Aura-Blade (3.5e Class)
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|Rating:||Not fully rated|
|Power:||Not Rated out of 5|
Making an Aura-blade
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: Constitution is good for health which is essential. Dexterity is important for decreasing the enemy's chance to hit. Charisma is what Aura-blades rely on for the majority of their auras.
Races: Humans are the most common Aura-blades found, however dwarves,half-orcs and large humanoids are likely to pick it up as well. Elves, gnomes, and halflings are almost never aura-blades because of the raw power required.
Alignment: Aura-blades can be any alignment.
Starting Gold: 6d4 * 10 gp (150 gp)
|1st||+1||+2||+0||+0||Aura of the Soldier, Focus Wrath 2/day|
|3rd||+3||+3||+1||+1||Aura of the Protector|
|4th||+4||+4||+1||+1||Circle of Enfeeblement 1/day|
|5th||+5||+4||+1||+1||Focus Wrath 2/day|
|6th||+6/+1||+5||+2||+2||Piercing Aura 1/week|
|8th||+8/+3||+6||+2||+2||Circle of Enfeeblement 2/day|
|9th||+9/+4||+6||+3||+3||Piercing Aura 2/week|
|10th||+10/+5||+7||+3||+3||Focus Wrath 3/day, Improved Intercepting Blow|
|12th||+12/+7/+2||+8||+4||+4||Piercing Aura 3/week, Circle of Enfeeblement 3/day|
|15th||+15/+10/+5||+9||+5||+5||Piercing Aura 4/week, Focus Wrath 4/day|
|16th||+16/+11/+6/+1||+10||+5||+5||Circle of Enfeeblement 4/day|
|18th||+18/+13/+8/+3||+11||+6||+6||Piercing Aura 5/week|
|20th||+20/+15/+10/+5||+12||+6||+6||Focus Wrath 5/day, Circle of Enfeeblement 5/day||
Class Skills (2 + Int modifier per level)
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: Aura-blades are proficient with all simple and martial weapons. They are proficient with all armors and shields.
Aura of the Soldier (Ex) At level 1 an Aura-Blade gets the ability to give all allies within 20 feet +2 to attack and +2 to damage. An Aura-Blade can only have one aura active at one time.
Focus Wrath (Sp) At level 1 the Aura-Blade lets out a mighty roar once per day, enticing all enemies within 100 feet to focus their attacks on him for 1 round/Cha modifier. This ability can be used 1 more time per day at fifth level and every five levels after.
Intercepting Blow (Ex) At level 2 an Aura-Blade can aid an ally that is subject to an attacking blow. The attacker instead hits the Aura-Blade. This ability can be used 1/day/Cha modifier. At level 10 the Aura-Blade gets to hit the attacking creature before it takes the blow.
Aura of the Protector (Su) At level 3 an Aura-Blade gets the ability to give all allies within 20 feet +1 armor to AC, +1 dodge to AC, and +1 misc to AC. An Aura-Blade can only have one aura active at one time.
Circle of Enfeeblement (Sp) At level 4 an Aura-Blade can make all enemies in a 20 foot radius of a central point take a -10 to movement speed, -4 to Str, and -4 to Dex. The central point can be set anywhere within 40 feet of the Aura-Blade. The aura-blade can use this spell an additional time per day at level 8 and every additional fourth level. Circle of Enfeeblement acts like other Auras and cannot be active along with other auras cast by the Aura-Blade.
Piercing Aura (Sp) At level 6--and every 3 levels after--once per week an Aura-Blade can send out a piercing light. This causes all enemies within 40 feet to take -4 to AC. It also causes all allies within 40 feet to get +2 to attack and break through any non-magic DR. This buff/debuff lasts for as many rounds equal to the Aura-Blade's Charisma modifier.