Badass, Variant (3.5e Prestige Class)

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Badass, Variant
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Badass[edit]

--AboveJester (talk) 01:10, 21 February 2013 (MDT)

It's finally come to this. You killed my family and now I'm finally strong enough to take my revenge.
—Mysterious Man, Human Badass, Recorded by onlookers as a mysterious man confronts Nerull, God of Death.

A Badass is someone who was pushed too far. Whether he be the fallen hero or the villain that fell too many times, his pride is gone and that fills him with the power of vengeance.

Becoming a Badass[edit]

Characters can't "try" to become a badass, and they can't be taught to become one. Being a Badass is something you're born with, something dormant inside you that awakens.

Entry Requirements
Feats: Forsaken[Quest Feat] or special (See below)
Special: If you start playing a character that used to be a cohort to someone, that gained said cohort via the Blood Kin quest feat, you make take this class. As long as the person that took the Blood Kin quest feat died in some way that would fill you with vengeance, such as being murdered.

Table: The Badass

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +1 +1 +1 Forged By Pain, Forsaken
2nd +2 +2 +2 +2 Damage Reduction
3rd +3 +3 +3 +3 Scars of the Fallen, Return of The Fallen

Class Skills (4 + Int modifier per level)
Jump, Climb, Tumble, Swim.


Class Features[edit]

Forsaken: You can always be brought back to life, even if you have the Forsaken[Quest Feat].

Forged By Pain: When faced with a battle the involves the badass's purpose for becoming a badass, or even overwhelming odds altogether, the badass's power awakens. The Badass enters a sort of focused state, where he must acomplish his goal. In this state he gains a bonus to his Strength, Dexterity, Constitution, Wisdom, and Charisma equal to 4 times his badass level, and he gains a bonus to all saving throws and skill checks equal to 2 times his badass level.

Damage Reduction: At level 2, A Badass's body refuses damage to affect it. A Badass gains DR /- equal to his con modifier. If his con modifier changes, so does the damage reduction.

Scars of the Fallen: At level 3, A Badass no longer fears death, for he has nothing to live for but revenge. A Badass becomes imune to Death Effects, Energy Drain, Ability Drain, Ability Damage, and Fear Effects. Further more, Badasses never give up. The Badass gains the Diehard feat, and at negative 10 hit points he simply goes inert, almost like a warforged. His breathing slows and he appears dead, as long as his body is intact he will survive. A Spot Dc 22 is needed to realize the Badass is still alive, and then a coup de grace will finish him. The Badass gets no save for the coup de grace when in this state. If left alone, his hit points will return as normal, as if he were sleeping.

Return of the Fallen: Badasses always return at some point or another, as long as they arn't Ex-Badasses. At level 3, a Badass's will exceeds death, and when he dies his soul cannot be destroyed, and he can always be brought back to life. When a Badass dies, it's pretty much guranteed he'll find a way back. Whether it's by becoming a ghost or making deals with demons for life, he wil return. It is said, there was once a Badass who came back as a Belor for revenge. The only way to "kill" a Badass is to seal him with a spell of some sort.

Ex-Badass[edit]

It is usually impossible to become an Ex-Badass, But under extreme circumstances one can loose their badass powers, although an Ex-badass will regain their powers one the situation is resolved. There are tales of a man that became a badass to avenge the murder of his wife, but lost his powers when his wife was raised from the dead as a zombie and forced to fight him, but the badass regained his composure a few seconds later, and thus regained his powers.

Campaign Information[edit]

Playing a Badass[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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