Ballisteer (Psionic) (3.5e Class)

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Ballisteer (Psionic)
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Status: <-how close to completion->
Editing: Constructive edits welcome

[edit] Ballisteer

The Ballisteer is the master of throwing things. Anything. A Ballisteer can put a psionic charge of energy into anything he touches. The charge will explode on contact.

[edit] Making a Ballisteer

Abilities: Int determines a ballisteers power points and armor. Dex gives a ballisteer additionally armor and chance to hit with anything thrown, as they are touch attacks. Con determines how much life a ballister has. Str, Wis, and Cha are not as powerful as other stats for this class.

Races: Any race can be a ballisteer. Psionically inclined races tend to have an advantage with base power points.

Alignment: A ballisteer can be any alignment, as long as they are some form of chaotic. Chaos spontaneity play a big role in teh life of a ballisteer.

Starting Gold: As Rogue.

Starting Age: As Rogue.

Table: The Ballisteer

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will
1st +0 +0 +2 +2 Wild Talent, Throw Anything, Psionic Burst 1 1 1st
2nd +1 +0 +3 +3 Long Toss +10 ft 2 2 1st
3rd +2 +1 +3 +3 Point Blank Toss 3 3 1st
4th +3 +1 +4 +4 Proficient Throw +1, Battle Logic 5 4 2nd
5th +3 +1 +4 +4 Long Toss +20 ft 7 5 2nd
6th +4 +2 +5 +5 11 6 2nd
7th +5 +2 +5 +5 15 7 3rd
8th +6/1 +2 +6 +6 Proficient Throw +2, Long Toss +30 ft 19 8 3rd
9th +6/1 +3 +6 +6 23 9 3rd
10th +7/2 +3 +7 +7 27 10 4th
11th +8/3 +3 +7 +7 Long Toss +40 ft 35 11 4th
12th +9/4 +4 +8 +8 Proficient Throw +3 43 12 4th
13th +9/4 +4 +8 +8 51 13 5th
14th +10/5 +4 +9 +9 Long Toss +50 ft 59 14 5th
15th +11/6/1 +5 +9 +9 67 15 5th
16th +12/7/2 +5 +10 +10 Proficient Throw +4 79 16 6th
17th +12/7/2 +5 +10 +10 Long Toss +60 ft 91 17 6th
18th +13/8/3 +6 +11 +11 103 18 6th
19th +14/9/4 +6 +11 +11 115 19 6th
20th +15/10/5 +6 +12 +12 Proficient Throw +5, Long Toss +70 ft 127 20 6th

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Autohypnosis, Bluff, Climb, Concentration, Craft, Disguise, Escape Artist, Hide, Jump, Knowledge(Psionics), Listen, Move Silently, Profession, Psicraft, Slight of hand, Spot, Swim, Tumble, Use Psionic Device.

[edit] Class Features

Weapon and Armor Proficiency: A Ballisteer is proficient in simple weapons and light armors but no shields.

Power Points/Day: A Ballisteer’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: Ballisteer. In addition, he receives bonus power points per day if he has a high Int score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers: Ballisteer learn powers from the Lurk Powers List in the Complete Psionic Handbook. To learn or manifest a power, a Ballisteer must have an Int score of at least 10 + the power’s level.


<-extraordinary class feature-> (Ex): <-class feature game rule information->

Psionic Burst (Ps): Any time a Ballisteer is Psionically focused, he can charge anything he throws with psionic energy. This ability adds 1d4 per Ballisteer level in damage to the thrown weapon. You may not do more dice than amount of power points in reserve. For instance, a level 10 ballisteer may add 10d4 to a thrown weapon, but only assuming he has at least 10 points in his power point pool. Using this ability does not expend any power points or your psionic focus, but it does rely on both. This ability is a ranged touch attack.

Throw Anything: A Ballisteer can throw anything, as if it were a ranged thrown weapon. This includes any weapon he is proficent in, barstools, chickens, coins, or anything else that can be thrown. He is considered profeicnet in the item being thrown, and it does damage based on its size. Small items, like a dagger, or coin, deal 1d4 damage. Medium items, like a longsword, or table leg, deal 1d6. Large items, such as a table, or smaller humanoid, deal 1d8. This gives all items a range increment of 10 feet.

Wild Talent: A Ballisteer gets Wild Talent as a bonus feat.

Proficient Throw: A Ballisteer gets a + 1 Bonus to damage rolls and attack rolls with anything he throws. This bonus increases every 4 levels, for a +5 bonus at level 20.

Long Toss: A Ballisteer can use his throw anything feat for a distance of up to 20 feet. This bonus increases by 10 feet every 3 levels.




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