Aura-Blade (3.5e Class)

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Rating: Not fully rated
Power: Not Rated out of 5
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Status: Begun
Editing: No


<-general description->.

Making an Aura-blade[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Constitution is good for health which is essential. Dexterity is important for decreasing the enemy's chance to hit. Charisma is what Aura-blades rely on for the majority of their auras.

Races: Humans are the most common Aura-blades found, however dwarves,half-orcs and large humanoids are likely to pick it up as well. Elves, gnomes, and halflings are almost never aura-blades because of the raw power required.

Alignment: Aura-blades can be any alignment.

Starting Gold: 6d4 * 10 gp (150 gp)

Starting Age: "Moderate" or "As fighter"

Table: The Aura-blade

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Aura of the Soldier, Focus Wrath 2/day
2nd +2 +3 +0 +0 Intercepting Blow
3rd +3 +3 +1 +1 Aura of the Protector
4th +4 +4 +1 +1 Circle of Enfeeblement 1/day
5th +5 +4 +1 +1 Focus Wrath 2/day
6th +6/+1 +5 +2 +2 Piercing Aura 1/week
7th +7/+2 +5 +2 +2
8th +8/+3 +6 +2 +2 Circle of Enfeeblement 2/day
9th +9/+4 +6 +3 +3 Piercing Aura 2/week
10th +10/+5 +7 +3 +3 Focus Wrath 3/day, Improved Intercepting Blow
11th +11/+6/+1 +7 +3 +3
12th +12/+7/+2 +8 +4 +4 Piercing Aura 3/week, Circle of Enfeeblement 3/day
13th +13/+8/+3 +8 +4 +4
14th +14/+9/+4 +9 +4 +4
15th +15/+10/+5 +9 +5 +5 Piercing Aura 4/week, Focus Wrath 4/day
16th +16/+11/+6/+1 +10 +5 +5 Circle of Enfeeblement 4/day
17th +17/+12/+7/+2 +10 +5 +5
18th +18/+13/+8/+3 +11 +6 +6 Piercing Aura 5/week
19th +19/+14/+9/+4 +11 +6 +6
20th +20/+15/+10/+5 +12 +6 +6 Focus Wrath 5/day, Circle of Enfeeblement 5/day

Class Skills (2 + Int modifier per level)
Class Skills - Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge Arcana (Int), Perception (Wis), Profession (Wis), Ride (Dex).


Class Features[edit]

<-fluff about class features->. All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: Aura-blades are proficient with all simple and martial weapons. They are proficient with all armors and shields.

Aura of the Soldier (Ex) At level 1 an Aura-Blade gets the ability to give all allies within 20 feet +2 to attack and +2 to damage. An Aura-Blade can only have one aura active at one time.

Focus Wrath (Sp) At level 1 the Aura-Blade lets out a mighty roar once per day, enticing all enemies within 100 feet to focus their attacks on him for 1 round/Cha modifier. This ability can be used 1 more time per day at fifth level and every five levels after.

Intercepting Blow (Ex) At level 2 an Aura-Blade can aid an ally that is subject to an attacking blow. The attacker instead hits the Aura-Blade. This ability can be used 1/day/Cha modifier. At level 10 the Aura-Blade gets to hit the attacking creature before it takes the blow.

Aura of the Protector (Su) At level 3 an Aura-Blade gets the ability to give all allies within 20 feet +1 armor to AC, +1 dodge to AC, and +1 misc to AC. An Aura-Blade can only have one aura active at one time.

Circle of Enfeeblement (Sp) At level 4 an Aura-Blade can make all enemies in a 20 foot radius of a central point take a -10 to movement speed, -4 to Str, and -4 to Dex. The central point can be set anywhere within 40 feet of the Aura-Blade. The aura-blade can use this spell an additional time per day at level 8 and every additional fourth level. Circle of Enfeeblement acts like other Auras and cannot be active along with other auras cast by the Aura-Blade.

Piercing Aura (Sp) At level 6--and every 3 levels after--once per week an Aura-Blade can send out a piercing light. This causes all enemies within 40 feet to take -4 to AC. It also causes all allies within 40 feet to get +2 to attack and break through any non-magic DR. This buff/debuff lasts for as many rounds equal to the Aura-Blade's Charisma modifier.

Campaign Information[edit]

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