Barbed Hybrid (4e Race)
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 Barbed Hybrid
The boss said to, "Take him out." Once in his cottage, I found out that our target was unnatural. At the first sign of danger, the target's ears became spiky and pointy, and he started becoming different shades of green. He grew spikes practically all over his body.
|Average Height: 6'10"-7'2"|
|Average Weight: 290-310 lbs.|
|Ability Scores: +2 Dexterity, +2 Intelligence|
|Speed: 6 squares|
|Languages: Common, Abyssal|
|Skill Bonuses: +2 Intimidate, +2 History|
|Evil Heritage: Your ancestors dealt with evil powers, passing on that heritage to their offspring.|
|Barbed Devil Heritage: You gain the Barbed Devil Heritage power|
These people are really unnatural, since they can conceal their Barbed Devil nature. Even the College of Five Colors don't know how they manage this.
Play a Barbed Hybrid if you want...
- To be able to assume the appearance of a Barbed Devil at will.
- To have a heritage that leads to a Barbed Devil.
- To be a member of a race that favors the Rogue and Wizard classes.
 Physical Qualities
Barbed Hybrids look normal enough, until they show that they are clearly unnatural. When scared, they sometimes accidentally have their spikes grow a little bit, but then it receds. When fully engaged, the Barbed Hybrid looks like a Barbed Devil.
 Playing a Barbed Hybrid
Barbed Hybrids associate with humans pretty well. But they're really close to the tieflings, because of the tieflings devil heritage. Barbed Hybrids don't associate well with Elves and are really uneasy with good clerics. They love having a fight, and are not really good diplomats. They're hot-tempered, and are provoked easily.
Barbed Hybrid Characteristics: Loves fighting, hot tempered.
Male Names: Hamatulas, Refash, Uttash, Iruh, Thesh
Female Names: Oni, Thearn, Raquin, Geth, Yorthash
 Barbed Hybrid Adventurers
Three sample Barbed Hybrid adventurers are described below.