Aura-Blade (3.5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Recycle.png This page was proposed for deletion on 06:07, 3 December 2014 (MST) because: Poorly designed traits, no description or campaign information. (discuss).

Need a page deleted immediately? Use {{needsadmin}} instead!

If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. Why is my article up for deletion?
Administrators remember to check if anything links here and the page history (last edit) before deleting

Edit this Page | Articles which may get deleted

Aura-Blade
Rating: Not fully rated
Power: Not Rated out of 5
Wording: Not rated
Formatting: Not rated
Flavor: Not rated
(Rate this class)
Status: Begun
Editing: No

Aura-blade[edit]

<-general description->.

Making an Aura-blade[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Constitution is good for health which is essential. Dexterity is important for decreasing the enemy's chance to hit. Charisma is what Aura-blades rely on for the majority of their auras.

Races: Humans are the most common Aura-blades found, however dwarves,half-orcs and large humanoids are likely to pick it up as well. Elves, gnomes, and halflings are almost never aura-blades because of the raw power required.

Alignment: Aura-blades can be any alignment.

Starting Gold: 6d4 * 10 gp (150 gp)

Starting Age: "Moderate" or "As fighter"

Table: The Aura-blade

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Aura of the Soldier, Focus Wrath 2/day
2nd +2 +3 +0 +0 Intercepting Blow
3rd +3 +3 +1 +1 Aura of the Protector
4th +4 +4 +1 +1 Circle of Enfeeblement 1/day
5th +5 +4 +1 +1 Focus Wrath 2/day
6th +6/+1 +5 +2 +2 Piercing Aura 1/week
7th +7/+2 +5 +2 +2
8th +8/+3 +6 +2 +2 Circle of Enfeeblement 2/day
9th +9/+4 +6 +3 +3 Piercing Aura 2/week
10th +10/+5 +7 +3 +3 Focus Wrath 3/day, Improved Intercepting Blow
11th +11/+6/+1 +7 +3 +3
12th +12/+7/+2 +8 +4 +4 Piercing Aura 3/week, Circle of Enfeeblement 3/day
13th +13/+8/+3 +8 +4 +4
14th +14/+9/+4 +9 +4 +4
15th +15/+10/+5 +9 +5 +5 Piercing Aura 4/week, Focus Wrath 4/day
16th +16/+11/+6/+1 +10 +5 +5 Circle of Enfeeblement 4/day
17th +17/+12/+7/+2 +10 +5 +5
18th +18/+13/+8/+3 +11 +6 +6 Piercing Aura 5/week
19th +19/+14/+9/+4 +11 +6 +6
20th +20/+15/+10/+5 +12 +6 +6 Focus Wrath 5/day, Circle of Enfeeblement 5/day

Class Skills (2 + Int modifier per level)
Class Skills - Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge Arcana (Int), Perception (Wis), Profession (Wis), Ride (Dex).

|-|

Class Features[edit]

<-fluff about class features->. All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: Aura-blades are proficient with all simple and martial weapons. They are proficient with all armors and shields.

Aura of the Soldier (Ex) At level 1 an Aura-Blade gets the ability to give all allies within 20 feet +2 to attack and +2 to damage. An Aura-Blade can only have one aura active at one time.

Focus Wrath (Sp) At level 1 the Aura-Blade lets out a mighty roar once per day, enticing all enemies within 100 feet to focus their attacks on him for 1 round/Cha modifier. This ability can be used 1 more time per day at fifth level and every five levels after.

Intercepting Blow (Ex) At level 2 an Aura-Blade can aid an ally that is subject to an attacking blow. The attacker instead hits the Aura-Blade. This ability can be used 1/day/Cha modifier. At level 10 the Aura-Blade gets to hit the attacking creature before it takes the blow.

Aura of the Protector (Su) At level 3 an Aura-Blade gets the ability to give all allies within 20 feet +1 armor to AC, +1 dodge to AC, and +1 misc to AC. An Aura-Blade can only have one aura active at one time.

Circle of Enfeeblement (Sp) At level 4 an Aura-Blade can make all enemies in a 20 foot radius of a central point take a -10 to movement speed, -4 to Str, and -4 to Dex. The central point can be set anywhere within 40 feet of the Aura-Blade. The aura-blade can use this spell an additional time per day at level 8 and every additional fourth level. Circle of Enfeeblement acts like other Auras and cannot be active along with other auras cast by the Aura-Blade.

Piercing Aura (Sp) At level 6--and every 3 levels after--once per week an Aura-Blade can send out a piercing light. This causes all enemies within 40 feet to take -4 to AC. It also causes all allies within 40 feet to get +2 to attack and break through any non-magic DR. This buff/debuff lasts for as many rounds equal to the Aura-Blade's Charisma modifier.

Campaign Information[edit]

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors