Aura-Blade (3.5e Class)
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Contents |
[edit] Aura-blade
<-general description->.
[edit] Making an Aura-blade
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: Constitution is good for health which is essential. Dexterity is important for decreasing the enemy's chance to hit. Charisma is what Aura-blades rely on for the majority of their auras.
Races: Humans are the most common Aura-blades found, however dwarves,half-orcs and large humanoids are likely to pick it up as well. Elves, gnomes, and halflings are almost never aura-blades because of the raw power required.
Alignment: Aura-blades can be any alignment.
Starting Gold: 6d4 * 10 gp (150 gp)
Starting Age: "Moderate" or "As fighter"
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +2 | +0 | +0 | Aura of the Soldier, Focus Wrath 2/day | ||||||||||||||||||||||||||||||||||||||||||
| 2nd | +2 | +3 | +0 | +0 | Intercepting Blow | ||||||||||||||||||||||||||||||||||||||||||
| 3rd | +3 | +3 | +1 | +1 | Aura of the Protector | ||||||||||||||||||||||||||||||||||||||||||
| 4th | +4 | +4 | +1 | +1 | Circle of Enfeeblement 1/day | ||||||||||||||||||||||||||||||||||||||||||
| 5th | +5 | +4 | +1 | +1 | Focus Wrath 2/day | ||||||||||||||||||||||||||||||||||||||||||
| 6th | +6/+1 | +5 | +2 | +2 | Piercing Aura 1/week | ||||||||||||||||||||||||||||||||||||||||||
| 7th | +7/+2 | +5 | +2 | +2 | |||||||||||||||||||||||||||||||||||||||||||
| 8th | +8/+3 | +6 | +2 | +2 | Circle of Enfeeblement 2/day | ||||||||||||||||||||||||||||||||||||||||||
| 9th | +9/+4 | +6 | +3 | +3 | Piercing Aura 2/week | ||||||||||||||||||||||||||||||||||||||||||
| 10th | +10/+5 | +7 | +3 | +3 | Focus Wrath 3/day, Improved Intercepting Blow | ||||||||||||||||||||||||||||||||||||||||||
| 11th | +11/+6/+1 | +7 | +3 | +3 | |||||||||||||||||||||||||||||||||||||||||||
| 12th | +12/+7/+2 | +8 | +4 | +4 | Piercing Aura 3/week, Circle of Enfeeblement 3/day | ||||||||||||||||||||||||||||||||||||||||||
| 13th | +13/+8/+3 | +8 | +4 | +4 | |||||||||||||||||||||||||||||||||||||||||||
| 14th | +14/+9/+4 | +9 | +4 | +4 | |||||||||||||||||||||||||||||||||||||||||||
| 15th | +15/+10/+5 | +9 | +5 | +5 | Piercing Aura 4/week, Focus Wrath 4/day | ||||||||||||||||||||||||||||||||||||||||||
| 16th | +16/+11/+6/+1 | +10 | +5 | +5 | Circle of Enfeeblement 4/day | ||||||||||||||||||||||||||||||||||||||||||
| 17th | +17/+12/+7/+2 | +10 | +5 | +5 | |||||||||||||||||||||||||||||||||||||||||||
| 18th | +18/+13/+8/+3 | +11 | +6 | +6 | Piercing Aura 5/week | ||||||||||||||||||||||||||||||||||||||||||
| 19th | +19/+14/+9/+4 | +11 | +6 | +6 | |||||||||||||||||||||||||||||||||||||||||||
| 20th | +20/+15/+10/+5 | +12 | +6 | +6 | Focus Wrath 5/day, Circle of Enfeeblement 5/day |
Class Skills (2 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
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[edit] Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: Aura-blades are proficient with all simple and martial weapons. They are proficient with all armors and shields.
Aura of the Soldier (Ex) At level 1 an Aura-Blade gets the ability to give all allies within 20 feet +2 to attack and +2 to damage. An Aura-Blade can only have one aura active at one time.
Focus Wrath (Sp) At level 1 the Aura-Blade lets out a mighty roar once per day, enticing all enemies within 100 feet to focus their attacks on him for 1 round/Cha modifier. This ability can be used 1 more time per day at fifth level and every five levels after.
Intercepting Blow (Ex) At level 2 an Aura-Blade can aid an ally that is subject to an attacking blow. The attacker instead hits the Aura-Blade. This ability can be used 1/day/Cha modifier. At level 10 the Aura-Blade gets to hit the attacking creature before it takes the blow.
Aura of the Protector (Su) At level 3 an Aura-Blade gets the ability to give all allies within 20 feet +1 armor to AC, +1 dodge to AC, and +1 misc to AC. An Aura-Blade can only have one aura active at one time.
Circle of Enfeeblement (Sp) At level 4 an Aura-Blade can make all enemies in a 20 foot radius of a central point take a -10 to movement speed, -4 to Str, and -4 to Dex. The central point can be set anywhere within 40 feet of the Aura-Blade. The aura-blade can use this spell an additional time per day at level 8 and every additional fourth level. Circle of Enfeeblement acts like other Auras and cannot be active along with other auras cast by the Aura-Blade.
Piercing Aura (Sp) At level 6--and every 3 levels after--once per week an Aura-Blade can send out a piercing light. This causes all enemies within 40 feet to take -4 to AC. It also causes all allies within 40 feet to get +2 to attack and break through any non-magic DR. This buff/debuff lasts for as many rounds equal to the Aura-Blade's Charisma modifier.
