Aventi (4e Race)
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Your pretty Human kingdoms are amusing, but they pale in comparison to the ancient splendors of Aventus - Either before the great waves came, or after.
|Average Height: 5'6"-6'2"|
|Average Weight: 135lbs-220lbs|
|Ability Scores: +2 to one ability of your choice|
|Speed: 6 squares, Swim 6 squares|
|Languages: Common, Choice of one other|
|Skill Bonuses: +2 to one skill of your choice|
|Bonus At-will Power: You know one extra at-will power from your class|
|Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.|
|Bonus Skill: You gain training in one additional skill from your class skill list.|
|Aquatic: You breathe water as easily as air, and get a +8 to endurance checks when performing an action or avoiding a hazard while swimming. You have the option of taking a 10 on an endurance check when performing an action or avoiding a hazard while swimming if the roll does not please you.|
Aventi are a race of men who lived in the ancient empire of Aventus that sank beneath the waves in a Cataclysmic event. These men were protected by the sea gods, and were granted gills and fins to survive in the oceans they once lived above. Aventi are a proud race that are bount strictly by traditions and family ties. Many Aventi choose to abandon their society to travel across the seas in search of adventure.
Play an Aventi if you want...
- To play an aquatic race similar to a Human
- To follow your family traditions strictly or completely abandon them.
- To be proud of your race's survival and adaptations created in a cataclysm long ago
- To be a member of a race that favors all classes
 Physical Qualities
Aventi appear similar to humans, though their skin is commonly a light tan to a pale blue. Aventi have bright green or blue eyes, and have hair that can range from light brown to a very pale blonde. Aventi have collapsible fins on their forelimbs that extend to help with swimming. Aventi are proud of their bodies, and some choose to show them off with revealing clothes. Other Aventi wear plain garb with neutral colorings of brown and tan.
 Playing an Aventi
Aventi side with either their rebellious aspect or their loyalty to their tradition. A lawless Aventi usually has a lax and carefree nature, letting curiosity and luck do the work for them. Lawful Aventi tend to serve their community as best as they can and will do whatever they can to protect their people. Lawful Aventi rarily go to the surface, and when they do, it is strictly on matters of Aventus. Lawful Aventi use many mannerisms, such as bowing with crossed arms to show respect and giving alms to the poor. Lawless Aventi tend to do what they please, and posess a sense of humor no other Aventi could acheive in such a strict community.
Aventi Characteristics: (Lawful) Loyal, Serious, generous, reserved, dutiful OR (Lawless) Curious, Carefree, Kind, Chaotic, Meschiveous
Male Names: Boral, Damash, Daneth, Kanal, Ghenor, Nimor, Ralin, Revlin, Tagren
Female Names: Boshira, Dahara, Daratha, Ganelle, Janna, Naliatha, Nimora, Paranna, Shara
Aventi that tie to their family usually have a last name. most Aventi that adventure abandon traditions and release their last name, but some keep it.
Family Names Adirishol, Anayasha, Eriskan, Iricha, Olbareth, Ubenishol, Uvarilith, Ygranneth
 Aventi Adventurers
Three sample Aventi adventurers are described below.
Boral is an Aventi Rogue. He was born in Aventus, but after a few years rigidely following the will of the council, Boral decided to hit the road. Nobody missed him when he left; he was just another outcast. Boral traveled the tides and eventually happened apon a privateering ship. The captain took Boral in, and soon Boral was a deckhand to the licensed pirates. He sailed the seas with his newfound cohorts and plundered the ships of other nations with zeal. Boral had decided to leave at last, seeing his skills as a vagabound more useful to doing good. He set foot on land for the first time in his life, and met a group of adventurers. Boral took up arms with them and now continues adventuring
Dahara is an Aventi Warlock. She too was born in Aventus, and lived a normal life following the traditions impressed apon her without question. One unfortunate day, Dahara was wandering the ruined portion of the city and encountered a sea devil. The devil saw potential in the Aventi, and decided to propose a pact to the girl. Dahara excepted, seeking power and respect from the other Aventi to increase her standard of living. She returned home and resumed life, but everyone saw that her eyes didnt have the usual kind glimmer and she never smiled. Dahara was discovered one night communing with the devil, and was chased out of the city for bonding with such an evil force. The devil comforts Dahara, and they walk to the surface in search of a land to conquer as their own. Dahara came across a band of criminals, and inspired them to join her cause in controlling their own lands. She and the band now travel the lands pillaging and plundering all the goods of the local villages until every city crumples..
Nimor was an Aventi Cleric. He worshipped the Whale Mother and spoke his god's word all about Aventus. The people revered him and his renoun kindness to all who spoke to him, and all the villagers brought their sick and injured into his care. Nimor became so skilled in his work that he soon became a master healer to his people. One day, a sling of bodies floated down to Aventus. Nimor saw them as outsiders, but rather than let them drown, He hauled them into a nearby air pocket inside a cave and examined them. Two were of human blood, one a halfling, a mighty dwarf, and a beautiful elf. Nimor had his fellow clergymen bring all of his equipment to him, and the healing began. The humans survived drowning, but had deep cuts all along their bodies. The Halfling was alive too, but was recovering from severe poisoning. The Dwarf was not so lucky; He appeared to have readily taken a mighty blow to the chest with an axe, possibly to defend another. The Elf was the least injured, and she cried heavily when she saw the fallen dwarf. Nimor felt so bad that he sayed by the party's side until they were all back into shape. He then asked to join them in their travels, and they all readily accepted. Nimor now wanders the seas with his companions seeking adventure.