Auto-Repair (3.5e Spell)
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|Level:||Matter Shifter Arch Mage/Wizard 7|
|Casting time:||1 Standard Action|
|Target, Effect, or Area:||One Substance or Object|
With this spell, the caster can bind the atomic structure of an object or material in a way that it will be able to repair itself in the event it gets damaged. Armor that never breaks, a fortress wall that seems to never crumble, ice that never melts. This automatic repairing is done at a rate of 1d10 points of damage per caster level per round. This atomic transformation can be given to any substance equal to 5 cubic feet per caster level. Any substance or object hit with a spell like Annihilate Common Matter cannot be regenerated through this spell.
Material Component: Three drops of hydra blood rubbed with a diamond.