Atropus Vampire (3.5e Racial Paragon Class)

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Atropus Vampire (3.5e Racial Paragon Class)
Rating: Not rated
(Rate this class)
Status: Playable
Editing: Constructive edits welcome

Atropus Vampire[edit]

A vampire touched by the evil of Atropus, the world born dead, is a terrible foe. Any vampire that becomes touched by its evil, either by direct contact, a fragment of it, or a powerfull spell, becomes a Vampire of Atropus.

Making an Atropus Vampire[edit]

Atropus Vampires are always Neutral Evil, and revel in ending the lives of living beings. They are true monsters that serve in even greater darkness, thus they dont get along with anyone that shows even the slightest sense of good. While vampires that are converted to Atropus Vampires arn't as powerful as ones naturally created by Atropus, they are still quite dangerous. Especially in a one on one battle.

Entry Requirements
Alignment: Becomes Neutral Evil if not already.
Race: Any type of vampire.

Table: The <-class name->

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Stat Changes
Fort Ref Will
1st +1 +0 +0 +2 Distant Blood Drain +2 Str, +2 Dex, -2 Int
2nd +1 +1 +1 +2 Enh. Turn Resistance +4 Str, +4 Dex, -0 Int, +2 Cha
3rd +2 +1 +1 +3 Enh. Distant Blood Drain +6 Str, +6 Dex, +2 Int, +4 Cha

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Balance, Climb, Tumble.

Class Features[edit]

Distant Blood Drain: A Atropus Vampire has the unique ability to drain blood at a distance. He makes the normal grapple check, but at a maximum range of 30ft. Doing so invokes an attack of opportunity, and continues to invoke one each round. If the grapple check is successfull, the creature's blood is ripped through it's skin and to the Atropus Vampire. Dealing 1d6 Con damage a round. Each round requires a new grapple check. Anyone grappled by this ability is considered helpless.

Enh. Turn Resistance: A Atropus Vampire gains additional turn resistance equal to his charisma modifier.

Enh. Distant Blood Drain: At this point the Atropus Vampire may now grapple two creatures at the same time with his distant blood drain ability. Doing so requires two grapple checks however.


<-class name-> Starting Package[edit]

This section is not complete, and needs to be finished. Edit this Page

Subrace: <-optional->.

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

This section is not complete, and needs to be finished. Edit this Page

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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