Atralonians (Asylon Supplement)
From D&D Wiki
The "standard" humans of the world, they are an imperious culture trying to hold on to their waning glory. They are righteous, pious, and perhaps have their hands in too many of the world's affairs.
Atralonians are the most adaptable, flexible, and ambitious people among the common races. They are diverse in their tastes, morals, customs, habits, and ethnicity. They are heirs to a great empire with a rich history of conquest and peace, prosperity and near-ruin, and take pride in that history.
 Physical Description
Atralonians define the standard for the races of Men. They typically stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds, with men noticeably taller and heavier than women. Thanks to their penchant for migration and conquest, and to their short life spans, Atralonians are more physically diverse than other common races; they are a conglomeration of many races of men that were separate until the reign of Valde Doxim. Their skin ranges from nearly black to very pale, their hair from black to blond (curly, kinky, straight), and their facial hair (for men) from sparse to thick. Plenty of Atralonians have a dash of foreign blood, and they may demonstrate hints of any of the races of Man and Mer (more commonly their human kin), or other lineages. The grooming and dress of Atralonians varies by region, and can include unusual hairstyles, fanciful clothes, tattoos, body piercings, and the like. Atralonians have relatively short life spans, reaching adulthood at about age 15 and rarely living even a single century.
Just as readily as they mix with each other, Atralonians mix with members of other races, among which they are known as "everyone's second-best friends." Atralonians serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.
Atralonians tend toward no particular alignment, not even neutrality. The best and the worst are found among them.
Atralonia is a kingdom that has survived for almost 450 years, which is at once unheard of amongst the races of Men, but modest by the reckoning of other races. The history of Atralonia has been through good times and bad, and seems to be near the end of its life due to the previous reign of Emperor Lucanus the Tyrant. Members of other races still find Atralonian lands exciting but eventually a little wearying or even bewildering.
Since humans lead such short lives, Atralonian leaders are all young compared to the political, religious, and military leaders of longer-lived nations of the Mer. Atralonia has changed over the generations despite its proud tradition and general conservatism, adapting and evolving faster than parallel institutions among the Mer, the Hressh, even the Geats to an extent. Individually and as a group, Atralonians are adaptable opportunists, and they stay on top of changing political dynamics.
Atralonia includes relatively large numbers of other races (compared, for instance, to the number of non-Dunmer in Ersatis, the Dunmer homeland).
Valde Doxim was the first Emperor of Atralonia, and is often revered as a god amongst citizens of the Empire. The institution of the Atralonian Empire also pays tribute to the Nine Divines. That said, Atralonians in general have no specific deities they worship. Some Atralonians are the most ardent and zealous adherents of a given religion, while others are the most impious people around.
Atralonians speak Common. They typically learn other languages as well, including obscure ones, and they are fond of sprinkling their speech with words borrowed from other tongues: Geatish curses, Bosmer musical expressions, Dunmer poetry, and so on.
Atralonian names can vary greatly. With such a short life span and exposure to so many cultures, Atralonians mutate socially at a fast rate. Atralonian culture, therefore, is more diverse than other cultures, and no Atralonian names are truly typical. Some Atralonian parents give their children Geatish or Elvish names (pronounced more or less correctly).
 Racial Traits
 For Dungeons and Dragons 3.5 edition
- Humanoid (Human)
- Medium: As medium creatures, Atralonians have no special bonuses or penalties due to their size.
- Atralonians base land speed is 30 feet.
- 1 extra feat at first level, because Atralonians are quick to master specialized tasks and varied in their talents. See Chapter 5: Feats of the Player's Handbook.
- 4 extra skill points at first level and 1 extra skill point at each additional level, since Atralonians are versatile and capable. (The 4 skill points at 1st level are added on as a bonus, not multiplied in; see Chapter 4: Skills of the Player's Handbook.)
- Automatic Languages: Common. Bonus Languages: Any (other than secret languages, such as Druidic.) See other racial traits lists for common languages. Atralonians mingle with all kinds of other folk and thus can earn any language found in an area.
- Favored Class: Any. When determining whether a multiclass Atralonian takes an experience point penalty, her highest-level class does not count. (See XP for Multiclass Characters, page 60 of the Player's Handbook.)
 For Pathfinder RPG
- +2 to one ability score: Atralonian characters get a +2 ability score bonus to one ability score of their choice at creation to represent their varied nature.
- Medium: Atralonians are medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Atralonians have a base speed of 30 feet.
- Bonus Feat: Atralonians select one extra feat at 1st level.
- Skilled: Atralonians gain an additional skill rank at first level and one additional rank whenever they gain a level.
- Languages: Atralonians begin play speaking Common. Atralonians with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
 Vital Statistics
|Middle Age1||Old2||Venerable3||Maximum Age|
|35 years||53 years||70 years||+2d20 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4' 10"||+2d10||120 lb.||× (2d4) lb.|
|Female||4' 5"||+2d10||85 lb.||× (2d4) lb.|