals. Basitins live off the mainland on a distant island-continent. Due to their isolation, they are often forgotten by the other races and left to their own devices. They are a warrior race, with a society solely consisting of soldiers. They behave in a hive-like manner, following orders of superiors without question. They are usually even-tempered and disciplined.

Racial Traits
Average Height: 4'6"-5'2"
Average Weight: 120-180
Ability Scores: +2 Strength; +2 Dexterity or +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Endurance, +2 Diplomacy
Poison Resistance: Gain resist poison 5 + 1/2 level.
Soldiers at Heart: Gain a +1 racial bonus to Fortitude, but take a -1 penalty to Will.
Basitin Weapon Training: You gain proficiency with the longsword and light shield.
Sturdy: You have one additional healing surge.


Claw Strike Racial Power
You make a quick strike with your claws to throw off your enemies guard.
Encounter
Minor Action Melee 1
Target: One Creature
Attack: Dexterity or Strength + 2 Vs. Reflex
Hit: 1d4 + Dexterity modifier or Strength modifier, and the target grants combat advantage until the end of it's next turn.
Level 11: Dexterity or Strength + 4; 2d4 damage
Level 21: Dexterity or Strength + 6; 3d4 damage


"Throughout my travels, I've heard several things about Basitins, most of them none-too-flattering. But after that battle in the forest, I learned three things. One: Basitin are tough, they can endure physical pain that would easily kill most other people. I've always found this remarkable considering their short size. Two, they are stubborn, or "Thickheaded" as I like to say. And probably most importantly, three. Either by a gift from the gods, or from simply living on an island full of deadly toxins for a few thousand years, the Basitin are immune to most poisons." — Trace Legacy, after the battle with the Magi-Brothers assassins, in which Keith Keiser, his Basitin ally had been poisoned, and continued to fight.

Physical Qualities[edit]

Basitin are short in stature. They are covered from head to toe in a shade of brown fur, and have large pointed ears that stick off to the side. They are strong and swift, but due to their short legs, they do not quite match the speed of the elves. Basitin tradition states that all members most be fully clothed: including the shirt, pants, and ankle covers. However, shoes are uncommon amongst them. They often don't wear gloves or headgear, either.

Attitudes and Beliefs[edit]

<!-Description. What are the race's individual attitudes and beliefs? What are the race's social attitudes and beliefs?->


Basitin Communities[edit]

<!-Description. What are the race's communities like? What are the race's community hierarchy and social divisions like? How is the race treated during adventuring?->

Basitin have a tight-knit community on their home islands, or at least Western Basitin do. They're a monarchy of sorts- but follow the rule that anyone may try their hand at fighting for the position above their own, namely the three "General" positions, one for wisdom, one for strength, and one for a mix of the two.

Basitin have yet to show the use of a death penalty- instead, any rare person who goes against local law is cast out from society, usually only to return after a near-impossible task has been completed, to the point where only one has actually been recorded as having completed their objective.

Nudity is strict within the Basitin Isles. while Banished might've gotten used to the outside world and their lasses-faire dress codes, Basitin- and every other species must adhere to strict dress codes when not in either a public bath or in their own home. "Nudity" is defined by the Genitalia or rear, the base of the tail (for applicable species) Female breasts, belly, and lastly ankles being uncovered by clothing of some sort or another.

Basitin Adventurers[edit]

<!-Description. Why does the race adventurer and what do they stand to gain from it?->

Fighter: <!-Description. What are the race's adventurers of this class like? Why should a character choose this class?->

Ranger: <!-Description. What are the race's adventurers of this class like? Why should a character choose this class?->

Paladin: <!-Description. What are the race's adventurers of this class like? Why should a character choose this class?->

Three sample <!-race name-> adventurers are described below.


Roleplaying a Basitin[edit]

When creating a <!-race name-> adventurer, here are a few points to consider.

A small sturdy companion capable of fighting foes much larger than yourself.

A loyal ally in any situation and a good friend to those you ally yourself with.

<!-Lead text.-> <!-Description. Why does this roleplaying point relate to the race? What does this roleplaying point mean for characters of the race? What does this roleplaying point mean for the party?->

<!-Race name-> Characteristics:

<!-Race name-> Male Names:

<!-Race name-> Female Names:

Basitin Racial Options[edit]

Paragon Paths:

Epic Destinies:

Basitin Feats[edit]

Heroic Tier Racial Feats
Name Description
Paragon Tier Racial Feats
Name Description
Epic Tier Racial Feats
Name Description

Basitin Utility Powers[edit]

When your <!-your race-> character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a <!-your race-> utility power of the same level or lower.



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